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<blockquote data-quote="Shade" data-source="post: 2066802" data-attributes="member: 287"><p>I agree with normal resistances, and bump 'em up a bit, maybe 10 for the apes, 15 for Oonga.</p><p></p><p>Agreed on improved grab, crush, and rock throwing. Also add scent (like standard dire apes). Maybe also add crush and/or the stamp attack of the goristro?</p><p></p><p>Stamp (Ex): By stamping its massive feet on the ground, a goristro can produce a shock wave that sends its foes careening off-balance. The shock lasts 1 round, during which time creatures on the ground within 60 feet of the goristro can't move or attack. Spellcasters within range must make successful Concentration checks (DC 20 + spell level) or lose any spell they try to cast. All creatures standing in range must make Reflex saves or fall down. Most structures on open ground and caverns underground collapse, dealing 8d6 points of damage to those caught within or beneath the rubble (Reflex DC 27 half). The goristro can stamp this way three times per day. The save DC is Strength-based.</p><p></p><p>I also think they should be renamed. "Enhanced" dire ape seems to imply that they are simply dire apes with some minor improvement. Maybe something like "great ape" or "prime ape" or "ape of the Isle"?</p></blockquote><p></p>
[QUOTE="Shade, post: 2066802, member: 287"] I agree with normal resistances, and bump 'em up a bit, maybe 10 for the apes, 15 for Oonga. Agreed on improved grab, crush, and rock throwing. Also add scent (like standard dire apes). Maybe also add crush and/or the stamp attack of the goristro? Stamp (Ex): By stamping its massive feet on the ground, a goristro can produce a shock wave that sends its foes careening off-balance. The shock lasts 1 round, during which time creatures on the ground within 60 feet of the goristro can't move or attack. Spellcasters within range must make successful Concentration checks (DC 20 + spell level) or lose any spell they try to cast. All creatures standing in range must make Reflex saves or fall down. Most structures on open ground and caverns underground collapse, dealing 8d6 points of damage to those caught within or beneath the rubble (Reflex DC 27 half). The goristro can stamp this way three times per day. The save DC is Strength-based. I also think they should be renamed. "Enhanced" dire ape seems to imply that they are simply dire apes with some minor improvement. Maybe something like "great ape" or "prime ape" or "ape of the Isle"? [/QUOTE]
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