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<blockquote data-quote="BOZ" data-source="post: 1699255" data-attributes="member: 1241"><p>true, there is that. Though, it does have spell resistance. Of course, a part of me says to leave this loophole in there – this gives characters a chance to beat it if the DM is cruel enough to send one against a party with no vorpal weapon. The players would first of all have to realize that they have not killed it when it goes down and that their weapons were having only a minimal effect. And if all of this is still a problem, we could put in a stipulation like “the jabberwock returns to life in X days if not killed with a vorpal weapon”</p><p></p><p></p><p></p><p>hmm, I’ll consider that. Remember, I was considering regen before. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but with as many “helping hand” powers it has already, I’m worried that regen will push it too far. </p><p></p><p></p><p></p><p>I don’t know about that – there has to be some accounting for skill and luck. You need that chance that it doesn’t work sometimes. I mean keep in mind – the vorpal sword is an insta-kill weapon. Unless you fight a lot of undead and constructs, a fighter with a vorpal sword really can literally be a killing machine! Just imagine a fighter with improved critical wielding a keen vorpal scimitar… (well OK, not all of that stacks anymore, but still!) it is deadly enough as it is. If you have a weapon that almost guarantees a capable wielder to kill the jabberwock in less than 3 rounds of combat that’s not a very impressive fight is it? I think there should be the chance that a jabberwock can kill you even if you have a vorpal weapon – make it a REAL fight! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hey, let’s borrow from the above example, and just say that a fighter with imp crit does have a vorpal scimitar. (this guy is really into cutting off heads, it seems). He normally has a threat range of 15-20 – pretty damn good! Fighting a jabberwock, this guy now has a threat range of 9-20 – and that’s just sick! He has a 60% chance of threatening a crit on the jabberwock on any given hit, and if his attack bonus is high enough he should kill it fairly easily and quickly.</p><p></p><p>Now imagine an ordinary fighter with, oh I don’t know, a vorpal greataxe. His normal threat range is only a 20, so against a jabberwock it is only 19-20. he’s not particularly well-prepared to handle a creature like this in the first place, so it’s going to take some luck for him to take one down.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1699255, member: 1241"] true, there is that. Though, it does have spell resistance. Of course, a part of me says to leave this loophole in there – this gives characters a chance to beat it if the DM is cruel enough to send one against a party with no vorpal weapon. The players would first of all have to realize that they have not killed it when it goes down and that their weapons were having only a minimal effect. And if all of this is still a problem, we could put in a stipulation like “the jabberwock returns to life in X days if not killed with a vorpal weapon” hmm, I’ll consider that. Remember, I was considering regen before. ;) but with as many “helping hand” powers it has already, I’m worried that regen will push it too far. I don’t know about that – there has to be some accounting for skill and luck. You need that chance that it doesn’t work sometimes. I mean keep in mind – the vorpal sword is an insta-kill weapon. Unless you fight a lot of undead and constructs, a fighter with a vorpal sword really can literally be a killing machine! Just imagine a fighter with improved critical wielding a keen vorpal scimitar… (well OK, not all of that stacks anymore, but still!) it is deadly enough as it is. If you have a weapon that almost guarantees a capable wielder to kill the jabberwock in less than 3 rounds of combat that’s not a very impressive fight is it? I think there should be the chance that a jabberwock can kill you even if you have a vorpal weapon – make it a REAL fight! :) Hey, let’s borrow from the above example, and just say that a fighter with imp crit does have a vorpal scimitar. (this guy is really into cutting off heads, it seems). He normally has a threat range of 15-20 – pretty damn good! Fighting a jabberwock, this guy now has a threat range of 9-20 – and that’s just sick! He has a 60% chance of threatening a crit on the jabberwock on any given hit, and if his attack bonus is high enough he should kill it fairly easily and quickly. Now imagine an ordinary fighter with, oh I don’t know, a vorpal greataxe. His normal threat range is only a 20, so against a jabberwock it is only 19-20. he’s not particularly well-prepared to handle a creature like this in the first place, so it’s going to take some luck for him to take one down. [/QUOTE]
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