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<blockquote data-quote="BOZ" data-source="post: 1919828" data-attributes="member: 1241"><p>and here is the original, brief article:</p><p></p><p>Featured Creature</p><p></p><p>DEATH ANGEL</p><p>by John Sullivan</p><p></p><p>Alignment: Neutral.</p><p>Hit Dice: 7 eight sided.</p><p>Number Appearing: 1.</p><p>Movement: 12/20</p><p>Armor class: 4.</p><p>Treasure: nil.</p><p>Attacks: 1 attack with Death Scythe 1-12. Save vs. Death at a -3.</p><p></p><p>DEATH ANGELS are highly intelligent and speak all languages telepathically. They act either as Oracles, warning a being or party of death; or they represent Death itself, being under a mission to kill a particular person or creature.</p><p>When killed, DEATH ANGELS vanish entirely, leaving no remains whatsoever.</p><p>DEATH ANGELS have the abilities of teleportation, as well as flying with their golden wings. Their teleport has no chance of failure, but they can not teleport out of melee.</p><p>Everytime a DEATH ANGEL hits with its scythe, their opponent must save vs. Death with a -3 on their saving throw. Should the individual save, they lose one point of constitution, which can only be given back by a clerical ‘Restoration’ or a Healer ‘Energy’ spell.</p><p>DEATH ANGELS do not dispel per se, but they can be turned like Vampires by a Cleric, but will return the next day, (or night), for they must fulfill their mission of death.</p><p>Those successfully killed by DEATH ANGELS, become DEATH ANGELS after three days, unless a raise dead attempt is made. A normal Raise Dead will not work, only a Raise Dead Fully will, and even then, it will only raise the victim like a regular Raise Dead. Also, when rolling for % chance for raising, roll as if the victim’s constitution were 3. A Wish will work automatically to raise them. If a being is killed three times by a DEATH ANGEL, nothing, not even a wish will bring him back.</p><p>DEATH ANGELS are fingers of Fate, and thus utilized by very powerful entities, such as Gods, Demi-Gods, and some Liches and very few Evil High Priests of 20th level or higher. DEATH ANGELS are 95% resistant to all magic (including Clerical Magic), and they will only attack their intended victim, ignoring all others, and they will leave after killing them, either teleporting away, or flying away after they have fulfilled their mission of Death.</p><p>In as much as DEATH ANGELS will return again and again to kill their intended victim, the only way to permanently dispel DEATH ANGELS is to throw a remove curse upon them if they are slain battling their intended victim. This will allow them to go to eternal peace, which they only find by killing a victim, and having it replace them, for even if a body is burned, a victim of a DEATH ANGEL will always rise up three days later as a DEATH ANGEL, and therefore, there can be no more than one DEATH ANGEL serving any one master.</p></blockquote><p></p>
[QUOTE="BOZ, post: 1919828, member: 1241"] and here is the original, brief article: Featured Creature DEATH ANGEL by John Sullivan Alignment: Neutral. Hit Dice: 7 eight sided. Number Appearing: 1. Movement: 12/20 Armor class: 4. Treasure: nil. Attacks: 1 attack with Death Scythe 1-12. Save vs. Death at a -3. DEATH ANGELS are highly intelligent and speak all languages telepathically. They act either as Oracles, warning a being or party of death; or they represent Death itself, being under a mission to kill a particular person or creature. When killed, DEATH ANGELS vanish entirely, leaving no remains whatsoever. DEATH ANGELS have the abilities of teleportation, as well as flying with their golden wings. Their teleport has no chance of failure, but they can not teleport out of melee. Everytime a DEATH ANGEL hits with its scythe, their opponent must save vs. Death with a -3 on their saving throw. Should the individual save, they lose one point of constitution, which can only be given back by a clerical ‘Restoration’ or a Healer ‘Energy’ spell. DEATH ANGELS do not dispel per se, but they can be turned like Vampires by a Cleric, but will return the next day, (or night), for they must fulfill their mission of death. Those successfully killed by DEATH ANGELS, become DEATH ANGELS after three days, unless a raise dead attempt is made. A normal Raise Dead will not work, only a Raise Dead Fully will, and even then, it will only raise the victim like a regular Raise Dead. Also, when rolling for % chance for raising, roll as if the victim’s constitution were 3. A Wish will work automatically to raise them. If a being is killed three times by a DEATH ANGEL, nothing, not even a wish will bring him back. DEATH ANGELS are fingers of Fate, and thus utilized by very powerful entities, such as Gods, Demi-Gods, and some Liches and very few Evil High Priests of 20th level or higher. DEATH ANGELS are 95% resistant to all magic (including Clerical Magic), and they will only attack their intended victim, ignoring all others, and they will leave after killing them, either teleporting away, or flying away after they have fulfilled their mission of Death. In as much as DEATH ANGELS will return again and again to kill their intended victim, the only way to permanently dispel DEATH ANGELS is to throw a remove curse upon them if they are slain battling their intended victim. This will allow them to go to eternal peace, which they only find by killing a victim, and having it replace them, for even if a body is burned, a victim of a DEATH ANGEL will always rise up three days later as a DEATH ANGEL, and therefore, there can be no more than one DEATH ANGEL serving any one master. [/QUOTE]
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