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<blockquote data-quote="BOZ" data-source="post: 2812813" data-attributes="member: 1241"><p>here's a fun little fellow:</p><p></p><p><strong>Firefriend (Giant Firefly)</strong></p><p>Tiny Magical Beast </p><p>Hit Dice: 1d10+1 (5 hp) </p><p>Initiative: +4 (Dex) </p><p>Speed: 10 ft, fly 40 ft (good) </p><p>AC: 16 (+2 size, +4 Dex) </p><p>Attacks: Bite +7 melee </p><p>Damage: Bite 1d2-4 </p><p>Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft </p><p>Special Attacks: Light beam </p><p>Special Qualities: Immune to electricity and fire </p><p>Saves: Fort +3 Ref +6 Will +1 </p><p>Abilities: Str 3 Dex 18 Con 13 Int 7 Wis 12 Cha 10 </p><p>Skills: Hide +4, Listen +5, Spot +5 </p><p>Feats: Weapon Finesse (bite) </p><p></p><p>Climate: Temperate mountains, marsh, and plains </p><p>Organization: Swarm (1-4) </p><p>Challenge Rating: 1/2 </p><p>Treasure: None </p><p>Alignment: Usually neutral (good tendencies) </p><p>Advancement: 2-3 HD (Tiny) </p><p></p><p>The firefriend, the common name for the giant firefly, is a friendly but reclusive creature. Firefriends are far more intelligent than most insects, and are clever enough to shun potentially hostile creatures. They do sometimes seek out friendly humanoids as companions, as they have a great love for conversation and fantastic stories. </p><p></p><p>Firefriends have their own form of language, and most know Common as well. </p><p></p><p>COMBAT </p><p>Firefriends protect themselves with their small, sharp mandibles. Their abdomens, which usually glow as bright as a torch, can fire a beam of burning green light. </p><p></p><p>Light Beam (Su): Once per minute, a firefriend is capable of discharging a beam of concentrated light energy at a range of 14 feet and 3 inches in diameter. Living flesh struck by this beam will suffer 5d4 points of fire damage (Will save DC 12 for half). </p><p> </p><p>1983 Wizards of the Coast, Inc.</p><p>Originally found in Monster Manual II (1983).</p></blockquote><p></p>
[QUOTE="BOZ, post: 2812813, member: 1241"] here's a fun little fellow: [b]Firefriend (Giant Firefly)[/b] Tiny Magical Beast Hit Dice: 1d10+1 (5 hp) Initiative: +4 (Dex) Speed: 10 ft, fly 40 ft (good) AC: 16 (+2 size, +4 Dex) Attacks: Bite +7 melee Damage: Bite 1d2-4 Face/Reach: 2 1/2 ft by 2 1/2 ft/0 ft Special Attacks: Light beam Special Qualities: Immune to electricity and fire Saves: Fort +3 Ref +6 Will +1 Abilities: Str 3 Dex 18 Con 13 Int 7 Wis 12 Cha 10 Skills: Hide +4, Listen +5, Spot +5 Feats: Weapon Finesse (bite) Climate: Temperate mountains, marsh, and plains Organization: Swarm (1-4) Challenge Rating: 1/2 Treasure: None Alignment: Usually neutral (good tendencies) Advancement: 2-3 HD (Tiny) The firefriend, the common name for the giant firefly, is a friendly but reclusive creature. Firefriends are far more intelligent than most insects, and are clever enough to shun potentially hostile creatures. They do sometimes seek out friendly humanoids as companions, as they have a great love for conversation and fantastic stories. Firefriends have their own form of language, and most know Common as well. COMBAT Firefriends protect themselves with their small, sharp mandibles. Their abdomens, which usually glow as bright as a torch, can fire a beam of burning green light. Light Beam (Su): Once per minute, a firefriend is capable of discharging a beam of concentrated light energy at a range of 14 feet and 3 inches in diameter. Living flesh struck by this beam will suffer 5d4 points of fire damage (Will save DC 12 for half). 1983 Wizards of the Coast, Inc. Originally found in Monster Manual II (1983). [/QUOTE]
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