Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Creature Catalog 3.5 Overhaul Project
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BOZ" data-source="post: 2649064" data-attributes="member: 1241"><p>sounds fine.</p><p></p><p>took a good look at the flavor text and fixed a few minor items. this is the only thing that i want to fix up:</p><p></p><p>"The head of a Brambling tribe will always be a druidic wise-woman with a variety of special powers. She and her druid assistants are expert weavers, and weave all of the tribe's clothing, nets, bowstrings, and ropes for snares. A cloak made by the wise woman is usually given to one of the leaders, and has all the powers of a cloak of protection +1. The wise women are also master herbalists, teaching all wild halfling druids to make alchemical potions. The potions discovered by Brambling wise-women includes: a tonic that relieves exhaustion, a purgative that reduces the effects of deadly poisons, an antidote that neutralizes poison, a restorative that cures all magical confusion and mental handicaps, a sedative that causes the imbiber to sleep and regain health, and a nectar that sends the imbiber into a deep trance which supposedly grants insight."</p><p></p><p>The bits on the druidic wise-women from the original text:</p><p></p><p>A cloak made by the wisewoman is usually found on a leader-type (1-5 on 1d6). This cloak acts as a cloak of protection +1.</p><p>The wisewomen are master herbalists, and all such wild halfling druids learn to make the following potions: </p><p>First level: Tonic. This potion has the same effect as a dispel exhaustion spell cast by a 1st-level illusionist.</p><p>Second level: Purgative. This potion reduces the effects of deadly poisons to 2-16 hp damage, rather than allowing death to result (if taken within 10 minutes of swallowing the poison). Otherwise, the potion reduces the effects of nondeadly poisons by half. It can also be used in a poultice for drawing out insinuative poisons.</p><p>Third level: Antidote. This potion has the same effect as the druidic spell, neutralize poison.</p><p>Fourth level: Restorative. This spell cures all confusion and other such mental handicaps, whether caused by spells, magical items, or spell-like abilities.</p><p>Fifth level: Sedative. This potion causes the imbiber to sleep for 7-12 hours, gaining back 2 hp per hour of sleep.</p><p>Sixth level: Nectar. This potion sends the imbiber into a deep trance, wherein the entranced recipient is aware of all living things around him. It is equivalent to a commune with nature spell, lasting for 3-8 turns and allowing one fact to be gleaned per turn. After communicating the knowledge gained to anyone who might be on hand to hear it, the imbiber sleeps for 3-12 hours.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2649064, member: 1241"] sounds fine. took a good look at the flavor text and fixed a few minor items. this is the only thing that i want to fix up: "The head of a Brambling tribe will always be a druidic wise-woman with a variety of special powers. She and her druid assistants are expert weavers, and weave all of the tribe's clothing, nets, bowstrings, and ropes for snares. A cloak made by the wise woman is usually given to one of the leaders, and has all the powers of a cloak of protection +1. The wise women are also master herbalists, teaching all wild halfling druids to make alchemical potions. The potions discovered by Brambling wise-women includes: a tonic that relieves exhaustion, a purgative that reduces the effects of deadly poisons, an antidote that neutralizes poison, a restorative that cures all magical confusion and mental handicaps, a sedative that causes the imbiber to sleep and regain health, and a nectar that sends the imbiber into a deep trance which supposedly grants insight." The bits on the druidic wise-women from the original text: A cloak made by the wisewoman is usually found on a leader-type (1-5 on 1d6). This cloak acts as a cloak of protection +1. The wisewomen are master herbalists, and all such wild halfling druids learn to make the following potions: First level: Tonic. This potion has the same effect as a dispel exhaustion spell cast by a 1st-level illusionist. Second level: Purgative. This potion reduces the effects of deadly poisons to 2-16 hp damage, rather than allowing death to result (if taken within 10 minutes of swallowing the poison). Otherwise, the potion reduces the effects of nondeadly poisons by half. It can also be used in a poultice for drawing out insinuative poisons. Third level: Antidote. This potion has the same effect as the druidic spell, neutralize poison. Fourth level: Restorative. This spell cures all confusion and other such mental handicaps, whether caused by spells, magical items, or spell-like abilities. Fifth level: Sedative. This potion causes the imbiber to sleep for 7-12 hours, gaining back 2 hp per hour of sleep. Sixth level: Nectar. This potion sends the imbiber into a deep trance, wherein the entranced recipient is aware of all living things around him. It is equivalent to a commune with nature spell, lasting for 3-8 turns and allowing one fact to be gleaned per turn. After communicating the knowledge gained to anyone who might be on hand to hear it, the imbiber sleeps for 3-12 hours. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Creature Catalog 3.5 Overhaul Project
Top