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<blockquote data-quote="BOZ" data-source="post: 2763003" data-attributes="member: 1241"><p>getting the show back on the road...</p><p></p><p>i know this is not the only monster i converted where i never finished the psionics section (embarrassing, really).</p><p></p><p><strong>Baku</strong></p><p>Large Outsider (Good) </p><p>Hit Dice: 12d8+60 (114 hp) </p><p>Initiative: +7 (Dex, Improved Initiative) </p><p>Speed: 60 ft </p><p>AC: 22 (-1 size, +3 Dex, +10 natural) </p><p>Attacks: Gore +20 melee, 2 stamps +15 melee </p><p>Damage: Gore 3d6+9, stamp 2d6+4 </p><p>Face/Reach: 5 ft by 10 ft/5 ft </p><p>Special Attacks: Psionics, trumpet, trample, trunk </p><p>Special Qualities: Invisibility, SR 15, scent </p><p>Saves: Fort +13 Ref +11 Will +11 </p><p>Abilities: Str 28 Dex 16 Con 21 Int 17 Wis 16 Cha 15 </p><p>Skills: Bluff +14, Concentration +17, Diplomacy +14, Knowledge (the planes) +15, Knowledge (psionics) +15, Listen +17, Heal +15, Search +15, Sense Motive +15, Spot +17, Wilderness Lore +15 </p><p>Feats: Alertness, Dodge, Improved Initiative, Iron Will </p><p></p><p>Climate: Warm forest </p><p>Organization: Solitary or group (2-5) </p><p>Challenge Rating: 12 </p><p>Treasure: None (tusks are worth 200 gp each) </p><p>Alignment: Usually neutral good </p><p>Advancement: 13-24 HD (Large); 25-36 HD (Huge)</p><p></p><p>The baku is a semi-elephantine creature of goodwill that moves invisibly through human communities. They like to dwell in tropical forests in small groups, though they are seldom spotted due to their invisibility. Their true home is the Concordant Opposition of the Outlands, but they frequently travel freely to the Material Plane. These beings are peace-loving by nature and dwell amongst humankind while seeking out Evil and serving their own interests. </p><p></p><p>Baku are weird amalgams of different animals. Their heads resemble those of elephants, with a pair of tusks that thrust upward from the lower jaw and curve backwards slightly. The trunk is only four feet long, and prehensile. The baku's forelegs are stout and similar to those of a rhino, while the rear legs are clawed and resemble a lion?s. The body and short tail are reptilian, and scaled with horny plates like dragons. </p><p></p><p>The vast majority of baku are good-willed creatures, though a few are of other alignments. A few baku are of neutral evil alignment, and known as "The Dark Ones" by others of their kind. These baku behave in the same manners as the good ones, but seek to disrupt the plans of their good brethren and cause suffering among humans. A small minority of baku are of neutral alignment, and are known as "Great Ones" or "Holy Ones". These baku are more intelligent than the others, and are obeyed reverently by the good ones. </p><p></p><p>COMBAT </p><p>Baku are timid, peaceful creatures, but are merciless against evil monsters that display their maliciousness. They move with stunning rapidity considering their size and bulk, attacking with their goring headbutt and stamping with their forelegs. Baku of high status often carry magical weapons or wands in their trunks. </p><p></p><p>Psionics (Sp): At will ? animal affinity, aura sight, body control, body equilibrium, *cell adjustment ? is this body adjustment?*, compression, *contact*, ectoplasmic form, *lend health*, metamorphosis, probability travel, *superior invisibility*. All baku have the preceding abilities, and certain more powerful individuals will have some of the following powers: *absorb disease ? is this empathic transfer?*, *awe*, *comprehend writing*, conceal thoughts, danger sense, dream travel, mindlink, telempathic projection, *truthear*. These abilities are as the powers manifested by a 12th-level psion. </p><p>Attack/Defense Modes (Sp): At will ? mind thrust, psychic crush/all </p><p></p><p>Trumpet (Su): The baku has a trumpeting roar that affects all creatures of evil alignment (or those of the alignment appropriate to the baku), usable once every 4 melee rounds. All such opponents within a 40 foot radius suffer 1d8 points of damage, and are affected as by a fear spell cast by a 12th-level wizard if they fail a Will save (DC 18). </p><p></p><p>Trample (Ex): A baku can trample Medium-size or smaller creatures for automatic gore damage. Opponents who do not make attacks of opportunity against the baku can attempt a Reflex save (DC 21) to halve the damage. </p><p></p><p>Trunk (Ex): The baku's prehensile trunk is highly dexterous and can hold simple magic items such as wands and simple melee weapons, often magical in nature. Attacks with weapons are made using the baku's Dexterity score instead of Strength, reflecting its poor ability with such melee attacks. </p><p></p><p>Invisibility (Sp): At will, a baku can become invisible, either as the psionic power. This is a psionic ability not a magical one. While invisible, the baku can, at will, once per round, use astral projection or etherealness on itself plus 50 pounds of objects only. </p><p> </p><p>1982 Wizards of the Coast, Inc.</p><p>Originally found in Dragon Magazine #65 (1982), Monster Manual II (1983), 2E Psionics Handbook, Planescape Monstrous Compendium One (1994).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2763003, member: 1241"] getting the show back on the road... i know this is not the only monster i converted where i never finished the psionics section (embarrassing, really). [b]Baku[/b] Large Outsider (Good) Hit Dice: 12d8+60 (114 hp) Initiative: +7 (Dex, Improved Initiative) Speed: 60 ft AC: 22 (-1 size, +3 Dex, +10 natural) Attacks: Gore +20 melee, 2 stamps +15 melee Damage: Gore 3d6+9, stamp 2d6+4 Face/Reach: 5 ft by 10 ft/5 ft Special Attacks: Psionics, trumpet, trample, trunk Special Qualities: Invisibility, SR 15, scent Saves: Fort +13 Ref +11 Will +11 Abilities: Str 28 Dex 16 Con 21 Int 17 Wis 16 Cha 15 Skills: Bluff +14, Concentration +17, Diplomacy +14, Knowledge (the planes) +15, Knowledge (psionics) +15, Listen +17, Heal +15, Search +15, Sense Motive +15, Spot +17, Wilderness Lore +15 Feats: Alertness, Dodge, Improved Initiative, Iron Will Climate: Warm forest Organization: Solitary or group (2-5) Challenge Rating: 12 Treasure: None (tusks are worth 200 gp each) Alignment: Usually neutral good Advancement: 13-24 HD (Large); 25-36 HD (Huge) The baku is a semi-elephantine creature of goodwill that moves invisibly through human communities. They like to dwell in tropical forests in small groups, though they are seldom spotted due to their invisibility. Their true home is the Concordant Opposition of the Outlands, but they frequently travel freely to the Material Plane. These beings are peace-loving by nature and dwell amongst humankind while seeking out Evil and serving their own interests. Baku are weird amalgams of different animals. Their heads resemble those of elephants, with a pair of tusks that thrust upward from the lower jaw and curve backwards slightly. The trunk is only four feet long, and prehensile. The baku's forelegs are stout and similar to those of a rhino, while the rear legs are clawed and resemble a lion?s. The body and short tail are reptilian, and scaled with horny plates like dragons. The vast majority of baku are good-willed creatures, though a few are of other alignments. A few baku are of neutral evil alignment, and known as "The Dark Ones" by others of their kind. These baku behave in the same manners as the good ones, but seek to disrupt the plans of their good brethren and cause suffering among humans. A small minority of baku are of neutral alignment, and are known as "Great Ones" or "Holy Ones". These baku are more intelligent than the others, and are obeyed reverently by the good ones. COMBAT Baku are timid, peaceful creatures, but are merciless against evil monsters that display their maliciousness. They move with stunning rapidity considering their size and bulk, attacking with their goring headbutt and stamping with their forelegs. Baku of high status often carry magical weapons or wands in their trunks. Psionics (Sp): At will ? animal affinity, aura sight, body control, body equilibrium, *cell adjustment ? is this body adjustment?*, compression, *contact*, ectoplasmic form, *lend health*, metamorphosis, probability travel, *superior invisibility*. All baku have the preceding abilities, and certain more powerful individuals will have some of the following powers: *absorb disease ? is this empathic transfer?*, *awe*, *comprehend writing*, conceal thoughts, danger sense, dream travel, mindlink, telempathic projection, *truthear*. These abilities are as the powers manifested by a 12th-level psion. Attack/Defense Modes (Sp): At will ? mind thrust, psychic crush/all Trumpet (Su): The baku has a trumpeting roar that affects all creatures of evil alignment (or those of the alignment appropriate to the baku), usable once every 4 melee rounds. All such opponents within a 40 foot radius suffer 1d8 points of damage, and are affected as by a fear spell cast by a 12th-level wizard if they fail a Will save (DC 18). Trample (Ex): A baku can trample Medium-size or smaller creatures for automatic gore damage. Opponents who do not make attacks of opportunity against the baku can attempt a Reflex save (DC 21) to halve the damage. Trunk (Ex): The baku's prehensile trunk is highly dexterous and can hold simple magic items such as wands and simple melee weapons, often magical in nature. Attacks with weapons are made using the baku's Dexterity score instead of Strength, reflecting its poor ability with such melee attacks. Invisibility (Sp): At will, a baku can become invisible, either as the psionic power. This is a psionic ability not a magical one. While invisible, the baku can, at will, once per round, use astral projection or etherealness on itself plus 50 pounds of objects only. 1982 Wizards of the Coast, Inc. Originally found in Dragon Magazine #65 (1982), Monster Manual II (1983), 2E Psionics Handbook, Planescape Monstrous Compendium One (1994). [/QUOTE]
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