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<blockquote data-quote="BOZ" data-source="post: 1698973" data-attributes="member: 1241"><p>I’d be a little nervous about calling it a theocracy. <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p></p><p>Anyways, I’ve given it some thought and I’d like to make a hybrid of what I came up with and the DR. there has to be a way to make that all work together. I’m assuming that DR still works even on nonlethal damage?</p><p></p><p>I think it should be enough to give it Damage reduction 10/slashing and magic, and keep the resistance the way I wrote it. We want it to be only successfully killed by a vorpal weapon right? But the idea is not simply to hit it over and over with a vorpal sword until all of its hit points are gone – we want that juicy critical hit. </p><p></p><p>Sure, this thing’s got only 172 hit points. If you send two fighters with vorpal swords after it – easy victory right? If you take the resistance and DR away from a vorpal sword, and let’s say your two fighters do an average of 20 hp damage per hit, they can dispatch it easily in less than 5 rounds by hacking at it. I suppose that might be good enough for some, but that vorpal sword is hungry! It wants to do what it was meant to do to this creature!</p><p></p><p>So, here is my genius idea. The Resistance to weapon damage as I wrote it, as well as the DR listed above. AND! Vorpal weapons automatically have their crit range doubled against a jabberwock. This definitely constitutes a weakness, and the sword will do what it is meant to do.</p><p></p><p>So:</p><p></p><p>Resistance to Weapon Damage (Ex): A jabberwock treats damage from bludgeoning, slashing, and piercing weapons as nonlethal damage.</p><p></p><p>Vulnerability to Vorpal Weapons (Ex): The critical threat range of a vorpal weapon is doubled when wielded against a jabberwock. A vorpal weapon will kill a jabberwock if the wielder successfully cuts off its head.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1698973, member: 1241"] I’d be a little nervous about calling it a theocracy. :heh: Anyways, I’ve given it some thought and I’d like to make a hybrid of what I came up with and the DR. there has to be a way to make that all work together. I’m assuming that DR still works even on nonlethal damage? I think it should be enough to give it Damage reduction 10/slashing and magic, and keep the resistance the way I wrote it. We want it to be only successfully killed by a vorpal weapon right? But the idea is not simply to hit it over and over with a vorpal sword until all of its hit points are gone – we want that juicy critical hit. Sure, this thing’s got only 172 hit points. If you send two fighters with vorpal swords after it – easy victory right? If you take the resistance and DR away from a vorpal sword, and let’s say your two fighters do an average of 20 hp damage per hit, they can dispatch it easily in less than 5 rounds by hacking at it. I suppose that might be good enough for some, but that vorpal sword is hungry! It wants to do what it was meant to do to this creature! So, here is my genius idea. The Resistance to weapon damage as I wrote it, as well as the DR listed above. AND! Vorpal weapons automatically have their crit range doubled against a jabberwock. This definitely constitutes a weakness, and the sword will do what it is meant to do. So: Resistance to Weapon Damage (Ex): A jabberwock treats damage from bludgeoning, slashing, and piercing weapons as nonlethal damage. Vulnerability to Vorpal Weapons (Ex): The critical threat range of a vorpal weapon is doubled when wielded against a jabberwock. A vorpal weapon will kill a jabberwock if the wielder successfully cuts off its head. [/QUOTE]
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