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<blockquote data-quote="Shade" data-source="post: 2067162" data-attributes="member: 287"><p>Constrict. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> </p><p></p><p></p><p></p><p>Aww, come on. That way, people would call it "Grape Ape" in mockery. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p></p><p></p><p></p><p></p><p>I can.</p><p></p><p></p><p></p><p>I know I saw a creature recently that could move faster on all fours. I'll keep looking.</p><p></p><p>Yeah to Jump bonus. He will get a +8 to Jump due to his 50 ft. speed as well.</p><p></p><p></p><p></p><p>Looks good.</p><p></p><p></p><p></p><p>Trample makes sense, as does the caveat sometimes added to Improved Grab that says it can automatically hit a grappled foe with its bite attack.</p><p></p><p></p><p></p><p>Don't listen to Shade. He doesn't know crush from constrict. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p></p><p></p><p>Yeah, treant's ability sounds good. We can also give it a greatclub attack to represent the tree club.</p><p></p><p></p><p></p><p>I'd bump it up to fast healing 5.</p><p></p><p></p><p></p><p>Not only is this sufficient, but we can simplify it even further to just "immune to mind-affecting abilities" on the SQ line. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p></p><p></p><p>All good.</p><p></p><p></p><p></p><p>Sure do. The Snatch feat. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Snatch [General]</p><p>The creature can grab opponents much smaller than itself and hold them in its mouth or claw.</p><p>Prerequisite: Size Huge or larger.</p><p>Benefits: The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack. If the creature gets a hold on a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage. A snatched opponent held in the creature’s mouth is not allowed a Reflex save against the creature’s breath weapon, if it has one.</p><p>The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 x 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.</p><p></p><p></p><p></p><p></p><p></p><p>We can either reduce it to normal rock throwing, or modify this ability of the hulking hurler prestige class from Complete Warrior:</p><p></p><p>Area Attack: The character makes an attack roll against a square the target creature occupies (AC 10) rather than the creature itself. Any creature in the square must succeed on a Reflex save (DC 10 + the hulking hurler's ranged attack bonus) or take full damage. This ability may only be used with a Huge or larger weapon.</p><p></p><p></p><p></p><p>I think if we give it stamp, the treant's ability and the Improved Sunder feat, it can do enough damage to objects already. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Shade, post: 2067162, member: 287"] Constrict. :o Aww, come on. That way, people would call it "Grape Ape" in mockery. :lol: I can. I know I saw a creature recently that could move faster on all fours. I'll keep looking. Yeah to Jump bonus. He will get a +8 to Jump due to his 50 ft. speed as well. Looks good. Trample makes sense, as does the caveat sometimes added to Improved Grab that says it can automatically hit a grappled foe with its bite attack. Don't listen to Shade. He doesn't know crush from constrict. ;) Yeah, treant's ability sounds good. We can also give it a greatclub attack to represent the tree club. I'd bump it up to fast healing 5. Not only is this sufficient, but we can simplify it even further to just "immune to mind-affecting abilities" on the SQ line. :) All good. Sure do. The Snatch feat. ;) Snatch [General] The creature can grab opponents much smaller than itself and hold them in its mouth or claw. Prerequisite: Size Huge or larger. Benefits: The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack. If the creature gets a hold on a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage. A snatched opponent held in the creature’s mouth is not allowed a Reflex save against the creature’s breath weapon, if it has one. The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 x 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater. We can either reduce it to normal rock throwing, or modify this ability of the hulking hurler prestige class from Complete Warrior: Area Attack: The character makes an attack roll against a square the target creature occupies (AC 10) rather than the creature itself. Any creature in the square must succeed on a Reflex save (DC 10 + the hulking hurler's ranged attack bonus) or take full damage. This ability may only be used with a Huge or larger weapon. I think if we give it stamp, the treant's ability and the Improved Sunder feat, it can do enough damage to objects already. ;) [/QUOTE]
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