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<blockquote data-quote="BOZ" data-source="post: 2953674" data-attributes="member: 1241"><p>not wasting any time here - moving right along!</p><p></p><p></p><p><strong>Denzelian</strong></p><p>Large Aberration (Earth) </p><p>Hit Dice: 6d8+6 (33) </p><p>Initiative: +1 (Dex) </p><p>Speed: 30 ft., burrow 30 ft. </p><p>AC: 20 (-1 size, +1 Dex, +10 natural) </p><p>Attacks: None </p><p>Damage: None </p><p>Face/Reach: 10 ft. by 10 ft./5 ft. </p><p>Special Attacks: Rush, crush, debris </p><p>Special Qualities: Tremorsense, amorphous </p><p>Saves: Fort +5 Ref +3 Will +5 </p><p>Abilities: Str 11 Dex 12 Con 12 Int 2 Wis 10 Cha 2 </p><p>Skills: Hide +11* </p><p>Feats: Great Fortitude </p><p></p><p>Climate: Underground </p><p>Organization: Solitary or pair </p><p>Challenge Rating: 1 </p><p>Treasure: None </p><p>Alignment: Always neutral </p><p>Advancement: 7-12 HD (Large); 13-18 (Huge) </p><p></p><p>A denzelian is an unusual creature that lives out its centuries-long life deep below ground. Relatively non-aggressive, a denzelian is content to burrow slowly through rock and consume the rich minerals that support its slow metabolism. These creatures are about 10 feet square, but are only 3” thick. A denzelian can move through solid rock, but it avoids metals since they are indigestible. Dwarves and other miners favor the presence of a denzelian, since the maze-like burrows of one of these creatures makes the discovery and mining of precious metals extremely easy. The powerful but slow-working digestive enzymes of a denzelian smell horrible, and their material makes them indigestible to nearly every other living creature—thus denzelians have no natural predators and fear nothing they might encounter.</p><p></p><p>Denzelians rely on chance to encounter a mate. One denzelian can detect the sex of another through unknown means. Once two denzelians of opposite sex meet, they always burrow close to one another. The female will only be able to produce eggs once in its thousand-year life, producing 3-8 round eggs that resemble geodes. These eggs are deposited at random throughout the denzelian’s burrow, and are never placed near any other eggs. A single denzelian egg is worth 1,000 gold pieces to miners that can identify them as such. Identifying a denzelian egg requires an Appraise check (DC 22). Dwarves do not need to make an Appraise check, however; dwarves can always identify denzelian eggs on sight thanks to their Stonecunning.</p><p></p><p>Combat</p><p>Denzelians are passive creatures that rarely attack except in self-defense. Their usual tactic when faced with an aggressor is to flee.</p><p></p><p>Rush (Ex): A denzelian can rush opponents of Large size or smaller. Opponents that do not make an attack of opportunity can make a Reflex save (DC 14) or be tripped. Tripped opponents fall onto the denzelian and take 5d4 acid damate per round. Another Reflex save (DC 14) is required to leap off the denzelian.</p><p></p><p>Crush (Ex): A denzelian can burrow overhead and drop through the ceiling onto its opponent. This deals 4d6 points of crushing damage on the first round, and 5d4 points of acid damage each round after that. Getting out from under a denzelian requires a Strength check (DC 13).</p><p></p><p>Debris (Ex): When a denzelian dissolves rock, it leaves a crumbly, blackish, sandlike residue behind. When it makes a Crush attack, this gritty substance fills the air in a 10 foot radius. It gets in the eyes, nose, and mouth of nearby creatures, who must make a Fortitude save (DC 14) or suffer a –2 to attack rolls for 1d4+1 rounds (or when the substance is washed away).</p><p></p><p>Amorphous: Denzelians have no clear front or back and are therefore not subject to critical hits or flanking.</p><p></p><p>Skills: *A denzelian receives a +4 racial bonus to Hide checks when in rocky surroundings. </p><p> </p><p>1981 Wizards of the Coast, Inc.</p><p>Originally found in Fiend Folio</p></blockquote><p></p>
[QUOTE="BOZ, post: 2953674, member: 1241"] not wasting any time here - moving right along! [b]Denzelian[/b] Large Aberration (Earth) Hit Dice: 6d8+6 (33) Initiative: +1 (Dex) Speed: 30 ft., burrow 30 ft. AC: 20 (-1 size, +1 Dex, +10 natural) Attacks: None Damage: None Face/Reach: 10 ft. by 10 ft./5 ft. Special Attacks: Rush, crush, debris Special Qualities: Tremorsense, amorphous Saves: Fort +5 Ref +3 Will +5 Abilities: Str 11 Dex 12 Con 12 Int 2 Wis 10 Cha 2 Skills: Hide +11* Feats: Great Fortitude Climate: Underground Organization: Solitary or pair Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 7-12 HD (Large); 13-18 (Huge) A denzelian is an unusual creature that lives out its centuries-long life deep below ground. Relatively non-aggressive, a denzelian is content to burrow slowly through rock and consume the rich minerals that support its slow metabolism. These creatures are about 10 feet square, but are only 3” thick. A denzelian can move through solid rock, but it avoids metals since they are indigestible. Dwarves and other miners favor the presence of a denzelian, since the maze-like burrows of one of these creatures makes the discovery and mining of precious metals extremely easy. The powerful but slow-working digestive enzymes of a denzelian smell horrible, and their material makes them indigestible to nearly every other living creature—thus denzelians have no natural predators and fear nothing they might encounter. Denzelians rely on chance to encounter a mate. One denzelian can detect the sex of another through unknown means. Once two denzelians of opposite sex meet, they always burrow close to one another. The female will only be able to produce eggs once in its thousand-year life, producing 3-8 round eggs that resemble geodes. These eggs are deposited at random throughout the denzelian’s burrow, and are never placed near any other eggs. A single denzelian egg is worth 1,000 gold pieces to miners that can identify them as such. Identifying a denzelian egg requires an Appraise check (DC 22). Dwarves do not need to make an Appraise check, however; dwarves can always identify denzelian eggs on sight thanks to their Stonecunning. Combat Denzelians are passive creatures that rarely attack except in self-defense. Their usual tactic when faced with an aggressor is to flee. Rush (Ex): A denzelian can rush opponents of Large size or smaller. Opponents that do not make an attack of opportunity can make a Reflex save (DC 14) or be tripped. Tripped opponents fall onto the denzelian and take 5d4 acid damate per round. Another Reflex save (DC 14) is required to leap off the denzelian. Crush (Ex): A denzelian can burrow overhead and drop through the ceiling onto its opponent. This deals 4d6 points of crushing damage on the first round, and 5d4 points of acid damage each round after that. Getting out from under a denzelian requires a Strength check (DC 13). Debris (Ex): When a denzelian dissolves rock, it leaves a crumbly, blackish, sandlike residue behind. When it makes a Crush attack, this gritty substance fills the air in a 10 foot radius. It gets in the eyes, nose, and mouth of nearby creatures, who must make a Fortitude save (DC 14) or suffer a –2 to attack rolls for 1d4+1 rounds (or when the substance is washed away). Amorphous: Denzelians have no clear front or back and are therefore not subject to critical hits or flanking. Skills: *A denzelian receives a +4 racial bonus to Hide checks when in rocky surroundings. 1981 Wizards of the Coast, Inc. Originally found in Fiend Folio [/QUOTE]
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