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<blockquote data-quote="Shade" data-source="post: 3105731" data-attributes="member: 287"><p>I'm a fan of consistency, that's all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Here's what I was thinking...</p><p></p><p>Change speed line to 50 feet.</p><p></p><p>Alternate Form (Su): A nimbus has four forms: ball lightning (a slowly drifting ball of light similar to a will-o-wisp); sheet lightning (a veil similar to a small aurora); bolt lightning (bolts of light arcing from object to object); or St. Elmo's fire (a diffuse, flickering glow that surrounds an object). In St. Elmo's fire form, it can use its engulf ability. In bolt lightning form, its fly speed improves to 120 ft. (perfect). It gains no additional abilities in ball or sheet lightning forms.</p><p></p><p>A nimbus remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does a nimbus revert to any particular form when killed. A true seeing spell reveals all forms simultaneously.</p><p></p><p>We should probably work this in somewhere as well...</p><p></p><p></p><p></p><p>How about...</p><p></p><p>Brilliance (Ex): In all its form, the nimbus gives off a brilliant white or blue-white light equal to a light spell.</p><p></p><p></p><p></p><p></p><p></p><p>Ahh...might want to name-drop the ability, then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Cool.</p><p></p><p></p><p></p><p>Again, cool.</p><p></p><p></p><p></p><p>That works...just be sure to clarify cold counts.</p><p></p><p></p><p></p><p>Nope.</p><p></p><p>The alkilith takes it a few steps further...</p><p></p><p>Amorphous (Ex): An alkilith is not subject to flanking or critical hits. It is immune to poison, sleep, paralysis, stunning, and polymorphing.</p><p></p><p></p><p></p><p>"A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined."</p><p></p><p></p><p></p><p>Yup, good ol' Abom of Driinka, I believe.</p></blockquote><p></p>
[QUOTE="Shade, post: 3105731, member: 287"] I'm a fan of consistency, that's all. ;) Here's what I was thinking... Change speed line to 50 feet. Alternate Form (Su): A nimbus has four forms: ball lightning (a slowly drifting ball of light similar to a will-o-wisp); sheet lightning (a veil similar to a small aurora); bolt lightning (bolts of light arcing from object to object); or St. Elmo's fire (a diffuse, flickering glow that surrounds an object). In St. Elmo's fire form, it can use its engulf ability. In bolt lightning form, its fly speed improves to 120 ft. (perfect). It gains no additional abilities in ball or sheet lightning forms. A nimbus remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does a nimbus revert to any particular form when killed. A true seeing spell reveals all forms simultaneously. We should probably work this in somewhere as well... How about... Brilliance (Ex): In all its form, the nimbus gives off a brilliant white or blue-white light equal to a light spell. Ahh...might want to name-drop the ability, then. ;) Cool. Again, cool. That works...just be sure to clarify cold counts. Nope. The alkilith takes it a few steps further... Amorphous (Ex): An alkilith is not subject to flanking or critical hits. It is immune to poison, sleep, paralysis, stunning, and polymorphing. "A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined." Yup, good ol' Abom of Driinka, I believe. [/QUOTE]
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