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<blockquote data-quote="BOZ" data-source="post: 2659199" data-attributes="member: 1241"><p>NEXT!</p><p></p><p><strong>TWEEN</strong></p><p>Small Outsider (Incorporeal)</p><p>Hit Dice: 1d8</p><p>Initiative: +5 (+1 Dex, +4 Improved Initiative)</p><p>Speed: 20 ft</p><p>AC: 14 (+1 size, +1 Dex, +2 deflection)</p><p>Attacks: Short sword +2 (in the Ether only)</p><p>Damage: Short sword 1d6 (in the Ether only)</p><p>Face/Reach: 5 ft by 5 ft/5 ft</p><p>Special Attacks: Foresight, bend reality</p><p>Special Qualities: Incorporeal, darkvision 60 ft</p><p>Saves: Fort +3, Ref +3, Will +3</p><p>Abilities: Str ?, Dex 13, Con 12, Int 12, Wis 13, Cha 14</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Improved Initiative</p><p> </p><p>Climate/Terrain: Any land and underground</p><p>Organization: Solitary</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 2-3 HD (Small)</p><p> </p><p>Because of the tween's squat and somewhat ugly natural appearance on the Ethereal Plane, it is considered by most other denizens to be among the lowest form of life residing there, and is shunned by all other residents, even other tweens. For that reason, most tweens choose to infest a being on the Material Plane and live vicariously through them, deserting their own solitary lives on the Ethereal Plane.</p><p> A tween is a parasitic creature from the Ethereal Plane. On its home plane it appears as a short, squat, ugly humanoid form with stubby arms and legs, and no neck. On the Material Plane, a tween appears as a smoky or shadowy outline within six feet of whichever being it has chosen as its "host."</p><p> </p><p>COMBAT</p><p>The tween has no attack abilities on the Material Plane (as it cannot fully manifest on the plane), and indeed has little need to defend itself there. In the Ethereal Plane they will usually be encountered wielding a short sword.</p><p> Foresight (Su): The tween has the ability to see a few seconds into the future and can telepathically warn its host of impending danger. Neither the recipient nor the host can be surprised or caught flat-footed.</p><p> Bend Reality (Su): The tween bends reality in favor of its host. This grants the host the ability to reroll one roll each round, with the most favorable result of the two being taken.</p><p> Each creature within 60 feet of the tween or host, be it friend or foe, is affected, as the tween absorbs their luck to fuel its own power. Each creature (except the tween or host) must reroll one roll each round they remain in the area, taking the least advantageous result.</p><p> Incorporeal: Can only be harmed by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore damage from any corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently.</p><p> </p><p>The Tween first appeared in the 1e FF (1981).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2659199, member: 1241"] NEXT! [b]TWEEN[/b] Small Outsider (Incorporeal) Hit Dice: 1d8 Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 20 ft AC: 14 (+1 size, +1 Dex, +2 deflection) Attacks: Short sword +2 (in the Ether only) Damage: Short sword 1d6 (in the Ether only) Face/Reach: 5 ft by 5 ft/5 ft Special Attacks: Foresight, bend reality Special Qualities: Incorporeal, darkvision 60 ft Saves: Fort +3, Ref +3, Will +3 Abilities: Str ?, Dex 13, Con 12, Int 12, Wis 13, Cha 14 Skills: Listen +5, Spot +5 Feats: Improved Initiative Climate/Terrain: Any land and underground Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 2-3 HD (Small) Because of the tween's squat and somewhat ugly natural appearance on the Ethereal Plane, it is considered by most other denizens to be among the lowest form of life residing there, and is shunned by all other residents, even other tweens. For that reason, most tweens choose to infest a being on the Material Plane and live vicariously through them, deserting their own solitary lives on the Ethereal Plane. A tween is a parasitic creature from the Ethereal Plane. On its home plane it appears as a short, squat, ugly humanoid form with stubby arms and legs, and no neck. On the Material Plane, a tween appears as a smoky or shadowy outline within six feet of whichever being it has chosen as its "host." COMBAT The tween has no attack abilities on the Material Plane (as it cannot fully manifest on the plane), and indeed has little need to defend itself there. In the Ethereal Plane they will usually be encountered wielding a short sword. Foresight (Su): The tween has the ability to see a few seconds into the future and can telepathically warn its host of impending danger. Neither the recipient nor the host can be surprised or caught flat-footed. Bend Reality (Su): The tween bends reality in favor of its host. This grants the host the ability to reroll one roll each round, with the most favorable result of the two being taken. Each creature within 60 feet of the tween or host, be it friend or foe, is affected, as the tween absorbs their luck to fuel its own power. Each creature (except the tween or host) must reroll one roll each round they remain in the area, taking the least advantageous result. Incorporeal: Can only be harmed by other incorporeal creatures, +1 or better magic weapons, or magic, with a 50% chance to ignore damage from any corporeal source. Can pass through solid objects at will, and own attacks pass through armor. Always moves silently. The Tween first appeared in the 1e FF (1981). [/QUOTE]
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