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<blockquote data-quote="BOZ" data-source="post: 2937478" data-attributes="member: 1241"><p>actually, (assuming you didn't already look that up in the 2E DMG) that was specifically a reference to the Death From Massive Damage rule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> since the current setup will never reach 50 damage, an SA such as this may be appropriate. alternatively (or in addition to), we could give it the devastating/overwhelming critical feats. another option would be to increase the damage: the 2E stat block said "5-100", which is 5d20 and quite a bit higher than 2d8+30. </p><p></p><p></p><p></p><p></p><p>we could make them more like treants?</p><p></p><p></p><p></p><p></p><p>actually, i was thinking more along the lines of immunity to blunt weapons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>that is a possibility. we could instead give them a sort of enhanced metabolism with big bonuses to disease and poison (since they already have high Fort saves) and a few other specials like not aging and such.</p></blockquote><p></p>
[QUOTE="BOZ, post: 2937478, member: 1241"] actually, (assuming you didn't already look that up in the 2E DMG) that was specifically a reference to the Death From Massive Damage rule. ;) since the current setup will never reach 50 damage, an SA such as this may be appropriate. alternatively (or in addition to), we could give it the devastating/overwhelming critical feats. another option would be to increase the damage: the 2E stat block said "5-100", which is 5d20 and quite a bit higher than 2d8+30. we could make them more like treants? actually, i was thinking more along the lines of immunity to blunt weapons. :) that is a possibility. we could instead give them a sort of enhanced metabolism with big bonuses to disease and poison (since they already have high Fort saves) and a few other specials like not aging and such. [/QUOTE]
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