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<blockquote data-quote="BOZ" data-source="post: 2722975" data-attributes="member: 1241"><p>MM2:</p><p></p><p>AGATHION</p><p>FREQUENCY: Very rare </p><p>NO. APPEARING: 1</p><p>ARMOR CLASS: 0 </p><p>MOVE: 18" </p><p>HIT DICE: 7+7 </p><p>%IN LAIR: Nil </p><p>TREASURE TYPE: Nil </p><p>NO OF ATTACKS: 2 (in human form)</p><p>DAMAGE/ATTACK: By weapon type (see below)</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: 35%</p><p>INTELLIGENCE: Very to genius</p><p>ALIGNMENT: Neutral good</p><p>SIZE: M or L (see below)</p><p>PSIONIC ABILITY: 177</p><p> Attack/ Defense Modes: All/all</p><p>LEVEL/X.P. VALUE: VII 1800/ + 10/hp</p><p></p><p>The race of agathia are spirits of a beneficent and helpful sort There are multitudes of them on the Upper Outer Planes, but when encountered on the Prime Material Plane, there will usually be but a single one. Agathia are usually sent to the Prime Material Plane by a deity or perhaps a solar to be ready to aid creatures of good disposition in confronting and defeating evil.</p><p></p><p>Agathia take a material form as desired. One encountered will typically be in human form, in the form of a beneficent creature (such as a lammasu, shedu, or unicorn), or in non-corporeal form and contained in a ring, talisman, or possibly a small vase or flask, etc.</p><p></p><p>Human form is 60% likely. In this form, the agathion will use weapons typical of a cleric and have spell powers and abilities equal to that of a 7th-level cleric. As the agathion's wisdom equals 18, bonus spells are applicable. The appearance of the agathion can be young or old, male or female, handsome or plain, rustic or urbane.</p><p></p><p>In creature form - but 30%probable - the agathion will have whatever attack forms that creature possesses and the creature's spell abilities, if any, and the powers to turn undead of a 14th-level cleric.</p><p></p><p>Only 10% of the time will an agathion be encountered in non-corporeal form and contained within some object. When thus present, the agathion is able to bestow its 1st-level cleric spell ability on the possessor of the item, automatically detect evil, and allow the individual to affect undead as if he or she were a 6th level cleric.</p><p></p><p>In addition to clerical spell powers and turning undead as noted, agathia can become ethereal at will, travel astrally, detect evil, and speak any language by a telepathic means. They are struck only by +1 or better magic weapons, save as 14th-level clerics, regardless of the form they are in, and are immune to life-level draining, death spells, disintegration, and energy from the Positive Material Plane.</p><p></p><p>Psionically, agathia have the following disciplines: clairaudience, clairvoyance, object reading, suspend animation, aura alteration, dimension walk, mind bar, telempathic projection. Performance is at 14th level of mastery.</p><p></p><p>If the agathion voluntarily leaves its form, or is slain, it will return to its own plane. In the former case, it will not come back unless called for. In the latter case, it cannot come back for from 10-60 years during which period it regains its strength. Astral or ethereal travel in pursuit of its mission does not constitute voluntary abandonment of selected form, except in the case of the item-housed agathion when not accompanied by the item's possessor.</p><p></p><p>In its natural form, the agathion is an elf-like creature with opalescent, luminous skin and eyes which actually shine. Male and female agathia are of equal size and power. The physical touch of an agathion in natural form will send 7-14 points of positive power damage to opponents so struck.</p><p></p><p></p><p></p><p>MC8:</p><p></p><p>Aasimon, Agathinon</p><p>CLIMATE/TERRAIN: Upper planes or prime</p><p>FREQUENCY: Uncommon (upper) or very rare (prime)</p><p>ORGANIZATION: Army (upper) or solitary (prime)</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Omnivore</p><p>INTELLIGENCE: Exceptional (15-16)</p><p>TREASURE: Incidental</p><p>ALIGNMENT: Neutral good</p><p></p><p>NO. APPEARING: 50-100 (upper) or 1 (prime)</p><p>ARMOR CLASS: 0</p><p>MOVEMENT: 15</p><p>HIT DICE: 8</p><p>THAC0: 13</p><p>NO. OF ATTACKS: 1 (weapon) or special</p><p>DAMAGE/ATTACK: weapon or special</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: 20% </p><p>SIZE: See below</p><p>MORALE: Elite (13-14)</p><p>XP VALUE: 30,500</p><p></p><p>Agathinon are the only aasimon warriors of the upper planes. They will only appear in their natural form when on one of the upper planes. There they will look much like an elf with opalescent, luminous skin and eyes that actually shine. When not on the upper planes, an agathinon will assume the form of some other creature or object at will. Male and female agathinon are of equal size and power.</p><p></p><p>Combat: When in human form, an agathinon is likely to use nonedged weapons (sling, mace, etc.) and will have the spell ability of a 7th-level cleric with an 18 wisdom.</p><p></p><p>Agathinon will never attack in their natural form. At the slightest sign of danger, they will assume another form. They gain great benefit from this because they will possess all attack forms and spell-like powers of the form they assume, though they retain their original hit points, THAC0, intelligence, etc. For example, if an agathinon assumes the form of an old bronze dragon, he will have two claw attacks (for 1-8 each), a bite (for 4-14), snatch, kick, wing buffet, and tail slap. It will also have the powerful breath weapon and spell-like powers of the dragon. It will not, however have 18 hit dice, but rather its own 8 hit dice.</p><p></p><p>On rare occasions, an agthion will assume the form of an inanimate object of magical nature, usually to be carried by some other being. This might be a magical lamp, a magical sword, necklace, or even something as unpretentious as a vase or glass vial, as the agathinon chooses. When in this form, the agathinon confers all powers of the object to its possessor plus several other benefits: the ability to cast 1st level priest spells from any sphere at will, and the ability for the individual to turn undead as if he or she were a 7th-level priest. Agathinon will never confer abilities to evil individuals. In fact, any evil person touching the item will receive 1-12 hit points of damage with no save allowed. Neutrals may receive benefits from the item only if their current mission or actions serve the needs of the agathinon.</p><p></p><p>All agathinon have the ability to become ethereal at will, and speak any language using their powerful telepathic ability. They are struck only by +1 or better magical weapons, and save as 14th-level priests regardless of the form they assume. All agathinons are immune to the following: life-level draining spells and powers, death spells, disintegration, and energy from the positive material plane.</p><p></p><p>In addition to the spell-like abilities available to all aasimon, agathinon may use the following spell-like abilities, at will, once per round:</p><p></p><p>· clairaudience </p><p>· clairvoyance </p><p>· ESP</p><p>· hold person</p><p></p><p>The level of magic for these powers is equal to the agathinon's hit dice.</p><p></p><p>Habitat/Society: Agathinon have a special place in the upper planes. First and foremost they are warriors. They form the elite troops of the celestial armies (see einheriar) and are often found in its vanguard. When in groups that can be as much as 100 strong, agathinon will most often fight in human form, But sometimes, in special circumstances, they will assume the form of some powerful creatures such as pegasi or dragons to do battle. Regardless of the form they assume, the agathinon are fearless warriors that will often defend their cause to the death.</p><p></p><p>Beyond combat, agathinon serve another important function. They are sent to the Prime Material plane in order to aid mortals in their confrontations with evil. These instructions will likely come down from one of the celestial stewards or, in the case of mortals of extreme courage and importance, from one of the powers of the upper planes themselves.</p><p></p><p>When agathinon go to the Prime Material plane to aid mortals, they always go alone. They are 60% likely to assume human form, 30% likely to assume the form of some other creature, and only 10% of the time, agathinon take the form of an inanimate object (magical sword, amulet, etc.).</p><p></p><p>Ecology: Agathinon are very unusual in their true form. They appear much like elves and tend to be very serious about their causes and very serious about combat. Their personalities tend to be somewhat stem and unyielding. In any event, agathinon are very devoted beings, and are unswerving in their constant pursuit of what is right.</p><p></p><p></p><p></p><p>PSMC1:</p><p></p><p>AASIMON - AGATHINON</p><p>CLIMATE/TERRAIN: Upper Planes</p><p>FREQUENCY: Uncommon (upper) or very rare</p><p>ORGANIZATION: Army (upper) or solitary</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Omnivore</p><p>INTELLIGENCE: Exceptional (15-16)</p><p>TREASURE: Incidental</p><p>ALIGNMENT: Neutral good</p><p></p><p>NO. APPEARING: 50-100 (upper) or 1</p><p>ARMOR CLASS: 0</p><p>MOVEMENT: 15</p><p>HIT DICE: 8</p><p>THAC0: 13</p><p>NO. OF ATTACKS: 1 (weapon) or special</p><p>DAMAGE/ATTACK: By weapon or special</p><p>SPECIAL ATTACKS: See below</p><p>SPECIAL DEFENSES: See below</p><p>MAGIC RESISTANCE: 20% </p><p>SIZE: See below</p><p>MORALE: Elite (13-14)</p><p>XP VALUE: 8,000</p><p></p><p>Agathinon, the aasimon warriors, only appear in their natural form on the Upper Planes. There they look like elves with opalescent, luminous skin and shining eyes. Elsewhere an agathinon assumes another form at will. Male and female agathinon are of equal size and power. They speak any language, using their powerful telepathic ability to do so.</p><p></p><p>Comabt: In human form an agathinon uses nonedged weapons (for example, a sling or mace) and has the spell ability of a 7th-level cleric with 18 Wisdom.</p><p></p><p>Agathinon never attack in their natural form. At any sign of danger, they assume another form. They have all attack forms and spell- like powers of the form they assume, though they retain their original hit points, THAC0, Intelligence, and other statistics. For example, an agathinon who assumes the form of an old bronze dragon has two claw attacks (1d8 each), a bite (for 2d6+2), snatch, wing buffet, and tail slap. He also has the powerful breath weapon and spell-like powers of the dragon. He does not, however, have 18 Hit Dice, but rather his own 8 Hit Dice.</p><p></p><p>Rarely, an agathinon assumes the form of a magical inanimate object, usually carried by some other being: a magical lamp, sword, necklace, vase, or glass a vial. In this form the</p><p>agathinon confers all powers of the object on its possessor, plus several other benefits: the ability to cast 1st-level priest spells from any sphere at will, and to turn undead as a 7th-level priest. Agathinon never confer abilities on evil individuals. In fact, any evil person touching the item takes 1d12 points of damage (no save allowed). Neutrals may receive benefits from the item only if their current mission or actions serve the needs of the agathinon.</p><p></p><p>All agathinon can become ethereal at wil1. They are struck only by +1 or better magical weapons and save as 14th-level priests regardless of the form they assume. All agathinon am immune to the following: life-level draining spells and powers, death spells, disintegration, and energy from the Positive Energy Plane.</p><p></p><p> In addition to the spell-like abilities available to all aasimon, agathinon may use the spell-like abilities clairaudience, clairvoyance, ESP, and hold person. The level of these powers is equal to the agathinon's Hit Dice. </p><p></p><p>Habitat/Society: Agathinon form the elite vanguard of the celestial armies (see "Einheriar"). In groups up to 100 strong, agathinon most often fight in human form. In special circumstances, they transform into powerful creatures such as pegasi or dragons to do battle. Agathinon are fearless warriors who often defend their cause to the death.</p><p></p><p>Agathinon carry out solo missions to the Prime Material Plane to aid mortals in their confrontations with evil. These instructions come down from the celestial stewards or, in the case of mortals of extreme courage and importance, from one of the powers themselves. Outside the Upper Planes agathinon are 60% likely to assume human form, 30% likely to assume the form of some other creature, and only 10% of the time, agathinon take the form of an inanimate object (magical sword, amulet, or some such).</p><p></p><p>Ecology: Agathinon are stern, serious, and unyielding. They are devoted beings, unswerving in their constant pursuit of right.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2722975, member: 1241"] MM2: AGATHION FREQUENCY: Very rare NO. APPEARING: 1 ARMOR CLASS: 0 MOVE: 18" HIT DICE: 7+7 %IN LAIR: Nil TREASURE TYPE: Nil NO OF ATTACKS: 2 (in human form) DAMAGE/ATTACK: By weapon type (see below) SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: 35% INTELLIGENCE: Very to genius ALIGNMENT: Neutral good SIZE: M or L (see below) PSIONIC ABILITY: 177 Attack/ Defense Modes: All/all LEVEL/X.P. VALUE: VII 1800/ + 10/hp The race of agathia are spirits of a beneficent and helpful sort There are multitudes of them on the Upper Outer Planes, but when encountered on the Prime Material Plane, there will usually be but a single one. Agathia are usually sent to the Prime Material Plane by a deity or perhaps a solar to be ready to aid creatures of good disposition in confronting and defeating evil. Agathia take a material form as desired. One encountered will typically be in human form, in the form of a beneficent creature (such as a lammasu, shedu, or unicorn), or in non-corporeal form and contained in a ring, talisman, or possibly a small vase or flask, etc. Human form is 60% likely. In this form, the agathion will use weapons typical of a cleric and have spell powers and abilities equal to that of a 7th-level cleric. As the agathion's wisdom equals 18, bonus spells are applicable. The appearance of the agathion can be young or old, male or female, handsome or plain, rustic or urbane. In creature form - but 30%probable - the agathion will have whatever attack forms that creature possesses and the creature's spell abilities, if any, and the powers to turn undead of a 14th-level cleric. Only 10% of the time will an agathion be encountered in non-corporeal form and contained within some object. When thus present, the agathion is able to bestow its 1st-level cleric spell ability on the possessor of the item, automatically detect evil, and allow the individual to affect undead as if he or she were a 6th level cleric. In addition to clerical spell powers and turning undead as noted, agathia can become ethereal at will, travel astrally, detect evil, and speak any language by a telepathic means. They are struck only by +1 or better magic weapons, save as 14th-level clerics, regardless of the form they are in, and are immune to life-level draining, death spells, disintegration, and energy from the Positive Material Plane. Psionically, agathia have the following disciplines: clairaudience, clairvoyance, object reading, suspend animation, aura alteration, dimension walk, mind bar, telempathic projection. Performance is at 14th level of mastery. If the agathion voluntarily leaves its form, or is slain, it will return to its own plane. In the former case, it will not come back unless called for. In the latter case, it cannot come back for from 10-60 years during which period it regains its strength. Astral or ethereal travel in pursuit of its mission does not constitute voluntary abandonment of selected form, except in the case of the item-housed agathion when not accompanied by the item's possessor. In its natural form, the agathion is an elf-like creature with opalescent, luminous skin and eyes which actually shine. Male and female agathia are of equal size and power. The physical touch of an agathion in natural form will send 7-14 points of positive power damage to opponents so struck. MC8: Aasimon, Agathinon CLIMATE/TERRAIN: Upper planes or prime FREQUENCY: Uncommon (upper) or very rare (prime) ORGANIZATION: Army (upper) or solitary (prime) ACTIVITY CYCLE: Any DIET: Omnivore INTELLIGENCE: Exceptional (15-16) TREASURE: Incidental ALIGNMENT: Neutral good NO. APPEARING: 50-100 (upper) or 1 (prime) ARMOR CLASS: 0 MOVEMENT: 15 HIT DICE: 8 THAC0: 13 NO. OF ATTACKS: 1 (weapon) or special DAMAGE/ATTACK: weapon or special SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: 20% SIZE: See below MORALE: Elite (13-14) XP VALUE: 30,500 Agathinon are the only aasimon warriors of the upper planes. They will only appear in their natural form when on one of the upper planes. There they will look much like an elf with opalescent, luminous skin and eyes that actually shine. When not on the upper planes, an agathinon will assume the form of some other creature or object at will. Male and female agathinon are of equal size and power. Combat: When in human form, an agathinon is likely to use nonedged weapons (sling, mace, etc.) and will have the spell ability of a 7th-level cleric with an 18 wisdom. Agathinon will never attack in their natural form. At the slightest sign of danger, they will assume another form. They gain great benefit from this because they will possess all attack forms and spell-like powers of the form they assume, though they retain their original hit points, THAC0, intelligence, etc. For example, if an agathinon assumes the form of an old bronze dragon, he will have two claw attacks (for 1-8 each), a bite (for 4-14), snatch, kick, wing buffet, and tail slap. It will also have the powerful breath weapon and spell-like powers of the dragon. It will not, however have 18 hit dice, but rather its own 8 hit dice. On rare occasions, an agthion will assume the form of an inanimate object of magical nature, usually to be carried by some other being. This might be a magical lamp, a magical sword, necklace, or even something as unpretentious as a vase or glass vial, as the agathinon chooses. When in this form, the agathinon confers all powers of the object to its possessor plus several other benefits: the ability to cast 1st level priest spells from any sphere at will, and the ability for the individual to turn undead as if he or she were a 7th-level priest. Agathinon will never confer abilities to evil individuals. In fact, any evil person touching the item will receive 1-12 hit points of damage with no save allowed. Neutrals may receive benefits from the item only if their current mission or actions serve the needs of the agathinon. All agathinon have the ability to become ethereal at will, and speak any language using their powerful telepathic ability. They are struck only by +1 or better magical weapons, and save as 14th-level priests regardless of the form they assume. All agathinons are immune to the following: life-level draining spells and powers, death spells, disintegration, and energy from the positive material plane. In addition to the spell-like abilities available to all aasimon, agathinon may use the following spell-like abilities, at will, once per round: · clairaudience · clairvoyance · ESP · hold person The level of magic for these powers is equal to the agathinon's hit dice. Habitat/Society: Agathinon have a special place in the upper planes. First and foremost they are warriors. They form the elite troops of the celestial armies (see einheriar) and are often found in its vanguard. When in groups that can be as much as 100 strong, agathinon will most often fight in human form, But sometimes, in special circumstances, they will assume the form of some powerful creatures such as pegasi or dragons to do battle. Regardless of the form they assume, the agathinon are fearless warriors that will often defend their cause to the death. Beyond combat, agathinon serve another important function. They are sent to the Prime Material plane in order to aid mortals in their confrontations with evil. These instructions will likely come down from one of the celestial stewards or, in the case of mortals of extreme courage and importance, from one of the powers of the upper planes themselves. When agathinon go to the Prime Material plane to aid mortals, they always go alone. They are 60% likely to assume human form, 30% likely to assume the form of some other creature, and only 10% of the time, agathinon take the form of an inanimate object (magical sword, amulet, etc.). Ecology: Agathinon are very unusual in their true form. They appear much like elves and tend to be very serious about their causes and very serious about combat. Their personalities tend to be somewhat stem and unyielding. In any event, agathinon are very devoted beings, and are unswerving in their constant pursuit of what is right. PSMC1: AASIMON - AGATHINON CLIMATE/TERRAIN: Upper Planes FREQUENCY: Uncommon (upper) or very rare ORGANIZATION: Army (upper) or solitary ACTIVITY CYCLE: Any DIET: Omnivore INTELLIGENCE: Exceptional (15-16) TREASURE: Incidental ALIGNMENT: Neutral good NO. APPEARING: 50-100 (upper) or 1 ARMOR CLASS: 0 MOVEMENT: 15 HIT DICE: 8 THAC0: 13 NO. OF ATTACKS: 1 (weapon) or special DAMAGE/ATTACK: By weapon or special SPECIAL ATTACKS: See below SPECIAL DEFENSES: See below MAGIC RESISTANCE: 20% SIZE: See below MORALE: Elite (13-14) XP VALUE: 8,000 Agathinon, the aasimon warriors, only appear in their natural form on the Upper Planes. There they look like elves with opalescent, luminous skin and shining eyes. Elsewhere an agathinon assumes another form at will. Male and female agathinon are of equal size and power. They speak any language, using their powerful telepathic ability to do so. Comabt: In human form an agathinon uses nonedged weapons (for example, a sling or mace) and has the spell ability of a 7th-level cleric with 18 Wisdom. Agathinon never attack in their natural form. At any sign of danger, they assume another form. They have all attack forms and spell- like powers of the form they assume, though they retain their original hit points, THAC0, Intelligence, and other statistics. For example, an agathinon who assumes the form of an old bronze dragon has two claw attacks (1d8 each), a bite (for 2d6+2), snatch, wing buffet, and tail slap. He also has the powerful breath weapon and spell-like powers of the dragon. He does not, however, have 18 Hit Dice, but rather his own 8 Hit Dice. Rarely, an agathinon assumes the form of a magical inanimate object, usually carried by some other being: a magical lamp, sword, necklace, vase, or glass a vial. In this form the agathinon confers all powers of the object on its possessor, plus several other benefits: the ability to cast 1st-level priest spells from any sphere at will, and to turn undead as a 7th-level priest. Agathinon never confer abilities on evil individuals. In fact, any evil person touching the item takes 1d12 points of damage (no save allowed). Neutrals may receive benefits from the item only if their current mission or actions serve the needs of the agathinon. All agathinon can become ethereal at wil1. They are struck only by +1 or better magical weapons and save as 14th-level priests regardless of the form they assume. All agathinon am immune to the following: life-level draining spells and powers, death spells, disintegration, and energy from the Positive Energy Plane. In addition to the spell-like abilities available to all aasimon, agathinon may use the spell-like abilities clairaudience, clairvoyance, ESP, and hold person. The level of these powers is equal to the agathinon's Hit Dice. Habitat/Society: Agathinon form the elite vanguard of the celestial armies (see "Einheriar"). In groups up to 100 strong, agathinon most often fight in human form. In special circumstances, they transform into powerful creatures such as pegasi or dragons to do battle. Agathinon are fearless warriors who often defend their cause to the death. Agathinon carry out solo missions to the Prime Material Plane to aid mortals in their confrontations with evil. These instructions come down from the celestial stewards or, in the case of mortals of extreme courage and importance, from one of the powers themselves. Outside the Upper Planes agathinon are 60% likely to assume human form, 30% likely to assume the form of some other creature, and only 10% of the time, agathinon take the form of an inanimate object (magical sword, amulet, or some such). Ecology: Agathinon are stern, serious, and unyielding. They are devoted beings, unswerving in their constant pursuit of right. [/QUOTE]
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