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General Tabletop Discussion
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Creature Catalog 3.5 Overhaul Project
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<blockquote data-quote="BOZ" data-source="post: 2180501" data-attributes="member: 1241"><p>OK. That will cut down on his skills & feats, saves etc… but may wind up being a lot more appropriate in the end. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Let’s examine some of the combat text to see where we should be…</p><p></p><p>In combat, a diurge will often elect to attack by touch rather than with a weapon. The touch of a diurge carries a powerful sting, inflicting 1-4 hp damage and draining life energy sufficient to cause a loss of 5,000 xp from the victim. Furthermore, for each 5,000 xp thus drained, the diurge restores 10 of its own lost psionic points. </p><p></p><p>A diurge is unaffected by non-magical weapons and regenerates 2 hp per round for any damage (provided the diurge is above zero hit points).</p><p></p><p>Diurges are unaffected by charm, hold, or sleep spells, as well as by paralysis, poison, polymorph spells, and life-level losses. </p><p></p><p>Although not technically undead, common diurges can be turned by clerics with the same chance of success as against liches; commanders can be turned as special cases. </p><p></p><p>Diurges sustain triple damage from spells which employ the energy of the Positive Material plane.</p><p></p><p>Common diurges have one or two psionic disciplines from the following list: body equilibrium, detection of magic, domination, ESP, levitation, molecular agitation. Commander diurges possess two to four psionic disciplines from the above list, with the following additional choices: aura alteration, molecular manipulation, probability travel, telekinesis.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2180501, member: 1241"] OK. That will cut down on his skills & feats, saves etc… but may wind up being a lot more appropriate in the end. :) Let’s examine some of the combat text to see where we should be… In combat, a diurge will often elect to attack by touch rather than with a weapon. The touch of a diurge carries a powerful sting, inflicting 1-4 hp damage and draining life energy sufficient to cause a loss of 5,000 xp from the victim. Furthermore, for each 5,000 xp thus drained, the diurge restores 10 of its own lost psionic points. A diurge is unaffected by non-magical weapons and regenerates 2 hp per round for any damage (provided the diurge is above zero hit points). Diurges are unaffected by charm, hold, or sleep spells, as well as by paralysis, poison, polymorph spells, and life-level losses. Although not technically undead, common diurges can be turned by clerics with the same chance of success as against liches; commanders can be turned as special cases. Diurges sustain triple damage from spells which employ the energy of the Positive Material plane. Common diurges have one or two psionic disciplines from the following list: body equilibrium, detection of magic, domination, ESP, levitation, molecular agitation. Commander diurges possess two to four psionic disciplines from the above list, with the following additional choices: aura alteration, molecular manipulation, probability travel, telekinesis. [/QUOTE]
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