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<blockquote data-quote="Shade" data-source="post: 2261512" data-attributes="member: 287"><p>It looks pretty good. Here's the format for the psionic footer from Lords of Madness:</p><p></p><p>Psionic Diurge</p><p></p><p>If you use the <em>Expanded Psionics Handbook</em> in your game, alter the diurge as follows:</p><p></p><p>Medium Outsider (Evil, Extraplanar, Psionic)</p><p>Special Attacks: Energy drain, negative energy touch, psi-like abilities</p><p>Special Qualities: Damage reduction 5/magic, darkvision 60 ft, fast healing 2, immunities, low-light vision, negative energy affinity, power resistance 11, vulnerability to turning</p><p>Skills: Bluff +15, Concentration +15, Diplomacy +17, Disguise +3 (+5 acting), Hide +14, Intimidate +17, Jump +7, Knowledge (psionics) +15, Knowledge (the planes) +15, Listen +14, Move Silently +14, Psicraft +17 (+19 power stones), Search +15, Spot +14, Survival +2 (+4 planes, +4 following tracks), Use Psionic Device +15 (+17 power stones)</p><p>Feats: If different</p><p></p><p>A psionic diurge does not possess spell-like abilities of the standard diurge. Instead, it has psi-like abilities.</p><p></p><p>Psi-Like Abilities: 3/day-body equilibrium, detect psionics, matter agitation, psionic charm, psionic levitate, read thoughts. Manifester level equals 1/2 diurge's Hit Dice. The save DCs are Charisma-based.</p><p></p><p>Additionally, a diurge gains additional powers as it gains levels/Hit Dice:</p><p></p><p>3rd: 1/day-psionic dominate </p><p>4th: 3/day-empty mind, mind thrust </p><p>5th: 3/day-ego whip, id insinuation</p><p>6th: 3/day-telekinetic thrust, telekinetic force</p><p>7th: 1/day-telekinetic maneuver </p><p>8th: 1/day-psychic crush </p><p>9th: 1/day-aura alteration, matter manipulation</p></blockquote><p></p>
[QUOTE="Shade, post: 2261512, member: 287"] It looks pretty good. Here's the format for the psionic footer from Lords of Madness: Psionic Diurge If you use the [I]Expanded Psionics Handbook[/I] in your game, alter the diurge as follows: Medium Outsider (Evil, Extraplanar, Psionic) Special Attacks: Energy drain, negative energy touch, psi-like abilities Special Qualities: Damage reduction 5/magic, darkvision 60 ft, fast healing 2, immunities, low-light vision, negative energy affinity, power resistance 11, vulnerability to turning Skills: Bluff +15, Concentration +15, Diplomacy +17, Disguise +3 (+5 acting), Hide +14, Intimidate +17, Jump +7, Knowledge (psionics) +15, Knowledge (the planes) +15, Listen +14, Move Silently +14, Psicraft +17 (+19 power stones), Search +15, Spot +14, Survival +2 (+4 planes, +4 following tracks), Use Psionic Device +15 (+17 power stones) Feats: If different A psionic diurge does not possess spell-like abilities of the standard diurge. Instead, it has psi-like abilities. Psi-Like Abilities: 3/day-body equilibrium, detect psionics, matter agitation, psionic charm, psionic levitate, read thoughts. Manifester level equals 1/2 diurge's Hit Dice. The save DCs are Charisma-based. Additionally, a diurge gains additional powers as it gains levels/Hit Dice: 3rd: 1/day-psionic dominate 4th: 3/day-empty mind, mind thrust 5th: 3/day-ego whip, id insinuation 6th: 3/day-telekinetic thrust, telekinetic force 7th: 1/day-telekinetic maneuver 8th: 1/day-psychic crush 9th: 1/day-aura alteration, matter manipulation [/QUOTE]
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