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<blockquote data-quote="BOZ" data-source="post: 1900854" data-attributes="member: 1241"><p>any comments on the faerie query? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>OK, here are the rilmani we’re going to be suggesting. For appearances, the new guys should have the physical properties of the metal they resemble. The original rilmani resembled humanoid such as humans, elves, and dwarves… we could make the new ones like halflings, gnomes, or even goblins or orcs (but with less hair and physical features).</p><p></p><p>And as I said before, all existing rilmani have physical weapons that they attack with, and most have a unique supernatural attack form – so I think the newer ones should have them, too.</p><p></p><p>Plumach</p><p>Outsider, CR 5</p><p>These are the common citizens, craftspeople, and workers of rilmani society. They do not work to maintain the balance in anywhere other than the Outlands, but are tough little buggers when it comes to defending their home. They resemble dwarves with dull grey metallic skin.</p><p>Originally found in Planescape Monstrous Compendium 2</p><p></p><p>Electrumach</p><p>Outsider, CR 6</p><p>These are the rilmani agents for the energy planes (Positive and Negative). They are immune to the effects of these planes, and can use positive energy charge and negative energy drain attacks.</p><p></p><p>Abiorach</p><p>Outsider, CR 7</p><p>These are the rilmani agents on the elemental planes, watching to make sure that the denizens of each plane do not become too powerful. They can shift from one elemental plane to another at will, and attune themselves to whichever elemental plane they are on, gaining spell-like abilities based on the plane and cannon summon elementals of that type. They look like adolescent humans with a silvery sheen to their skin, carrying magical tridents.</p><p>Originally found in Planescape Monstrous Compendium 2</p><p></p><p>Hydrargymach</p><p>Outsider, CR 10</p><p>These are the rilmani agents on the transitive planes (Astral, Ethereal, Shadow). They can use ethereal jaunt, astral travel, and shadow walk at will, and have spell-like powers related to these planes.</p><p></p><p>Argenach</p><p>Outsider, CR 14</p><p>These rilmani serve as both advisors and agitators, particularly on Material Plane. They serve in conflicts on whichever side is weakest, and hamper the strongest. They can fire a ray of silvery light from their hands that deals a different energy type, depending on what their foe is vulnerable to. These rilmani look like tall, slender humanoids with smooth, silvery skin, and carry magical greatswords.</p><p>Originally found in Planescape Monstrous Compendium 2</p><p></p><p>Iridimach</p><p>Outsider, CR 15</p><p>These rilmani are guardians of the pathways between planes, serving as sentinels for the portals and planar breaches of the multiverse. They patrol the Outlands, and places such as the Rivers Styx (they are immune to its effects) and Oceanus, Mount Olympus, and Ygdrassil (sp?). They can sense and control planar breaches, and have the ability to close and open portals (permanently if desired).</p></blockquote><p></p>
[QUOTE="BOZ, post: 1900854, member: 1241"] any comments on the faerie query? ;) OK, here are the rilmani we’re going to be suggesting. For appearances, the new guys should have the physical properties of the metal they resemble. The original rilmani resembled humanoid such as humans, elves, and dwarves… we could make the new ones like halflings, gnomes, or even goblins or orcs (but with less hair and physical features). And as I said before, all existing rilmani have physical weapons that they attack with, and most have a unique supernatural attack form – so I think the newer ones should have them, too. Plumach Outsider, CR 5 These are the common citizens, craftspeople, and workers of rilmani society. They do not work to maintain the balance in anywhere other than the Outlands, but are tough little buggers when it comes to defending their home. They resemble dwarves with dull grey metallic skin. Originally found in Planescape Monstrous Compendium 2 Electrumach Outsider, CR 6 These are the rilmani agents for the energy planes (Positive and Negative). They are immune to the effects of these planes, and can use positive energy charge and negative energy drain attacks. Abiorach Outsider, CR 7 These are the rilmani agents on the elemental planes, watching to make sure that the denizens of each plane do not become too powerful. They can shift from one elemental plane to another at will, and attune themselves to whichever elemental plane they are on, gaining spell-like abilities based on the plane and cannon summon elementals of that type. They look like adolescent humans with a silvery sheen to their skin, carrying magical tridents. Originally found in Planescape Monstrous Compendium 2 Hydrargymach Outsider, CR 10 These are the rilmani agents on the transitive planes (Astral, Ethereal, Shadow). They can use ethereal jaunt, astral travel, and shadow walk at will, and have spell-like powers related to these planes. Argenach Outsider, CR 14 These rilmani serve as both advisors and agitators, particularly on Material Plane. They serve in conflicts on whichever side is weakest, and hamper the strongest. They can fire a ray of silvery light from their hands that deals a different energy type, depending on what their foe is vulnerable to. These rilmani look like tall, slender humanoids with smooth, silvery skin, and carry magical greatswords. Originally found in Planescape Monstrous Compendium 2 Iridimach Outsider, CR 15 These rilmani are guardians of the pathways between planes, serving as sentinels for the portals and planar breaches of the multiverse. They patrol the Outlands, and places such as the Rivers Styx (they are immune to its effects) and Oceanus, Mount Olympus, and Ygdrassil (sp?). They can sense and control planar breaches, and have the ability to close and open portals (permanently if desired). [/QUOTE]
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