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<blockquote data-quote="BOZ" data-source="post: 2067086" data-attributes="member: 1241"><p>crush, or constrict? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> </p><p></p><p>I agree. I think Erica was unsure what to call them, as “Gargantuan” is now a size and would be rather confusing as a name. “great ape” is a bad idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>OK, here is the entire combat text for Oonga. I used “APE” for the name, since we are likely to change what the CC currently calls them; this will be changed to “Oonga” under his own combat section. Leave a comment for each of these sections if you can.</p><p></p><p></p><p></p><p>Jump bonus?</p><p></p><p></p><p></p><p>Rend (Ex): If a APE hits with both slam attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+X points of damage.</p><p></p><p></p><p></p><p>trample attack?</p><p></p><p> Trample (Ex): Oonga can trample Medium-size or smaller creatures for 2d6+18 points of damage. Opponents that do not make attacks of opportunity against Oonga can attempt a Reflex save (DC 36) to halve the damage.</p><p></p><p></p><p></p><p>as Shade’s idea?</p><p></p><p>Stamp (Ex): By stamping its massive feet on the ground, a goristro can produce a shock wave that sends its foes careening off-balance. The shock lasts 1 round, during which time creatures on the ground within 60 feet of the goristro can't move or attack. Spellcasters within range must make successful Concentration checks (DC 20 + spell level) or lose any spell they try to cast. All creatures standing in range must make Reflex saves or fall down. Most structures on open ground and caverns underground collapse, dealing 8d6 points of damage to those caught within or beneath the rubble (Reflex DC 27 half). The goristro can stamp this way three times per day. The save DC is Strength-based.</p><p></p><p> </p><p></p><p>anything we can use for this? The treant’s attack, for one, comes to mind.</p><p></p><p></p><p></p><p>the CC version has all of these apes with only fast healing 1 – I think they might need a bit better than that, with as many hit points as they have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> CC Oonga, for example, has almost 50% more than he had in the module.</p><p></p><p></p><p></p><p>is this part from the CC sufficient?</p><p></p><p> Immunities (Ex): Oonga is immune to all mind-influencing effects.</p><p></p><p></p><p></p><p>Constrict (Ex): A APE deals automatic slam damage with a successful grapple check.</p><p></p><p>Improved Grab (Ex): To use this ability, a APE must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.</p><p></p><p></p><p></p><p>got anything for this?</p><p></p><p></p><p></p><p>will the standard rock catching/throwing results apply here, since the area hit is 10x10?</p><p></p><p></p><p></p><p>we could make a note of this if it’s significant.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2067086, member: 1241"] crush, or constrict? ;) I agree. I think Erica was unsure what to call them, as “Gargantuan” is now a size and would be rather confusing as a name. “great ape” is a bad idea. :) OK, here is the entire combat text for Oonga. I used “APE” for the name, since we are likely to change what the CC currently calls them; this will be changed to “Oonga” under his own combat section. Leave a comment for each of these sections if you can. Jump bonus? Rend (Ex): If a APE hits with both slam attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d8+X points of damage. trample attack? Trample (Ex): Oonga can trample Medium-size or smaller creatures for 2d6+18 points of damage. Opponents that do not make attacks of opportunity against Oonga can attempt a Reflex save (DC 36) to halve the damage. as Shade’s idea? Stamp (Ex): By stamping its massive feet on the ground, a goristro can produce a shock wave that sends its foes careening off-balance. The shock lasts 1 round, during which time creatures on the ground within 60 feet of the goristro can't move or attack. Spellcasters within range must make successful Concentration checks (DC 20 + spell level) or lose any spell they try to cast. All creatures standing in range must make Reflex saves or fall down. Most structures on open ground and caverns underground collapse, dealing 8d6 points of damage to those caught within or beneath the rubble (Reflex DC 27 half). The goristro can stamp this way three times per day. The save DC is Strength-based. anything we can use for this? The treant’s attack, for one, comes to mind. the CC version has all of these apes with only fast healing 1 – I think they might need a bit better than that, with as many hit points as they have. :) CC Oonga, for example, has almost 50% more than he had in the module. is this part from the CC sufficient? Immunities (Ex): Oonga is immune to all mind-influencing effects. Constrict (Ex): A APE deals automatic slam damage with a successful grapple check. Improved Grab (Ex): To use this ability, a APE must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. got anything for this? will the standard rock catching/throwing results apply here, since the area hit is 10x10? we could make a note of this if it’s significant. [/QUOTE]
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