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<blockquote data-quote="BOZ" data-source="post: 2078217" data-attributes="member: 1241"><p>it’s been so long, almost a year, it’s not surprising that you’ve forgotten. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>see post 616 of this here thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (page 16 if you’re set up the same way I am)</p><p></p><p></p><p></p><p>not too sure about that subtype, but amphibious or water breathing is not a half bad idea.</p><p></p><p>here, let me post the original texts so you can get a better feel of this strange critter…</p><p></p><p>Dragon Magazine #43 ("Dragon's Bestiary," November 1980, Ed Greenwood):</p><p></p><p>Lythlyx</p><p>FREQUENCY: Rare</p><p>NO. APPEARING: 1-18</p><p>ARMOR CLASS: 1</p><p>MOVE: 6”/8”//9”</p><p>HIT DICE: 5+6</p><p>% IN LAIR: Nil</p><p>TREASURE TYPE: Nil</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 2-12, 3-18 (constriction), or 1-4 per mouth</p><p>SPECIAL ATTACKS: Drain blood</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: Standard</p><p>INTELLIGENCE: Average</p><p>ALIGNMENT: Neutral</p><p>SIZE: L (14-21’ long)</p><p>PSIONIC ABILITY: 21-120</p><p>Attack Defense Modes: A, B, D, E/F, I, J</p><p></p><p>Also known as “spirals,” these strange creatures are found underwater or “dancing” in mid-air. When moving, they resemble spinning, rotating springs or corkscrews. Unless underwater, Lythlyx usually dance in a particular place for years at a time. It is not known what attracts them to such locations, but they are found only in remote areas, and seem to favor hilltop cairns, rocky islets, and secluded forest or jungle pools. Solitary Lythlyx are always of maximum strength.</p><p>Lythlyx are aggressive, but attack apparently at whim, sometimes ignoring easy prey and then going after far stronger or more numerous creatures. They attack by using their bodies as whips, dropping their coils about prey with lightning speed and constricting, or by draining blood. A Lythlyx may employ only one of these attack modes per round, although (size and circumstances permitting) it may attack more than one opponent.</p><p>There are 20 sucker mouths along the body of a Lythlyx, and each can drain 1-4 HP of blood per round. When using these, the Lythlyx wraps itself around its victim(s), and all of the mouths may not make contact. Lythlyx reach satiation when they have absorbed double their HP worth of blood. Blood taken in is converted to energy within 2 rounds, and Lythlyx can use this at will to heal themselves, regaining lost HP at the ratio of 1 per 4 HP worth of blood. (More blood can then be taken in.) Lythlyx often explode when killed, spraying blood about in a 1” radius area. They cannot be subdued.</p><p>Lythlyx do not speak, and will use their psionic abilities only if psionic powers are used within 9” of them, or if they lose over half their hit points. (Roll d100 and add 20 to find the psionic ability of a Lythlyx.) They are immune to Charm, Command, Fear, Hold Monster, and Sleep. Lythlyx have no distinct head or eyes, but see (9” infravision) from numerous sensitive areas about their bodies. They seem unaffected by pressure extremes (such as those found at great ocean depths or high in the atmosphere).</p><p>Not found on the ground by choice, Lythlyx will thrash about constantly when forced to earth. In the air, they are approximately Flight Class A, turning 360° as much as 50 times per round as they rotate. Horizontal movement of the spinning creature is slow (8”) for Class A, but Lythlyx can fall (dive) at twice this speed. They can hold a steady position in mid-air, but will keep spinning. If this movement is ever entirely stopped (i.e. Paralyzation), Lythlyx fall to the ground helpless. Air resistance will turn them and slow their descent, so that upon striking the ground they will suffer only 1 HP of damage per 1” fallen.</p><p>Lythlyx have long, worm-like bodies about as thick as a human thigh. Their skin is rubbery and flexible (it flattens and twists constantly so as to move the creature through air or water), and is mottled green and black. The flesh of Lythlyx is oily, and this oil is useful in the manufacture of certain magical inks.</p><p></p><p></p><p>The Ruins of Myth Drannor boxed set (1993):</p><p></p><p>Lythlyx</p><p>CLIMATE/TERRAIN: Any/any remote</p><p>FREQUENCY: Rare</p><p>ORGANIZATION: Solitary or group</p><p>ACTIVE TIME: Any</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Average (8-10)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Lawful neutral</p><p></p><p>NO. APPEARING: 1 or 3-18 (3d6)</p><p>ARMOR CLASS: 1</p><p>MOVEMENT: 6, Fl 12 (A), Sw 8</p><p>HIT DICE: 5+6</p><p>THACO: 15</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: See below</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: H (14'-21' long)</p><p>MORALE: Elite (15-16)</p><p>XP VALUE: 2,000</p><p></p><p>These strange, eel-like creatures are sometimes called "spirals" because of their appearance. They are almost always found in remote areas, dancing in midair or underwater. When moving, they resemble spinning corkscrews, and often dance in a particular place for years at a time.</p><p></p><p>Lythlyx have long, worm-like bodies about as thick as a human thigh. Their skin is rubbery, oily, and flexible, and is mottled green and black.</p><p></p><p>Combat: Lythlyx are aggressive, but attack apparently at whim, sometimes ignoring easy prey and then going after far stronger or more numerous creatures. They attack by using their bodies as whips (2d6 flailing damage), dropping their coils about prey with lightning speed and then constricting (3d6 damage per round), or by draining blood (1d4 hp/round/mouth). A lythlyx may use only one of these three attack modes in a round, although (size and situation permitting) it may use its chosen attack mode against more than one opponent.</p><p></p><p>There are 20 sucker mouths along the body of a lythlyx; when it is wrapped around a victim, not all may make contact. Lythlyx reach satiation when they have absorbed double their maximum hp-worth of blood, and then pull away from a victim.</p><p></p><p>Blood taken in is converted to energy within 2 rounds, and lythlyx can use this at will to heal themselves, regaining lost hit points at the rate of 1 per 4-hp-worth of blood ingested. A lythlyx that heals itself can immediately feed up to satiation level again. Lythlyx killed violently often explode, spraying blood about.</p><p></p><p>Lythlyx will flee more powerful foes if an opportunity exists, but will fight to the death if cornered. They use their psionics only if they lose over half their total hit points, or if psionics are used within 90' of them (note that their psionics can whisk them away from most dangers). Lythlyx are immune to charm, command, fear, hold monster, and sleep.</p><p></p><p>Lythlyx are not found on the ground by choice, and thrash about constantly if forced to earth. In the air, they spin 50 times or more per round, and can hover at a fixed position while spinning. They can also dive (fall) at twice their listed speed (MV 24), spinning to steer with great accuracy. If the spinning of a lythlyx is ever stopped, it falls helplessly to the ground, Air resistance turns and slows a frozen lythlyx so it suffers only 1 hp of damage per 10' fallen, when it hits the ground.</p><p></p><p>Lythlyx have no distinct head or eyes, but can see with 90'-range infravision through numerous sensitive areas scattered over their body surface. They seem unaffected by pressure extremes.</p><p></p><p>Psionics Summary:</p><p>Level Dis/Sci/Dev Attack/Defense Score PSPs</p><p>9 4/4/12 PsC,II,MT,PB/M,IF,TW 10 210</p><p></p><p>All lythlyx have:</p><p>Psychokinesis-Sciences: create object. Devotions: animate object, control flames, control sound, create sound, molecular agitation.</p><p>Psychometabolism-Devotions: body equilibrium, suspend animation.</p><p>Psychoportation-Sciences: summon planar creature, teleport. Devotions: teleport trigger.</p><p>Telepathy-Sciences: psychic crush. Devotions: id insinuation, mind thrust, psionic blast, telempathic projection.</p><p></p><p>Habitat/Society. LythIyx cannot speak, and seem to be bisexual, giving live birth to young who swarm with the parents, feeding voraciously until full-grown, whereupon they usually go their own way. Lythlyx seem to live for hundreds of years. Some sages believe that they are a stage in the life cycle of tentacled monsters such as tentamorts, ropers, or gibbering mouthers, and others believe them to be related to couatl, or to be part of the cyclical existence of certain dragons.</p><p></p><p>Ecology: A lythlyx absorbs sunlight and moisture through its skin, and seems able to go without a blood men) for very long periods of time. The oil distilled from its flesh is used in the manufacture of certain magical inks and oils. The taste or odor of lythlyx seem to make them a last-resort meal for most predators.</p><p></p><p></p><p>Monstrous Compendium Annual One (1994):</p><p></p><p>Lythlyx</p><p>CLIMATE/TERRAIN: Any remote land or water</p><p>FREQUENCY: Rare</p><p>ORGANIZATION: Solitary or group</p><p>ACTIVE TIME: Any</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Average (8-10)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Lawful neutral</p><p></p><p>NO. APPEARING: 1 or 3d6</p><p>ARMOR CLASS: 1</p><p>MOVEMENT: 6, Fl 12 (A), Sw 8</p><p>HIT DICE: 5+6</p><p>THACO: 15</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: See below</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: H (14'-21' long)</p><p>MORALE: Elite (13-14)</p><p>XP VALUE: 2,000</p><p></p><p>PSIONIC SUMMARY:</p><p> Level Dis/Sci/Dev Att/Def Score PSPs</p><p>9 4/4/12 PsC,II,MT,PB/M,IF,TW 10 210</p><p></p><p>Psychokinesis-Sciences: create object; Devotions: animate object, control flames, control sound, create sound, molecular agitation.</p><p></p><p>Psychometabolism-Devotions: body equilibrium, suspend animation.</p><p></p><p>Psychoportation-Sciences: summon plant creature, teleport; Devotions: teleport trigger.</p><p></p><p>Telepathy-Sciences: psychic crush; Devotions: id insinuation, mind thrust, psionic blast, telepathic, projection.</p><p></p><p>These strange, eel-like creatures are sometimes called “spirals” because of their appearance. They are almost always found in remote areas, dancing in midair or underwater. When moving they resemble spinning corkscrews, and they often dance in a particular place for years at a time. Lythlyx have long, worm-like bodies about as thick as a human thigh. Their skin is rubbery, oily, and flexible, and is a mottled green and black.</p><p></p><p>Combat: Lythlyx are aggressive, but attack apparently at whim, sometimes ignoring easy prey and going after stronger or more numerous creatures. They use their bodies as whips (2d6 flailing damage), or drop their coils about prey with lightning speed and constrict (3d6 damage per round), or drain blood (1d4 damage per round per mouth). A lythlyx may use only one of these attack modes in a round, although (size and situation permitting) it may use its chosen attack mode against several opponents. There are 20 sucker mouths along the body of a lythlyx. It reaches satiation when it has absorbed double its maximum hp-worth of blood, at which time it pulls away from a victim.</p><p></p><p>Blood taken in is converted to energy within two rounds, which is used to heal and regain lost hit points at the rate of 1 per 4-hp worth of blood ingested, A lythlyx that heals itself</p><p></p><p>diately feed up to satiation level again. Lythlyx killed violently often explode, spraying blood about.</p><p></p><p>Lythlyx will flee more powerful foes if an opportunity exists, but will fight to the death if cornered. They use their psionics only if they lose over half their total hit points, or if psionics are used within 90 feet of them (note that their powers can whisk them away from most dangers). Lythlyx are immune to charm, command, fear, hold monster, and sleep.</p><p></p><p>Lythlyx are not found on the ground by choice, and they thrash about if forced to earth. In the air they spin 50 or more times per round and can hover while spinning. They can also dive (fall) at twice their listed speed (MV 24'), spinning to steer with great accuracy. If the spinning of a lythlyx is ever stopped, it falls helplessly to the ground. Air resistance turns and slows a frozen lythlyx so it suffers only 1 point of damage per 10 feet fallen when it hits the ground.</p><p></p><p>Lythlyx have no distinct head or eyes, but can see with 90-foot-range infravision through sensitive areas scattered over their body surface. They seem unaffected by pressure extremes.</p><p></p><p>Habitat/Society: Lythlyx cannot speak and seem to be bisexual, giving live birth to young who swarm with the parents, feeding voraciously until full grown, whereupon they usually their own way. Lythlyx seem to live for hundreds of years. Some sages believe that they are a stage in the life cycle of tentacled monsters such as tentamorts, ropers, or gibbering mouthers, and others believe them to be related to couatl, or to be part of the cyclical existence of certain dragons.</p><p></p><p>Ecology: A lythlyx absorbs sunlight and moisture through its skin and is able to go without a blood meal for long periods of time. The oil distilled from its flesh is used in the manufacture of certain magical inks and oils. The taste and odor of lythlyx seem to make them a last-resort meal for most predators.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2078217, member: 1241"] it’s been so long, almost a year, it’s not surprising that you’ve forgotten. :D see post 616 of this here thread. :D (page 16 if you’re set up the same way I am) not too sure about that subtype, but amphibious or water breathing is not a half bad idea. here, let me post the original texts so you can get a better feel of this strange critter… Dragon Magazine #43 ("Dragon's Bestiary," November 1980, Ed Greenwood): Lythlyx FREQUENCY: Rare NO. APPEARING: 1-18 ARMOR CLASS: 1 MOVE: 6”/8”//9” HIT DICE: 5+6 % IN LAIR: Nil TREASURE TYPE: Nil NO. OF ATTACKS: 1 DAMAGE/ATTACK: 2-12, 3-18 (constriction), or 1-4 per mouth SPECIAL ATTACKS: Drain blood SPECIAL DEFENSES: See below MAGIC RESISTANCE: Standard INTELLIGENCE: Average ALIGNMENT: Neutral SIZE: L (14-21’ long) PSIONIC ABILITY: 21-120 Attack Defense Modes: A, B, D, E/F, I, J Also known as “spirals,” these strange creatures are found underwater or “dancing” in mid-air. When moving, they resemble spinning, rotating springs or corkscrews. Unless underwater, Lythlyx usually dance in a particular place for years at a time. It is not known what attracts them to such locations, but they are found only in remote areas, and seem to favor hilltop cairns, rocky islets, and secluded forest or jungle pools. Solitary Lythlyx are always of maximum strength. Lythlyx are aggressive, but attack apparently at whim, sometimes ignoring easy prey and then going after far stronger or more numerous creatures. They attack by using their bodies as whips, dropping their coils about prey with lightning speed and constricting, or by draining blood. A Lythlyx may employ only one of these attack modes per round, although (size and circumstances permitting) it may attack more than one opponent. There are 20 sucker mouths along the body of a Lythlyx, and each can drain 1-4 HP of blood per round. When using these, the Lythlyx wraps itself around its victim(s), and all of the mouths may not make contact. Lythlyx reach satiation when they have absorbed double their HP worth of blood. Blood taken in is converted to energy within 2 rounds, and Lythlyx can use this at will to heal themselves, regaining lost HP at the ratio of 1 per 4 HP worth of blood. (More blood can then be taken in.) Lythlyx often explode when killed, spraying blood about in a 1” radius area. They cannot be subdued. Lythlyx do not speak, and will use their psionic abilities only if psionic powers are used within 9” of them, or if they lose over half their hit points. (Roll d100 and add 20 to find the psionic ability of a Lythlyx.) They are immune to Charm, Command, Fear, Hold Monster, and Sleep. Lythlyx have no distinct head or eyes, but see (9” infravision) from numerous sensitive areas about their bodies. They seem unaffected by pressure extremes (such as those found at great ocean depths or high in the atmosphere). Not found on the ground by choice, Lythlyx will thrash about constantly when forced to earth. In the air, they are approximately Flight Class A, turning 360° as much as 50 times per round as they rotate. Horizontal movement of the spinning creature is slow (8”) for Class A, but Lythlyx can fall (dive) at twice this speed. They can hold a steady position in mid-air, but will keep spinning. If this movement is ever entirely stopped (i.e. Paralyzation), Lythlyx fall to the ground helpless. Air resistance will turn them and slow their descent, so that upon striking the ground they will suffer only 1 HP of damage per 1” fallen. Lythlyx have long, worm-like bodies about as thick as a human thigh. Their skin is rubbery and flexible (it flattens and twists constantly so as to move the creature through air or water), and is mottled green and black. The flesh of Lythlyx is oily, and this oil is useful in the manufacture of certain magical inks. The Ruins of Myth Drannor boxed set (1993): Lythlyx CLIMATE/TERRAIN: Any/any remote FREQUENCY: Rare ORGANIZATION: Solitary or group ACTIVE TIME: Any DIET: Carnivore INTELLIGENCE: Average (8-10) TREASURE: Nil ALIGNMENT: Lawful neutral NO. APPEARING: 1 or 3-18 (3d6) ARMOR CLASS: 1 MOVEMENT: 6, Fl 12 (A), Sw 8 HIT DICE: 5+6 THACO: 15 NO. OF ATTACKS: 1 DAMAGE/ATTACK: See below SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: Nil SIZE: H (14'-21' long) MORALE: Elite (15-16) XP VALUE: 2,000 These strange, eel-like creatures are sometimes called "spirals" because of their appearance. They are almost always found in remote areas, dancing in midair or underwater. When moving, they resemble spinning corkscrews, and often dance in a particular place for years at a time. Lythlyx have long, worm-like bodies about as thick as a human thigh. Their skin is rubbery, oily, and flexible, and is mottled green and black. Combat: Lythlyx are aggressive, but attack apparently at whim, sometimes ignoring easy prey and then going after far stronger or more numerous creatures. They attack by using their bodies as whips (2d6 flailing damage), dropping their coils about prey with lightning speed and then constricting (3d6 damage per round), or by draining blood (1d4 hp/round/mouth). A lythlyx may use only one of these three attack modes in a round, although (size and situation permitting) it may use its chosen attack mode against more than one opponent. There are 20 sucker mouths along the body of a lythlyx; when it is wrapped around a victim, not all may make contact. Lythlyx reach satiation when they have absorbed double their maximum hp-worth of blood, and then pull away from a victim. Blood taken in is converted to energy within 2 rounds, and lythlyx can use this at will to heal themselves, regaining lost hit points at the rate of 1 per 4-hp-worth of blood ingested. A lythlyx that heals itself can immediately feed up to satiation level again. Lythlyx killed violently often explode, spraying blood about. Lythlyx will flee more powerful foes if an opportunity exists, but will fight to the death if cornered. They use their psionics only if they lose over half their total hit points, or if psionics are used within 90' of them (note that their psionics can whisk them away from most dangers). Lythlyx are immune to charm, command, fear, hold monster, and sleep. Lythlyx are not found on the ground by choice, and thrash about constantly if forced to earth. In the air, they spin 50 times or more per round, and can hover at a fixed position while spinning. They can also dive (fall) at twice their listed speed (MV 24), spinning to steer with great accuracy. If the spinning of a lythlyx is ever stopped, it falls helplessly to the ground, Air resistance turns and slows a frozen lythlyx so it suffers only 1 hp of damage per 10' fallen, when it hits the ground. Lythlyx have no distinct head or eyes, but can see with 90'-range infravision through numerous sensitive areas scattered over their body surface. They seem unaffected by pressure extremes. Psionics Summary: Level Dis/Sci/Dev Attack/Defense Score PSPs 9 4/4/12 PsC,II,MT,PB/M,IF,TW 10 210 All lythlyx have: Psychokinesis-Sciences: create object. Devotions: animate object, control flames, control sound, create sound, molecular agitation. Psychometabolism-Devotions: body equilibrium, suspend animation. Psychoportation-Sciences: summon planar creature, teleport. Devotions: teleport trigger. Telepathy-Sciences: psychic crush. Devotions: id insinuation, mind thrust, psionic blast, telempathic projection. Habitat/Society. LythIyx cannot speak, and seem to be bisexual, giving live birth to young who swarm with the parents, feeding voraciously until full-grown, whereupon they usually go their own way. Lythlyx seem to live for hundreds of years. Some sages believe that they are a stage in the life cycle of tentacled monsters such as tentamorts, ropers, or gibbering mouthers, and others believe them to be related to couatl, or to be part of the cyclical existence of certain dragons. Ecology: A lythlyx absorbs sunlight and moisture through its skin, and seems able to go without a blood men) for very long periods of time. The oil distilled from its flesh is used in the manufacture of certain magical inks and oils. The taste or odor of lythlyx seem to make them a last-resort meal for most predators. Monstrous Compendium Annual One (1994): Lythlyx CLIMATE/TERRAIN: Any remote land or water FREQUENCY: Rare ORGANIZATION: Solitary or group ACTIVE TIME: Any DIET: Carnivore INTELLIGENCE: Average (8-10) TREASURE: Nil ALIGNMENT: Lawful neutral NO. APPEARING: 1 or 3d6 ARMOR CLASS: 1 MOVEMENT: 6, Fl 12 (A), Sw 8 HIT DICE: 5+6 THACO: 15 NO. OF ATTACKS: 1 DAMAGE/ATTACK: See below SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: Nil SIZE: H (14'-21' long) MORALE: Elite (13-14) XP VALUE: 2,000 PSIONIC SUMMARY: Level Dis/Sci/Dev Att/Def Score PSPs 9 4/4/12 PsC,II,MT,PB/M,IF,TW 10 210 Psychokinesis-Sciences: create object; Devotions: animate object, control flames, control sound, create sound, molecular agitation. Psychometabolism-Devotions: body equilibrium, suspend animation. Psychoportation-Sciences: summon plant creature, teleport; Devotions: teleport trigger. Telepathy-Sciences: psychic crush; Devotions: id insinuation, mind thrust, psionic blast, telepathic, projection. These strange, eel-like creatures are sometimes called “spirals” because of their appearance. They are almost always found in remote areas, dancing in midair or underwater. When moving they resemble spinning corkscrews, and they often dance in a particular place for years at a time. Lythlyx have long, worm-like bodies about as thick as a human thigh. Their skin is rubbery, oily, and flexible, and is a mottled green and black. Combat: Lythlyx are aggressive, but attack apparently at whim, sometimes ignoring easy prey and going after stronger or more numerous creatures. They use their bodies as whips (2d6 flailing damage), or drop their coils about prey with lightning speed and constrict (3d6 damage per round), or drain blood (1d4 damage per round per mouth). A lythlyx may use only one of these attack modes in a round, although (size and situation permitting) it may use its chosen attack mode against several opponents. There are 20 sucker mouths along the body of a lythlyx. It reaches satiation when it has absorbed double its maximum hp-worth of blood, at which time it pulls away from a victim. Blood taken in is converted to energy within two rounds, which is used to heal and regain lost hit points at the rate of 1 per 4-hp worth of blood ingested, A lythlyx that heals itself diately feed up to satiation level again. Lythlyx killed violently often explode, spraying blood about. Lythlyx will flee more powerful foes if an opportunity exists, but will fight to the death if cornered. They use their psionics only if they lose over half their total hit points, or if psionics are used within 90 feet of them (note that their powers can whisk them away from most dangers). Lythlyx are immune to charm, command, fear, hold monster, and sleep. Lythlyx are not found on the ground by choice, and they thrash about if forced to earth. In the air they spin 50 or more times per round and can hover while spinning. They can also dive (fall) at twice their listed speed (MV 24'), spinning to steer with great accuracy. If the spinning of a lythlyx is ever stopped, it falls helplessly to the ground. Air resistance turns and slows a frozen lythlyx so it suffers only 1 point of damage per 10 feet fallen when it hits the ground. Lythlyx have no distinct head or eyes, but can see with 90-foot-range infravision through sensitive areas scattered over their body surface. They seem unaffected by pressure extremes. Habitat/Society: Lythlyx cannot speak and seem to be bisexual, giving live birth to young who swarm with the parents, feeding voraciously until full grown, whereupon they usually their own way. Lythlyx seem to live for hundreds of years. Some sages believe that they are a stage in the life cycle of tentacled monsters such as tentamorts, ropers, or gibbering mouthers, and others believe them to be related to couatl, or to be part of the cyclical existence of certain dragons. Ecology: A lythlyx absorbs sunlight and moisture through its skin and is able to go without a blood meal for long periods of time. The oil distilled from its flesh is used in the manufacture of certain magical inks and oils. The taste and odor of lythlyx seem to make them a last-resort meal for most predators. [/QUOTE]
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