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Creature Catalog 3.5 Overhaul Project
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<blockquote data-quote="demiurge1138" data-source="post: 2051081" data-attributes="member: 7451"><p>You should split up "assassin abilities" into death attack, sneak attack +1d6, poison use, and a note in a saves footnote how they gain a +1 to all saves against poison. Include truncated descriptions of sneak attack and death attack, and change the "sleep" to poison, describing it as having a sleep effect (probably similar to, if not the same as, drow sleep poison). Improved Initiative might be a better feat for them than Alertness, as it's more rogue-y. I'd also raise the CR to 3, as sneak attack +1d6 (especially when attacking in groups) and a death effect, even only a DC 11 one, is vicious for a CR 2.</p><p></p><p>Demiurge out.</p><p></p><p>Edit:I just looked at the picture, and got a wave of nostalgia. I didn't remember the monster's name, but I have this old issue of Dragon. Ahh... nostalgia for a time when I wasn't even alive...</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 2051081, member: 7451"] You should split up "assassin abilities" into death attack, sneak attack +1d6, poison use, and a note in a saves footnote how they gain a +1 to all saves against poison. Include truncated descriptions of sneak attack and death attack, and change the "sleep" to poison, describing it as having a sleep effect (probably similar to, if not the same as, drow sleep poison). Improved Initiative might be a better feat for them than Alertness, as it's more rogue-y. I'd also raise the CR to 3, as sneak attack +1d6 (especially when attacking in groups) and a death effect, even only a DC 11 one, is vicious for a CR 2. Demiurge out. Edit:I just looked at the picture, and got a wave of nostalgia. I didn't remember the monster's name, but I have this old issue of Dragon. Ahh... nostalgia for a time when I wasn't even alive... [/QUOTE]
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