Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Creature Catalog 3.5 Overhaul Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 2509628" data-attributes="member: 1241"><p>let's get to this little guy!</p><p></p><p><strong>Fachan</strong></p><p>Small Aberration </p><p>Hit Dice: 4d8 (18 hp)</p><p>Initiative: +7 (Dex)</p><p>Speed: 230 ft, swim 380 ft</p><p>AC: 23 (+1 size, +7 Dex, +5 natural)</p><p>Attacks: Bite +10 melee, club +0 melee</p><p>Damage: Bite 1d4+1 and poison, club 1d6+1</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Head butt, poison</p><p>Special Qualities: </p><p>Saves: Fort +1 Ref +7 Will +4</p><p>Abilities: Str 12 Dex 23 Con 10 Int 6 Wis 11 Cha 8</p><p>Skills: Balance +10, Listen +4, Jump +7, Spot +4, Swim +7, Tumble +10</p><p>Feats: Weapon Finesse (bite)</p><p> </p><p>Climate: Any marsh</p><p>Organization: Solitary, band (2-12), or tribe (4-48)</p><p>Challenge Rating: 03</p><p>Treasure: Standard</p><p>Alignment: Usually neutral evil</p><p>Advancement: 5-8 HD (Small), 9-12 HD (Medium-Size)</p><p></p><p>The fachan is physically one of the most unusual creatures known to exist. The fachan has an egg-shaped body, from the bottom of which protrudes one long leg. The body, which is 2-4 feet in overall height, is topped by a small, round head with one large eye in the center of the face, and the creature has one arm protruding from the center of its chest. The fachan's skin color varies from dark gray-brown to mottled green, but its sparse, stringy hair is always blue-black.</p><p></p><p>A fachan hops around on its footpad, which has six toes spread equidistantly around it for balance. Its hopping gait and odd appearance make it seem ungainly and awkward, but fachan are amazingly agile and fast. Their leg is naturally springy and allows them to leap a 10-foot span easily and even hurtle over a 6-foot barrier from a standstill. Mages seek out this footpad to make magical boots that replicate the fachan's legendary leaping ability and dexterity.</p><p></p><p>Fachan live exclusively in wetlands, building lairs similar to partially submerged beaver lodges, constructed in circular patterns. A tribe may have six or more of these lodges, which are 20 feet in diameter, though they are disguised and extremely difficult to locate. Intelligent peoples shun fachan, as the little monsters love to eat humanoid flesh. The sadistic fachan will toy with their prey for days, rather than kill it quickly and cleanly.</p><p></p><p>Despite the fachan's weird appearance, they do share many physical attributes with ogres and orcs. An orcish legend suggests that Gruumsh created the fachan from the offspring of orcs. As their faces are similar to depictions of the orcish god, fachan are sometimes known as "Gruumsh-kin."</p><p></p><p>COMBAT</p><p>Fachan like to surprise and disorient their foes, ambushing them to put fear into prey. They themselves are rarely surprised due to their fantastically keen hearing. When an opponent approaches within melee range of the fachan's location, it launches itself at its target. The combination of the leaping by its strong, powerful leg, and the fachan's exceptionally hard skull sets the target up for its "head butt" attack. Fachan can leap upright and stand erect from a prone position as a free action at any time during a round.</p><p></p><p>A fachan can wield any one-handed weapon with its arm, and prefers clubs and flails, though axes and swords are becoming more common. It can wield weapons or simply bite opponents with their rotting, muck-encrusted teeth. Once an opponent is incapacitated from either its paralytic poison or stunned by the head butt, the fachan will try to quickly drown it under any available water surface.</p><p></p><p>Head Butt (Ex): This attack causes 1d6+1 damage if the opponent fails his Reflex save (DC 18). In addition, the opponent will be stunned for that round and every round thereafter until he makes a successful Fort save (DC 12).</p><p></p><p>Poison (Ex): Fachan spittle: Injury, Fort Save DC 12. Initial damage: none; secondary damage: paralyzed for 1d4 rounds.</p><p></p><p>Skills: Fachans receive a +4 racial bonus to Listen checks because of their keen hearing. Their unusual anatomy also gives them a +6 racial bonus to Jump checks.</p><p> </p><p>Originally found in MC11, Forgotten Realms Monstrous Compendium Appendix II (1991, David "Zeb" Cook).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2509628, member: 1241"] let's get to this little guy! [b]Fachan[/b] Small Aberration Hit Dice: 4d8 (18 hp) Initiative: +7 (Dex) Speed: 230 ft, swim 380 ft AC: 23 (+1 size, +7 Dex, +5 natural) Attacks: Bite +10 melee, club +0 melee Damage: Bite 1d4+1 and poison, club 1d6+1 Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Head butt, poison Special Qualities: Saves: Fort +1 Ref +7 Will +4 Abilities: Str 12 Dex 23 Con 10 Int 6 Wis 11 Cha 8 Skills: Balance +10, Listen +4, Jump +7, Spot +4, Swim +7, Tumble +10 Feats: Weapon Finesse (bite) Climate: Any marsh Organization: Solitary, band (2-12), or tribe (4-48) Challenge Rating: 03 Treasure: Standard Alignment: Usually neutral evil Advancement: 5-8 HD (Small), 9-12 HD (Medium-Size) The fachan is physically one of the most unusual creatures known to exist. The fachan has an egg-shaped body, from the bottom of which protrudes one long leg. The body, which is 2-4 feet in overall height, is topped by a small, round head with one large eye in the center of the face, and the creature has one arm protruding from the center of its chest. The fachan's skin color varies from dark gray-brown to mottled green, but its sparse, stringy hair is always blue-black. A fachan hops around on its footpad, which has six toes spread equidistantly around it for balance. Its hopping gait and odd appearance make it seem ungainly and awkward, but fachan are amazingly agile and fast. Their leg is naturally springy and allows them to leap a 10-foot span easily and even hurtle over a 6-foot barrier from a standstill. Mages seek out this footpad to make magical boots that replicate the fachan's legendary leaping ability and dexterity. Fachan live exclusively in wetlands, building lairs similar to partially submerged beaver lodges, constructed in circular patterns. A tribe may have six or more of these lodges, which are 20 feet in diameter, though they are disguised and extremely difficult to locate. Intelligent peoples shun fachan, as the little monsters love to eat humanoid flesh. The sadistic fachan will toy with their prey for days, rather than kill it quickly and cleanly. Despite the fachan's weird appearance, they do share many physical attributes with ogres and orcs. An orcish legend suggests that Gruumsh created the fachan from the offspring of orcs. As their faces are similar to depictions of the orcish god, fachan are sometimes known as "Gruumsh-kin." COMBAT Fachan like to surprise and disorient their foes, ambushing them to put fear into prey. They themselves are rarely surprised due to their fantastically keen hearing. When an opponent approaches within melee range of the fachan's location, it launches itself at its target. The combination of the leaping by its strong, powerful leg, and the fachan's exceptionally hard skull sets the target up for its "head butt" attack. Fachan can leap upright and stand erect from a prone position as a free action at any time during a round. A fachan can wield any one-handed weapon with its arm, and prefers clubs and flails, though axes and swords are becoming more common. It can wield weapons or simply bite opponents with their rotting, muck-encrusted teeth. Once an opponent is incapacitated from either its paralytic poison or stunned by the head butt, the fachan will try to quickly drown it under any available water surface. Head Butt (Ex): This attack causes 1d6+1 damage if the opponent fails his Reflex save (DC 18). In addition, the opponent will be stunned for that round and every round thereafter until he makes a successful Fort save (DC 12). Poison (Ex): Fachan spittle: Injury, Fort Save DC 12. Initial damage: none; secondary damage: paralyzed for 1d4 rounds. Skills: Fachans receive a +4 racial bonus to Listen checks because of their keen hearing. Their unusual anatomy also gives them a +6 racial bonus to Jump checks. Originally found in MC11, Forgotten Realms Monstrous Compendium Appendix II (1991, David "Zeb" Cook). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Creature Catalog 3.5 Overhaul Project
Top