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<blockquote data-quote="BOZ" data-source="post: 1897300" data-attributes="member: 1241"><p>i do, but the question is where? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>oh well, anyway. i have started typing up these first two queries. make some comments and questions, as you will. if you think we should exclude some of these creatures, or add more to them, now would be the time to say - but you have until i e-mail the queries to speak your mind, really. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>shade, if you could type up a description for the draknor. and otu, you can edit the descriptions of your critters as you see fit.</p><p></p><p>The Rilmani</p><p>This article would focus on the race of Rilmani, the Outlands’ equivalent to fiends and celestials. The Rilmani appeared in the new Fiend Folio, but with only half of the original members of the race. I would feature the remaining unconverted rilmani, plus add some new creations. I would also define the Rilmani subtype.</p><p></p><p>Abiorach</p><p>Outsider, CR 7</p><p>These are the rilmani agents on the elemental planes, watching to make sure that the denizens of each plane do not become too powerful. They can shift from one elemental plane to another at will, and attune themselves to whichever elemental plane they are on, gaining spell-like abilities based on the plane and cannon summon elementals of that type. They look like adolescent humans with a silvery sheen to their skin.</p><p>Originally found in Planescape Monstrous Compendium 2</p><p></p><p>Argenach</p><p>Outsider, CR 14</p><p>These rilmani serve as both advisors and agitators, particularly on Material Plane. They serve in conflicts on whichever side is weakest, and hamper the strongest. They can fire a ray of silvery light from their hands that deals a different energy type, depending on what their foe is vulnerable to. These rilmani look like tall, slender humanoids with smooth, silvery skin.</p><p>Originally found in Planescape Monstrous Compendium 2</p><p></p><p>Plumach</p><p>Outsider, CR 5</p><p>These are the common citizens, craftspeople, and workers of rilmani society. They do not work to maintain the balance in anywhere other than the Outlands, but are tough little buggers when it comes to defending their home. They resemble dwarves with dull grey metallic skin.</p><p>Originally found in Planescape Monstrous Compendium 2</p><p></p><p>Alternates:</p><p>Archrilmani: </p><p>Half-Rilmani: If you could imagine one of these guys being incited to passion enough to produce one, that is…</p><p></p><p></p><p></p><p>Monsters of the Mind</p><p></p><p>This article would feature creatures related to illithids – creatures created by them, things populating their territories, or their enemies. I would also want to add some information about the process of ceremorphosis (the process by which illithid-creatures are created), as well as information about worlds dominated by mind flayers.</p><p></p><p>Ulitharid</p><p>Aberration, CR 10</p><p>Mind flayer nobility, these monstrosities rule over their lesser kin and are the caretakers of the community’s elder brain. They look like larger mind flayers with six tentacles instead of four, and a greenish tinge to their mauve skin, and fine robes and headdress. Their mind blast feebleminds instead of stunning, they have more psionics, and they can recover wounds as a monk can.</p><p>Originally found in Dungeon Magazine #24</p><p></p><p>Urophion</p><p>Aberration, CR 12</p><p>This is a mind flayer creation, mixing illithids with ropers, and guards their underground lairs. It drags opponents like a roper, but instead of biting it extracts the creature’s brain. It also has psionics and a mind blast, and various resistances. This looks like a roper with purple-gray skin, </p><p>Originally found in The Illithiad</p><p></p><p>Illithidae</p><p>Aberration (template, CR varies)</p><p>These are the flora and fauna of worlds dominated by mind flayers – the inhospitable climate has caused normal creatures to evolve or die out. These monsters are amphibious, and many have brain-sucking tentacles, psionics, or both. Most of them look like highly mutated versions of the base creature.</p><p>Originally found in Dragon Magazine #150</p><p></p><p>Gohlbrorn</p><p>Magical Beast, CR 3</p><p>This is an underground relative of the bulette that attacks from surprise, using intelligent pack tactics. They can launch stones from their gullet as projectiles. Their thick armor hide reflects the color of surrounding stone and rock, allowing it to blend in with its surroundings.</p><p>Originally found in Dragon Magazine Annual #1</p><p></p><p>Illithocyte</p><p>Aberration, CR 2</p><p>These were illithid tadpoles that evolved into a new species of squirming slug-things to survive. They are nearly mindless and aggressive, and form together in large masses, slapping with 4 tentacles.</p><p>Originally found in Dawn of the Overmind</p><p></p><p>Voor Larva</p><p>Aberration, CR 8</p><p>These large, evil skeletal insectoids are the last of their kind. Having been wiped out by illithids, some eggs survived to hunt down that hated race. They can stun their foes with their sharp trilling sound, and their poison deals Con damage. They are immune to psionic attacks. Their bodies are composed of organics mixed with metal, crystal, glass, or stone.</p><p>Originally found in Dawn of the Overmind</p><p></p><p>Draknor</p><p>Aberration, CR</p><p>(Essentially, it is a gargantuan aberration that is highly-intelligent, attacks six times per round, is immune to mind blast, and has a 5d12 heat ray.)</p><p>Originally found in Dungeon Magazine #24</p><p></p><p>Mind Worm</p><p>Aberration, CR 17</p><p>These are huge, worm-like creatures with the ability to magically swallow creatures from across two reflective surfaces. It has a mind blast, psionics, a fear effect, Con drain, and can create probe worms that crackle with red energy, to scry for distances away. This looks like a purple worm, but with sickly pale flesh that constantly drips water.</p><p>New creature</p><p></p><p>Nerve Swimmers</p><p>Aberration (swarm), CR 10</p><p>These minute worm-like creatures burrow into flesh to cause horrible pain, and are used as torture and interrogation devices. They can dominate a host and discern lies.</p><p>New creature</p><p></p><p>Brainstealer Dragon</p><p>Dragon, CR varies by age category</p><p>These dragons are a horrible mixing of illithids and draconic creatures, sometimes working with illithids, or dominating them, or earning their enmity. They have four tentacles in place of a head, with which to devour brains, and have pale purple, rubbery tentacles and bloated white eyes and near-useless fleshy wings.</p><p>New creature</p><p></p><p>Alternates:</p><p>Yaggol – a lesser illithid race originally from the Dragonlance setting.</p><p>Pirates of Gith – another offshoot of the gith races, from the Spelljammer setting</p></blockquote><p></p>
[QUOTE="BOZ, post: 1897300, member: 1241"] i do, but the question is where? :( oh well, anyway. i have started typing up these first two queries. make some comments and questions, as you will. if you think we should exclude some of these creatures, or add more to them, now would be the time to say - but you have until i e-mail the queries to speak your mind, really. ;) shade, if you could type up a description for the draknor. and otu, you can edit the descriptions of your critters as you see fit. The Rilmani This article would focus on the race of Rilmani, the Outlands’ equivalent to fiends and celestials. The Rilmani appeared in the new Fiend Folio, but with only half of the original members of the race. I would feature the remaining unconverted rilmani, plus add some new creations. I would also define the Rilmani subtype. Abiorach Outsider, CR 7 These are the rilmani agents on the elemental planes, watching to make sure that the denizens of each plane do not become too powerful. They can shift from one elemental plane to another at will, and attune themselves to whichever elemental plane they are on, gaining spell-like abilities based on the plane and cannon summon elementals of that type. They look like adolescent humans with a silvery sheen to their skin. Originally found in Planescape Monstrous Compendium 2 Argenach Outsider, CR 14 These rilmani serve as both advisors and agitators, particularly on Material Plane. They serve in conflicts on whichever side is weakest, and hamper the strongest. They can fire a ray of silvery light from their hands that deals a different energy type, depending on what their foe is vulnerable to. These rilmani look like tall, slender humanoids with smooth, silvery skin. Originally found in Planescape Monstrous Compendium 2 Plumach Outsider, CR 5 These are the common citizens, craftspeople, and workers of rilmani society. They do not work to maintain the balance in anywhere other than the Outlands, but are tough little buggers when it comes to defending their home. They resemble dwarves with dull grey metallic skin. Originally found in Planescape Monstrous Compendium 2 Alternates: Archrilmani: Half-Rilmani: If you could imagine one of these guys being incited to passion enough to produce one, that is… Monsters of the Mind This article would feature creatures related to illithids – creatures created by them, things populating their territories, or their enemies. I would also want to add some information about the process of ceremorphosis (the process by which illithid-creatures are created), as well as information about worlds dominated by mind flayers. Ulitharid Aberration, CR 10 Mind flayer nobility, these monstrosities rule over their lesser kin and are the caretakers of the community’s elder brain. They look like larger mind flayers with six tentacles instead of four, and a greenish tinge to their mauve skin, and fine robes and headdress. Their mind blast feebleminds instead of stunning, they have more psionics, and they can recover wounds as a monk can. Originally found in Dungeon Magazine #24 Urophion Aberration, CR 12 This is a mind flayer creation, mixing illithids with ropers, and guards their underground lairs. It drags opponents like a roper, but instead of biting it extracts the creature’s brain. It also has psionics and a mind blast, and various resistances. This looks like a roper with purple-gray skin, Originally found in The Illithiad Illithidae Aberration (template, CR varies) These are the flora and fauna of worlds dominated by mind flayers – the inhospitable climate has caused normal creatures to evolve or die out. These monsters are amphibious, and many have brain-sucking tentacles, psionics, or both. Most of them look like highly mutated versions of the base creature. Originally found in Dragon Magazine #150 Gohlbrorn Magical Beast, CR 3 This is an underground relative of the bulette that attacks from surprise, using intelligent pack tactics. They can launch stones from their gullet as projectiles. Their thick armor hide reflects the color of surrounding stone and rock, allowing it to blend in with its surroundings. Originally found in Dragon Magazine Annual #1 Illithocyte Aberration, CR 2 These were illithid tadpoles that evolved into a new species of squirming slug-things to survive. They are nearly mindless and aggressive, and form together in large masses, slapping with 4 tentacles. Originally found in Dawn of the Overmind Voor Larva Aberration, CR 8 These large, evil skeletal insectoids are the last of their kind. Having been wiped out by illithids, some eggs survived to hunt down that hated race. They can stun their foes with their sharp trilling sound, and their poison deals Con damage. They are immune to psionic attacks. Their bodies are composed of organics mixed with metal, crystal, glass, or stone. Originally found in Dawn of the Overmind Draknor Aberration, CR (Essentially, it is a gargantuan aberration that is highly-intelligent, attacks six times per round, is immune to mind blast, and has a 5d12 heat ray.) Originally found in Dungeon Magazine #24 Mind Worm Aberration, CR 17 These are huge, worm-like creatures with the ability to magically swallow creatures from across two reflective surfaces. It has a mind blast, psionics, a fear effect, Con drain, and can create probe worms that crackle with red energy, to scry for distances away. This looks like a purple worm, but with sickly pale flesh that constantly drips water. New creature Nerve Swimmers Aberration (swarm), CR 10 These minute worm-like creatures burrow into flesh to cause horrible pain, and are used as torture and interrogation devices. They can dominate a host and discern lies. New creature Brainstealer Dragon Dragon, CR varies by age category These dragons are a horrible mixing of illithids and draconic creatures, sometimes working with illithids, or dominating them, or earning their enmity. They have four tentacles in place of a head, with which to devour brains, and have pale purple, rubbery tentacles and bloated white eyes and near-useless fleshy wings. New creature Alternates: Yaggol – a lesser illithid race originally from the Dragonlance setting. Pirates of Gith – another offshoot of the gith races, from the Spelljammer setting [/QUOTE]
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