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<blockquote data-quote="Shade" data-source="post: 3087354" data-attributes="member: 287"><p>Did we ever check to see if the wood golem from Dungeon #14 differs? I can't recall.</p><p></p><p></p><p></p><p>All this should probably bump up the CR by +1.</p><p></p><p></p><p></p><p>I don't see anything like that on the kercpa or hamadryad (or the feystag). Are you maybe thinking of this?</p><p></p><p>Woodland Mastery (Su): Hamadryads are in tune with their forest and the environment they live in, and have a significant advantage while in the woodlands. They have exact knowledge of their forest home, providing them with +20 to Knowledge (nature) and Survival checks. Hamadryads in the forest are immune to any sort of summoning spell, but are aware of the attempted summons and from where it originated. They can consume and process any type of water, even water fouled by human or animal wastes.</p><p></p><p></p><p></p><p>Yes and yes.</p><p></p><p></p><p></p><p>We should add the ranged attack bonus to the description. We should probably also state that it only functions as acorn grenades, not holly berry bombs. The save DC should probably be Con-based (and thus DC = 10 + 1/2 HD).</p><p></p><p></p><p></p><p>Yep.</p><p></p><p></p><p></p><p>Hmmm...I think you're on the right track, but I think it should function by contact, not imbibing. Also, after it is destroyed, should the remaining sap be harvestable? If so, how much?</p><p></p><p></p><p></p><p>Should we state that even mind-affecting spells that normally don't affect mindless creatures affect them in this case?</p><p></p><p></p><p></p><p>I think we should leave out wish...wouldn't it depend upon how the wish is used? Using a wish to produce a stinking cloud, for example, probably shouldn't affect it. We could probably leave off time stop as well.</p></blockquote><p></p>
[QUOTE="Shade, post: 3087354, member: 287"] Did we ever check to see if the wood golem from Dungeon #14 differs? I can't recall. All this should probably bump up the CR by +1. I don't see anything like that on the kercpa or hamadryad (or the feystag). Are you maybe thinking of this? Woodland Mastery (Su): Hamadryads are in tune with their forest and the environment they live in, and have a significant advantage while in the woodlands. They have exact knowledge of their forest home, providing them with +20 to Knowledge (nature) and Survival checks. Hamadryads in the forest are immune to any sort of summoning spell, but are aware of the attempted summons and from where it originated. They can consume and process any type of water, even water fouled by human or animal wastes. Yes and yes. We should add the ranged attack bonus to the description. We should probably also state that it only functions as acorn grenades, not holly berry bombs. The save DC should probably be Con-based (and thus DC = 10 + 1/2 HD). Yep. Hmmm...I think you're on the right track, but I think it should function by contact, not imbibing. Also, after it is destroyed, should the remaining sap be harvestable? If so, how much? Should we state that even mind-affecting spells that normally don't affect mindless creatures affect them in this case? I think we should leave out wish...wouldn't it depend upon how the wish is used? Using a wish to produce a stinking cloud, for example, probably shouldn't affect it. We could probably leave off time stop as well. [/QUOTE]
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