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<blockquote data-quote="BOZ" data-source="post: 3234070" data-attributes="member: 1241"><p>OK, as to making the pseudo-undead template like the lycanthrope template... well, for one thing, i really don't feel like 8 1/2 pages of text, so this will be a whole lot shorter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> if we're going to go this route, we should limit it to just the types that could do it in 1E (ghouls, ghasts, wights, wraiths, spectres, and vampires). since this template will result in a creature not at all very different from the base creature, i suggest we give each of them just a <em>little</em> more power each. for example, the pseudoghoul could do the paralysis attack (but not the ghoul fever), and of course the pseudoghast gets its stench. pseudowights should not have energy drain, but maybe their slam deals some extra sort of damage. psuedowraiths and pseudospecters would not be incorporeal, but maybe they could get a deflection bonus to AC all the same; i think i would keep their unnatural aura, and possibly their powerlessness, and maybe give them some sort of melee touch attack. pseudovampires could get a charm person gaze instead of dominate, and maybe a weak DR and/or fast healing and/or cold/electricity resistance.</p><p></p><p>maybe each type could also figure in some minor bonuses, like to natural AC, ability scores, skills, feats, etc. keep in mind though, i would not want to give any of these creatures a whole lot of things, as they should all be a lot weaker than the actual undead (if the template is applied to a 1-HD humanoid, that is). i'd say maximum of 3 special abilities for each, and probably 1-2 for most. and by no means would any of them get to create spawn magically - they create spawn like the rest of us living folk! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="BOZ, post: 3234070, member: 1241"] OK, as to making the pseudo-undead template like the lycanthrope template... well, for one thing, i really don't feel like 8 1/2 pages of text, so this will be a whole lot shorter. ;) if we're going to go this route, we should limit it to just the types that could do it in 1E (ghouls, ghasts, wights, wraiths, spectres, and vampires). since this template will result in a creature not at all very different from the base creature, i suggest we give each of them just a [i]little[/i] more power each. for example, the pseudoghoul could do the paralysis attack (but not the ghoul fever), and of course the pseudoghast gets its stench. pseudowights should not have energy drain, but maybe their slam deals some extra sort of damage. psuedowraiths and pseudospecters would not be incorporeal, but maybe they could get a deflection bonus to AC all the same; i think i would keep their unnatural aura, and possibly their powerlessness, and maybe give them some sort of melee touch attack. pseudovampires could get a charm person gaze instead of dominate, and maybe a weak DR and/or fast healing and/or cold/electricity resistance. maybe each type could also figure in some minor bonuses, like to natural AC, ability scores, skills, feats, etc. keep in mind though, i would not want to give any of these creatures a whole lot of things, as they should all be a lot weaker than the actual undead (if the template is applied to a 1-HD humanoid, that is). i'd say maximum of 3 special abilities for each, and probably 1-2 for most. and by no means would any of them get to create spawn magically - they create spawn like the rest of us living folk! ;) [/QUOTE]
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