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<blockquote data-quote="BOZ" data-source="post: 2182652" data-attributes="member: 1241"><p>Thanks – that is really good to know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> however, as Shade points out, in this case detect thoughts is replaced pretty well by read thoughts.</p><p></p><p></p><p></p><p>not too sure about that… ILW is double the damage, and allows for a Will save. How about:</p><p></p><p>“Negative Touch” (Su): The touch attack of a diurge channels negative energy that deals 1d4 points of damage.</p><p></p><p></p><p></p><p>Energy Drain (Su): Living creatures hit by a diurge’s touch attack gain one negative level. The DC is X for the Fortitude save to remove a negative level. The save DC is (Charisma)-based. For each such negative level bestowed, the diurge gains 10 bonus power points. ?</p><p></p><p>I’m not sure that they should be immune to stunning and disease?</p><p></p><p>Maybe these two can be combined actually:</p><p></p><p>Vulnerable to Turning (Ex): Although not undead beings, diurges can still be turned by good clerics (but not destroyed) as if they were undead of 4 Hit Dice higher than they are. </p><p></p><p>Vulnerability to Turning (Ex): Any turning attempt targeting an apodalypse that would turn or rebuke an undead of the apodalypse's HD dazes the apodalypse for 1 round. A turn attempt that would destroy or command an undead of equivalent Hit Dice instead stuns an apodalypse for 2d4 rounds. </p><p></p><p>Negative Energy Affinity (Ex): A diurge is affected by cure spells and inflict spells as if it were an undead creature. A diurge can take an attack action to damage itself with its touch attack, healing 1d4 points of damage per attack. Conversely, a diurge takes half again as much (+50%) damage as normal from a positive energy effect.</p><p></p><p></p><p></p><p>Ah, OK… I’ll reserve that for the “Using with XPH” part. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sounds good as well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 2182652, member: 1241"] Thanks – that is really good to know. :) however, as Shade points out, in this case detect thoughts is replaced pretty well by read thoughts. not too sure about that… ILW is double the damage, and allows for a Will save. How about: “Negative Touch” (Su): The touch attack of a diurge channels negative energy that deals 1d4 points of damage. Energy Drain (Su): Living creatures hit by a diurge’s touch attack gain one negative level. The DC is X for the Fortitude save to remove a negative level. The save DC is (Charisma)-based. For each such negative level bestowed, the diurge gains 10 bonus power points. ? I’m not sure that they should be immune to stunning and disease? Maybe these two can be combined actually: Vulnerable to Turning (Ex): Although not undead beings, diurges can still be turned by good clerics (but not destroyed) as if they were undead of 4 Hit Dice higher than they are. Vulnerability to Turning (Ex): Any turning attempt targeting an apodalypse that would turn or rebuke an undead of the apodalypse's HD dazes the apodalypse for 1 round. A turn attempt that would destroy or command an undead of equivalent Hit Dice instead stuns an apodalypse for 2d4 rounds. Negative Energy Affinity (Ex): A diurge is affected by cure spells and inflict spells as if it were an undead creature. A diurge can take an attack action to damage itself with its touch attack, healing 1d4 points of damage per attack. Conversely, a diurge takes half again as much (+50%) damage as normal from a positive energy effect. Ah, OK… I’ll reserve that for the “Using with XPH” part. :) Sounds good as well. :) [/QUOTE]
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