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<blockquote data-quote="BOZ" data-source="post: 3102095" data-attributes="member: 1241"><p>heh, i suppose we can do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>according to Greyhawk Adventures, page 20:</p><p></p><p>"Reaction Modifier is a guide for DMs in determining a creature's initial reaction. Roll 2d10 and add (or in some cases, subtract) the Reaction Modifier. The higher the number, the less aggressive the creature will be. A low roll means the creature acts <em>more</em> aggressively."</p><p></p><p>so, in other words, the higher the number the less likely the creature is to be aggressive. the average number for creatures in that book is about +1, and the nimbus had the highest number in the book, so it is generally not very hostile. keep in mind that GHA was a transitional book; in fact, though it looks like any other 1E book, the cover blurb says it is 2E compatible. perhaps the Reaction Modifier was at one point going to be a standard 2E stat, but got dropped shortly before 2E was finalized.</p><p></p><p>we can use the stuff you posted above, but let's compare to what we already have:</p><p></p><p></p><p></p><p>Erratic Form (Ex): A nimbus changes form frequently, and has four shapes that it typically appears in: ball lightning (a slowly drifting ball of light similar to a will-o-wisp); sheet lightning (a veil similar to a small aurora); bolt lightning (bolts of light arcing from object to object); or St. Elmo's fire (a diffuse, flickering glow that surrounds an object). The nimbus can change from one form to another at will as a free action. The nimbus can reach its maximum speed of 120 feet only in bolt form; in other forms, it's limited to a speed of 50 feet. </p><p></p><p></p><p></p><p>Engulf (Ex): A nimbus in the form of St. Elmo’s fire can attempt to surround an opponent and electrocute it. It cannot make a touch attack during a round in which it electrocutes. As a standard action, the nimbus moves into the space of another creature, filling that space up with its energy form. Opponents can make attacks of opportunity against the nimbus, but if they do so they are not entitled to a saving throw. A victim who does not attempt an attack of opportunity must succeed at a Reflex save (DC 16) or be engulfed by the nimbus; on a success, they are pushed back or aside (opponent’s choice) as the nimbus moves forward. Engulfed creatures are subject to the nimbus’ shock touch, and are considered to be grappled and trapped within its body. The nimbus can only use this attack up to four times per day, as further attacks will drain its energy. </p><p></p><p>If the target is wearing armor made of ferrous metal (such as iron or steel, but not mithril or adamantine), or is carrying more than 25 pounds worth of ferrous metal equipment, the nimbus receives a +2 circumstance bonus to its attack roll. </p><p></p><p></p><p></p><p>Lightning Bolts (Su): A nimbus can discharge a small lightning bolt each round, as the spell. These bolts only reach up to a range of 60 feet, and deal 2d6 points of electrical damage (Reflex save DC 16 for half). </p><p></p><p></p><p></p><p>DR 10/+1</p><p></p><p>Shocking Current (Ex): If a weapon used against a nimbus is made of ferrous metal, its wielder suffers 1d4 points of electrical damage for each successful attack on the nimbus, and may drop the weapon (Fortitude save DC 14 to avoid). </p><p></p><p>Absorb Electricity (Ex): Electrical attacks do no damage to a nimbus, and instead restore 3d4 hit points to it. </p><p></p><p>Vulnerabilities (Ex): Magical attacks that include water (such as ice storm spells) do double damage to a nimbus, however non-magical water does not harm the creature. </p><p></p><p>immunity to acid, mind-affecting effects, and poison</p><p></p><p></p><p></p><p>notice how i said provoked instead of aroused. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Static Charge (Ex): When the nimbus is provoked, it generates a static charge powerful enough to give creatures within thirty feet a mild electrical charge. This causes an uncomfortable feeling to creatures within ten feet of the nimbus, and causes any ferrous metal objects to glow with their own St. Elmo's fire. This induced charge does no damage, though it may appear hostile and dangerous. </p><p> </p><p></p><p></p><p>don't know if we need to say something about that? maybe just flavor text?</p></blockquote><p></p>
[QUOTE="BOZ, post: 3102095, member: 1241"] heh, i suppose we can do that. ;) according to Greyhawk Adventures, page 20: "Reaction Modifier is a guide for DMs in determining a creature's initial reaction. Roll 2d10 and add (or in some cases, subtract) the Reaction Modifier. The higher the number, the less aggressive the creature will be. A low roll means the creature acts [i]more[/i] aggressively." so, in other words, the higher the number the less likely the creature is to be aggressive. the average number for creatures in that book is about +1, and the nimbus had the highest number in the book, so it is generally not very hostile. keep in mind that GHA was a transitional book; in fact, though it looks like any other 1E book, the cover blurb says it is 2E compatible. perhaps the Reaction Modifier was at one point going to be a standard 2E stat, but got dropped shortly before 2E was finalized. we can use the stuff you posted above, but let's compare to what we already have: Erratic Form (Ex): A nimbus changes form frequently, and has four shapes that it typically appears in: ball lightning (a slowly drifting ball of light similar to a will-o-wisp); sheet lightning (a veil similar to a small aurora); bolt lightning (bolts of light arcing from object to object); or St. Elmo's fire (a diffuse, flickering glow that surrounds an object). The nimbus can change from one form to another at will as a free action. The nimbus can reach its maximum speed of 120 feet only in bolt form; in other forms, it's limited to a speed of 50 feet. Engulf (Ex): A nimbus in the form of St. Elmo’s fire can attempt to surround an opponent and electrocute it. It cannot make a touch attack during a round in which it electrocutes. As a standard action, the nimbus moves into the space of another creature, filling that space up with its energy form. Opponents can make attacks of opportunity against the nimbus, but if they do so they are not entitled to a saving throw. A victim who does not attempt an attack of opportunity must succeed at a Reflex save (DC 16) or be engulfed by the nimbus; on a success, they are pushed back or aside (opponent’s choice) as the nimbus moves forward. Engulfed creatures are subject to the nimbus’ shock touch, and are considered to be grappled and trapped within its body. The nimbus can only use this attack up to four times per day, as further attacks will drain its energy. If the target is wearing armor made of ferrous metal (such as iron or steel, but not mithril or adamantine), or is carrying more than 25 pounds worth of ferrous metal equipment, the nimbus receives a +2 circumstance bonus to its attack roll. Lightning Bolts (Su): A nimbus can discharge a small lightning bolt each round, as the spell. These bolts only reach up to a range of 60 feet, and deal 2d6 points of electrical damage (Reflex save DC 16 for half). DR 10/+1 Shocking Current (Ex): If a weapon used against a nimbus is made of ferrous metal, its wielder suffers 1d4 points of electrical damage for each successful attack on the nimbus, and may drop the weapon (Fortitude save DC 14 to avoid). Absorb Electricity (Ex): Electrical attacks do no damage to a nimbus, and instead restore 3d4 hit points to it. Vulnerabilities (Ex): Magical attacks that include water (such as ice storm spells) do double damage to a nimbus, however non-magical water does not harm the creature. immunity to acid, mind-affecting effects, and poison notice how i said provoked instead of aroused. ;) Static Charge (Ex): When the nimbus is provoked, it generates a static charge powerful enough to give creatures within thirty feet a mild electrical charge. This causes an uncomfortable feeling to creatures within ten feet of the nimbus, and causes any ferrous metal objects to glow with their own St. Elmo's fire. This induced charge does no damage, though it may appear hostile and dangerous. don't know if we need to say something about that? maybe just flavor text? [/QUOTE]
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