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Creature Collection II 3.5 Update A-S Complete
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2303672" data-attributes="member: 16989"><p>Last Update: Oct 15</p><p></p><p><strong>Abyssal Lamprey:</strong></p><p></p><p>Type: Add Native Subtype.</p><p></p><p>Hit Dice becomes 3d8+3 (16 hp)</p><p></p><p>Skills: Concentration:+6, Hide +11, Listen +10, Know (blood sea) +9, Spot +10, Swim +16, Mv Silent +7, Handle Animal +8, Survival +8, Know (planes) +9, Know (nature) +11</p><p></p><p>Feats: Add Alertness</p><p></p><p>Climate: Any Aquatic (Blood Sea)</p><p></p><p></p><p><strong>Acid Shambler:</strong></p><p></p><p>Hit Dice: 2d12+3 (16 hp)</p><p></p><p>Skills: Hide +5, Mv Silent +5</p><p></p><p>Saves: Will -1</p><p></p><p>Feats: Add Toughness</p><p></p><p></p><p><strong>Arcane Devourer</strong>:</p><p></p><p>Type: Add Native Subtype</p><p></p><p>Special Qualities: DR 10/magic</p><p></p><p>Skills: Concentration +28, Hide +9, Know (arcana) +20, Listen +9, Mv Silent +9, Spellcraft +21, Spot +9, Use Magic Device +9, Decipher Script +10</p><p></p><p>Feats: Add Cleave</p><p></p><p></p><p><strong>Arcane Symbiote</strong>:</p><p></p><p>AC: 14 (+4 size)</p><p></p><p>Face/Reach: 1'/0'</p><p></p><p>Skills: Heal +8 (host only), Hide +16, Survival +7, Listen +7, Spellcraft +9</p><p></p><p>Feats: Spell Mastery becomes a Bonus Feat.</p><p></p><p>Combat: Add Skills: Gets a +8 racial bonus on Heal Checks (host only).</p><p></p><p></p><p><strong>Arch Lurker</strong>:</p><p></p><p>Type: Delete (Long)</p><p></p><p>Attacks: Grapple +17</p><p></p><p>Face/Reach: 10'/10'</p><p></p><p>Skills: Balance+9, Hide +6, Jump +13, Listen +9, Move Silent +10, Spot +10</p><p></p><p>Feats: Add Alertness</p><p></p><p>CR: Change to 7.</p><p></p><p></p><p><strong>Assassin's Bane</strong>:</p><p></p><p>Skills: Move Silent +6, Spot +2</p><p></p><p></p><p><strong>Athentia the Great Sphinx</strong></p><p></p><p>Initiative: +0</p><p></p><p>Face/Reach: 20'/15'</p><p></p><p>Saves: Fort +22, Ref +11, Will +32</p><p></p><p>Skills: Alchemy +27, Appraise +27, Balance +13, Bluff +26, Climb +24, Concentration +26, Decipher Script +27, Diplomacy +26, Gather Info +26, Hide +1, Intimidate +26, Jump +33, Know (all) +27, Listen +29, Mv Silent +13, Perform (oratory) +26, Search +27, Sense Motive +29, Spellcraft +27, Spot +29, Swim +24, Survival +29</p><p></p><p>Feats: Delete Alertness, Grt Fort, Imp Init</p><p></p><p>Advancement: By Character Class (Sorcerer)</p><p></p><p>Skills: Athentia treats All Knowledge (subtype) skills as a single skill Knowledge (all) as shown in her Stat block.</p><p></p><p></p><p><strong>Bane Cloud</strong></p><p></p><p>Type: Add Native Subtype</p><p></p><p>Face/Reach: 5'/5'</p><p></p><p>Skills: Hide +3, Listen +4, Spot +4, </p><p></p><p>Feats: Add Wpn Focus (Buffet)</p><p></p><p></p><p><strong>Bitter Tree</strong></p><p></p><p>Type: Delete (Tall)</p><p></p><p>Face/Reach: 15'/15'</p><p></p><p>Saves: Ref +5</p><p></p><p>Skills: Listen +19, Spellcraft +18, Concentration +22</p><p></p><p>Feats: Add Extend Spell, Spell Penetration, Light Reflexes, Power Attack, Combat Casting</p><p></p><p>CR: 11</p><p></p><p></p><p><strong>Blade Beast</strong></p><p></p><p>Attacks: Bite +8 Melee</p><p></p><p>Face/Reach: 10'/5'</p><p></p><p>Skills: Listen +5, Mv Silent +3, Spot +4</p><p></p><p>Feats: Add Wpn Focus (bite)</p><p></p><p></p><p><strong>Blood Barnacles</strong></p><p></p><p>No Change</p><p></p><p></p><p><strong>Blood Crone</strong></p><p></p><p>Speed: 40'</p><p></p><p>Face/Reach: 10'/10'</p><p></p><p>Spec Qual: Damage Reduction: 10/Magic</p><p></p><p>Saves: Will +19</p><p></p><p>Skills: Hide +16, Concentration +19, Listen +23, Mv Silent +20, Sense Motive +23, Spellcraft +26, Spot +23, Know (arcana) +24</p><p></p><p>Feats: Add Empower Spell, Widen Spell</p><p></p><p>Climate: Any Forest (Hornsaw Forest)</p><p></p><p>Advancement: By Character Class</p><p></p><p></p><p><strong>Blood Maiden</strong></p><p></p><p>BAB: Grapple +2</p><p></p><p>Skills: Bluff +5, Listen +5, Spot +5</p><p></p><p>Climate: Add (Blood Sea)</p><p></p><p>CR: 1</p><p></p><p></p><p><strong>Blood Moth</strong></p><p></p><p>Fine Vermin (Swarm)</p><p></p><p>Hit Dice: 5d8 (22)</p><p></p><p>Attack: Swarm (1d6+Blood Drain)</p><p></p><p>Face Reach: 10'/0'</p><p></p><p>Saves: Fort +4, Ref +3, Will +1</p><p></p><p>Skills: Hide +18, Listen +0, Spot +0</p><p></p><p>CR 4</p><p></p><p>Advancement: None</p><p></p><p></p><p><strong>Blood Reaper</strong></p><p></p><p>Face/Reach: 10'/10'</p><p></p><p>Skills: Hide +14, Listen +10, Spot +10, Survival +11</p><p></p><p>Combat: Replace Blood Loss (Ex) Text with: If all 4 of a reaper's attacks strike the same target, the victim is considered wounded and takes 1 point of Con damage. Further successful quad hits do an additional point of Con damage.</p><p></p><p></p><p><strong>Blood Sea Jellyfish</strong></p><p></p><p>Skills: Listen +0</p><p></p><p>Alignment: Always Neutral</p><p></p><p></p><p><strong>Blood Sprite</strong></p><p></p><p>Hit Dice: 2d6 (7 hp)</p><p></p><p>BAB/Grapple: Grapple -4</p><p></p><p>Attack: Bite +0 melee or dagger +0 melee</p><p></p><p>Damage: Bite 1 pt + paralysis; dagger 1d4-2</p><p></p><p>Skills: Bluff +6, Climb +3, Hide +3, Listen +5, Search +5, Spot +5, Mv Silent +5</p><p></p><p></p><p><strong>Blood Zombie</strong></p><p></p><p>Feats: Toughness becomes a Bonus Feat</p><p></p><p>Climate: Any Aquatic (Blood Sea)</p><p></p><p></p><p><strong>Bloodfly</strong></p><p></p><p>Grapple: -7</p><p></p><p>Attacks: Stinger +1 melee & 2 claws -4 melee</p><p></p><p>Damage: Stinger 1d3-1, Claw 1d2-1</p><p></p><p>Skills: Hide +12, Mv Silent +4</p><p></p><p>Alignment: Always Neutral</p><p></p><p></p><p><strong>Bloodman</strong></p><p></p><p>Type: Add Shapechanger subtype</p><p></p><p>AC: 17 (-1 Dex, +8 Nat)</p><p></p><p>Attacks: 2 touch +3 melee</p><p></p><p>Skills: Hide -1, Listen -2, Mv Silent +7, Spot -2</p><p></p><p>Feats: Alertness, Weapon Focus (touch)</p><p></p><p></p><p><strong>Bonewing</strong></p><p></p><p>Face/Reach: 10'/10'</p><p></p><p>Skills: Listen +10, Spot +10</p><p></p><p>Advancement: Should start at 9 HD, not 10</p><p></p><p></p><p><strong>Burned Ones</strong></p><p></p><p>Type: Add Fire Subtype</p><p></p><p>Spec Qualities: DR 10/Magic</p><p></p><p>Skills: Listen +3, Spot +3, Climb +7, Hide +6, Intimidate +6, Mv Silent +6</p><p></p><p>Feats: Add Wpn Focus (claw) & Power Attack.</p><p></p><p></p><p><strong>Carnival Krewe, Bone Bosun</strong></p><p></p><p>Speed: 30'</p><p></p><p>Attacks: Small Scimitar +0 Melee or 2 fists +0 Melee</p><p></p><p>Skills: Balance +3, Swim +0</p><p></p><p></p><p><strong>Carnival Krewe, Heron Priest</strong></p><p></p><p>Skills: Bluff +5, Concentration +3, Diplomacy +6, Disguise +5, Know (Blood Sea) +3, Spellcraft +3</p><p></p><p>Feats: Combat Casting, Spell Penetration.</p><p></p><p>Climate: Any (Blood Bayou)</p><p></p><p></p><p><strong>Carnival of Shadows, Dark Harlequin</strong></p><p></p><p>AC: 18 (+3 Nat, +4 Dex)</p><p></p><p>Attacks: MW Rapier +8</p><p></p><p>Saves: Ref +8</p><p></p><p>Abilities: Dex 18</p><p></p><p>Skills: Balance +8, Diplomacy +7, Jump +7, Listen +0, Spot +0, Tumble +8</p><p></p><p>Feats: Add Weapon Finesse</p><p></p><p>Climate: Any Land (Blood Sea)</p><p></p><p>ECL: +4</p><p></p><p>Advancement: By Character Class (Bard)</p><p></p><p></p><p><strong>Carnival of Shadows, Shadowjester</strong></p><p></p><p>Skills: Balance +1, Climb +0, Hide +7, Listen +1, Mv Silent +4, Spot +1, Tumble +1</p><p></p><p>ECL: +2</p><p></p><p>Advancement: By Character Class (Rogue)</p><p></p><p></p><p><strong>Carnivorous Tree</strong></p><p></p><p>Speed: 5'</p><p></p><p>Grapple: +30</p><p></p><p>Attacks: Slam +22 Melee</p><p></p><p>Damage: Slam (2d6+10), plus grapple</p><p></p><p>Face/Reach: 15'/15'</p><p></p><p>Special Attacks: Add Improved Grab</p><p></p><p>Saves: Ref +3</p><p></p><p>CR: 9</p><p></p><p>Combat: Improved Grab: If a Carn Tree hits with a slam attack, it may start a grapple as a free action. If successful, nest round it pushes its foe into itself, where it is subject to the Crushing & Acid Special Attacks.</p><p></p><p></p><p><strong>Carrion Hound</strong></p><p></p><p>Type: Magical Beast</p><p></p><p>BAB/Grapple: +5/+12</p><p></p><p>Attack: Bite +8 Melee & 2 claws +3 melee</p><p></p><p>Face/Reach: 10'/5'</p><p></p><p>Skills: Climb +8, Listen +2, Spot +2</p><p></p><p></p><p><strong>Chaos Globe</strong></p><p></p><p>HD: 8d10+30 (74 hp)</p><p></p><p>Speed: Fly 30' (perfect)</p><p></p><p>Special Qualities: DR 10/magic</p><p></p><p>Advancement: 9-15 HD (Large)</p><p></p><p></p><p><strong>Chern's Children</strong></p><p></p><p>Type: Diminutive Vermin (Swarm)</p><p></p><p>AC: 16 (+4 size, -1 Dex, +3 nat)</p><p></p><p>Attacks: Swarm (3d6)</p><p></p><p>Damage: Swarm (3d6)</p><p></p><p>Face/Reach: 10'/0'</p><p></p><p>Saves: Ref +3</p><p></p><p>Climate: Any Land</p><p></p><p>Organization: 2-5</p><p></p><p>Advancement: None</p><p></p><p>Combat: Delete the Swarm (Ex) Special Attacks; it now is a 3.5 Swarm Subtype.</p><p></p><p></p><p><strong>Cloudsting</strong></p><p></p><p>Face/Reach: 15'/10' (100' w/ tentacles)</p><p></p><p>Attacks: 8 Tentacles +8 melee</p><p></p><p>Skills: Hide +9, Mv Silent +5, Spot +3, Listen +3</p><p></p><p>Feats: Flyby Attack, Hover, Snatch, Weapon Focus (tentacle)</p><p></p><p></p><p><strong>Corpse Whisperer</strong></p><p></p><p>Attack: 2 Claws +9 melee</p><p></p><p>Skills: Hide +9, Know (any 2) +12, Listen +11, Mv Silent +9, Spot +11</p><p></p><p>Feats: Add Wpn Focus (claw)</p><p></p><p></p><p><strong>Daemon, Grisly Minstrel</strong></p><p></p><p>Type: Add Extraplanar subtype</p><p></p><p>Face Reach: 10'/10'</p><p></p><p>Spec Qual: DR 5/Good, SR 16</p><p></p><p>Skills: Climb +12, Concentration +9, Jump +22, Listen +7, Mv Silent +10, Perform (song) +11, Sense Motive +7, Spot +7</p><p></p><p>Climate: Any Land & Underground (Lower Planes)</p><p></p><p>Combat: Under the Jumping (Ex) special ability, add 'receives +10 racial bonus on Jump checks'.</p><p></p><p></p><p><strong>Daemon, Moon</strong></p><p></p><p>Type: Add Shapechanger, Extraplanar subtypes</p><p></p><p>Face/Reach: 10'/10'</p><p></p><p>Spec Qual: Damage Reduction 10/Good & Silver, SR 20</p><p></p><p>Skills: Know (nature) +18, S Motive +17, Bluff +19, Concen +18, Disguise +19, Esc Art +17, Hide +13, Listen +17, Spot +17, Survival +17, Mv Silent +17</p><p></p><p>Feats: Add Dodge, Spring Attack</p><p></p><p>Climate: Any Land (Lower Planes)</p><p></p><p></p><p><strong>Daemon, Plague Angel</strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Attacks: 2 Wing Slaps +9 melee; or 2 claws +9 melee</p><p></p><p>Sp Qual: DR 10/Good</p><p></p><p>Skills: Add Balance +15, Disguise +10, Tumble +13</p><p></p><p>Feats: Add Spring Attack</p><p></p><p>Climate: Any Land (Lower Planes)</p><p></p><p></p><p><strong>Danashee</strong></p><p></p><p>Sp Qual: Add Wild Empathy (as the Druid Ability)</p><p></p><p>Skills: Craft (any) +8, Know (nature) +8, Esc Art +6, Hide +6, Listen +10, Mv Silent +6, S Motive +8, Spot +10, Survival +8</p><p></p><p>Feats: Delete Dodge, make Alertness a Bonus Feat</p><p></p><p></p><p><strong>Dark Womb</strong></p><p></p><p>Face/Reach: 10'/5'</p><p></p><p>Skills: Bluff +11, Concen +20, Intimidate +12, Spellcraft +15, Spot +15</p><p></p><p></p><p><strong>Darkling Sentinel</strong></p><p></p><p>Type: Add Extraplanar subtype</p><p></p><p>Attacks: ; by weapon +9/+4 ranged</p><p></p><p>Spec Qual: SR 17</p><p></p><p>Skills: Listen +12, Knw (dungeon) +12, Hide +12, S Motive +14, Knw (archtect) +12, Mv Silent +12, Spot +14, Search +12</p><p></p><p>Feats: Delete Combat Reflexes; Add Cleave, Great Cleave, Improved Sunder</p><p></p><p>Climate Terrain: Any land & Underground (Astral Plane)</p><p></p><p></p><p><strong>Demon, Abyssal Larva</strong></p><p></p><p>Type: Add Extraplanar subtype</p><p></p><p>Speed: 30', Climb 20'</p><p></p><p>Spec Qual: DR 5/Good & Silver</p><p></p><p>Skills: Climb +14, Knw (planes) +6, Hide +11, Listen +8, Mv Silent +7, Spot +8, Search +6, Survival +6</p><p></p><p>Feats: Add Alertness</p><p></p><p>Climate: Any Land (The Abyss)</p><p></p><p></p><p><strong>Demon, Blade</strong></p><p></p><p>Type: Add Extraplanar Subtype</p><p></p><p>Speed: 40', fly 70' (poor)</p><p></p><p>Attack: Change 2 scythehands to +15 (special) melee</p><p></p><p>Sp Qual: DR 10/Good, SR 20, Fighter Prowess</p><p></p><p>Skills: Jump +20, Knw (Arcana) +11, Bluff +12, Intimidate +12, Search +12, Listen +12, Spot +12</p><p></p><p>Feats: Add Greater Wpn Focus (Scythehands)</p><p></p><p>Climate: Any (Abyss)</p><p></p><p>Combat: Fighter Prowess (Ex): Each of a Blade Demon's Outsider Hit Die counts as a level of Fighter for the purposes of determining Feat Prerequisites.</p><p></p><p></p><p><strong>Demon, Blood Horror</strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Spec Qual: DR 10/Good; SR 21</p><p></p><p>Skills: Knw (planes) +14, Mv Silent +11, Concentr +13, Hide +11, Listen +15, Search +14, S Motive +15, Spellcraft +14, Spot +15, Survival +15, Knw (religion) +14</p><p></p><p>Climate: Any Land & Underground (Abyss)</p><p></p><p></p><p><strong>Demon, Leonine</strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Speed: 40'</p><p></p><p>Attacks: or 2 battleaxes +12/+12/+6 melee</p><p></p><p>Damage: Battleaxe 1d8+2</p><p></p><p>Spec Qual: DR 10/Good; 2-Axe Style</p><p></p><p>Skills: Balance +8, Climb +9, Hide +10, Intimidate +11, Listen +9, M Sil +12, Spot +9, Survival +9</p><p></p><p>Feats: Make Track a Bonus Feat</p><p></p><p>Climate: Any Land & Underground (Abyss)</p><p></p><p>Combat: 2-Axe Style: When Wielding 2 Battle Axes, the Leonine takes no attack penalties for fighting with 2 weapons.</p><p></p><p></p><p><strong>Demon, Locust</strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Spec Attacks: Add Imp Grab</p><p></p><p>Sp Qual: DR 10/Good, SR 17</p><p></p><p>Skills: Balance +13, Concentra +17, Hide +6, Knw (planes) +13, Listen +16, Search +13, Spot +16, Mv Sil +13</p><p></p><p>Climate: Any Land & Underground (Abyss)</p><p></p><p></p><p><strong>Deryth (Disjoined)</strong></p><p></p><p>Skills: Climb +8, Hide +5, Mv Sil +1, Spot +2</p><p></p><p></p><p><strong>Deryth (Joined)</strong></p><p></p><p>Hit Dice: 5d8+15 (37 hp)</p><p></p><p>Speed: 30'</p><p></p><p>Skills: Bluff +7, Concent +11, S Motive +4, Spellcraft +9</p><p></p><p>Advancement: By Character Class (Sor)</p><p></p><p></p><p><strong>Despair</strong></p><p></p><p>Type: Add Native</p><p></p><p>Sp Qual: DR 10/Good; SR 20</p><p></p><p>Skills: Knw (planes) +14, Knw (religion) +14, Bluff +17, Concentration +13, Diplomacy +18, Hide +16, Intimidate +19, Listen +12, Mv Silent +16, Search +14, Sense Motive +15, Spot +12</p><p></p><p>Feats: Add Skill Focus (Sense Motive)</p><p></p><p></p><p><strong>Devil, Heartclutch</strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Attacks: Bite +11 melee and 2 claws +6 melee</p><p></p><p>Sp Qual: DR 5/Silver & Good</p><p></p><p>Skills: Bluff +6, Esc Artist +12, Hide +16, Intimidate +6, Listen +7, S Motive +7, Spot +7</p><p></p><p>Feats: Weapon Finesse (bite): Delete (bite) as Wpn Finesse no longer needs to refer to a single weapon</p><p></p><p>Climate: Any Land & Underground (Hell)</p><p></p><p></p><p><strong>Devil, Iron</strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>HD: 12d8+72 (126 hp)</p><p></p><p>Face/Reach: 10'/10'</p><p></p><p>Sp Qual: DR 10/Good</p><p></p><p>Skills: Concentration +21, Craft (weapons) +16, Profession (torturer) +17, Climb +22, Intimidate +17, Jump +22, Listen +17, Spot +17, Knw (planes) +16</p><p></p><p>Feats: Add Imp Bull Rush</p><p></p><p>Climate: Any land & underground (Hell)</p><p></p><p></p><p><strong>Dragon, Slarecian</strong></p><p></p><p>Change all DR to DR X/Magic</p><p></p><p></p><p><strong>Dream Folk</strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Skills: Bluff +13, Diplomacy +17, Listen +12, S Motive +10, Spot +12, Intimidate +13, Disguise +13, Knw (dreams) +12, Hide +13, M Silent +13, Gather Info +13</p><p></p><p>Feats: Add Mobility</p><p></p><p>Climate: Any Land (Astral Plane)</p><p></p><p></p><p><strong>Dreamwrack</strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Initiative: +7 (+3 Dex, +4 Imp Initiative)</p><p></p><p>Attacks: Touch +4</p><p></p><p>Damage: Special</p><p></p><p>Sp Qual: DR 10/Magic</p><p></p><p>Skills: Survival +8, Knw (dreams) +5, Hide +10, Mv Silent +10, Listen +8, Spot +8</p><p></p><p>Feats: Imp Initiative, Track</p><p></p><p>Climate: Any (Dream Realm)</p><p></p><p></p><p><strong>Dreamwraith</strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Attack: Incorporeal Touch +11 melee</p><p></p><p>Skills: Disguise +14, Knw (planes) +11, Bluff +14, Hide +10, Knw (Dreams) +11, Listen +15, Search +14, S Motive +13, Spot +15, Diplomacy +18, Intimidate +16</p><p></p><p>Feats: Add Weapon Focus (Touch)</p><p></p><p>Climate: Any land & underground (Dream Realm)</p><p></p><p></p><p><strong>Elder Larva</strong></p><p></p><p>Type: Add native</p><p></p><p>Speed: 20'</p><p></p><p>Face/Reach: 20'/10'</p><p></p><p>Sp Qual: DR 10/Good</p><p></p><p>Saves: Ref +7</p><p></p><p>Skills: Concentration +18, Knw (planes) +12, Listen +13, Spellcraft +14, Spot +13, Knw (arcana) +12, Search +12</p><p></p><p>Feats: Add Lightning Reflexes, Great Cleave</p><p></p><p></p><p><strong>Face Stealer</strong></p><p></p><p>Attack: 2 Claws +5 melee</p><p></p><p>Skills: Bluff +5, Disguise +12*, Listen +3, Spot +3</p><p></p><p>Feats: Add Weapon Focus (claw)</p><p></p><p></p><p><strong>Filcher</strong></p><p></p><p>Type: Small Humanoid (Lemuroid)</p><p></p><p>Speed 20', climb 20'</p><p></p><p>Attacks: bite -1 melee</p><p></p><p>Sp Qual: DV 60'</p><p></p><p>Saves: Will -1</p><p></p><p>Skills: Hide +8, Mv Silent +4, Sleight Hand +4, Tumble +4, Climb +6</p><p></p><p>ECL: +2</p><p></p><p>Advancement: By Character Class (Rogue)</p><p></p><p></p><p><strong>Flailing Dreadnought</strong></p><p></p><p>Face: 20'/15'</p><p></p><p>Attack: Bite +19 Melee</p><p></p><p>Damage: Bite 2d8+12/19-20; x2</p><p></p><p>Saves: Ref +8</p><p></p><p>Skills: Survival +9, Listen +9</p><p></p><p>Feats: Add Improved Crit (bite), Wpn Focus (bite), Lightning Reflexes</p><p></p><p></p><p><strong>Flayed Giant</strong></p><p></p><p>Attack: Huge Trident +15/10 melee; Trident +8/3 ranged</p><p></p><p>Damage: Huge trident 2d6+9/x3</p><p></p><p>Face: 10'/10'</p><p></p><p>Spec Qual: Delete Rock Catching</p><p></p><p>Skills: Listen +4, Mv Silent +3, Spot +4, Swim +18</p><p></p><p>Feats: Add Great Cleave, Wpn Focus (trident)</p><p></p><p></p><p><strong><u>Flesh Strippers</u></strong></p><p></p><p>Type: Diminutive Animal (Swarm)</p><p></p><p>HD: 10d8+13 (58)</p><p></p><p>Attack/Damage: Swarm (2d6 + poison)</p><p></p><p>Special Qualities: Swarm Subtype</p><p></p><p>Face/Reach: 10'/0'</p><p></p><p>Saves: Fort +8, Ref +8, Will +3</p><p></p><p>Skills: Mv Silent +17, Spot +2, Listen +2</p><p></p><p>Feats: Skill Focus (Mv Silent), Alertness, Toughness</p><p></p><p>Organization: Swarms (2-5)</p><p></p><p>CR: 5</p><p></p><p>Advancement: None</p><p></p><p>Combat: Under Poison, Change the save DC to 16; Saves DC is Con Based.</p><p></p><p></p><p><strong><u>Forest Walker</u></strong></p><p></p><p>Type: Huge Giant (Shapechanger)</p><p></p><p>Attack: ; Huge Greatclub +15/+10 melee</p><p></p><p>Face/Reach: 15'/15'</p><p></p><p>Spec Qual: DR 10/Cold Iron, Wild Empathy; Druidic Skills</p><p></p><p>Skills: Intimidate +15, Listen +19, Mv Silent +16, Spot +19, Survival +15</p><p></p><p>Feats: Add Gt Cleave & Wpn Focus (Greatclub)</p><p></p><p>Combat: Add Wild Empathy (Ex): As per Druid of Forest Walker's HD; Druidic Skills: Forest Walkers are attuned to nature & gain 4 skill points/HD, rather than 2.</p><p></p><p></p><p><strong><u>Gallows Eye</u></strong></p><p></p><p>Speed: Climb 40',</p><p></p><p>Skills: Concentration +11, Hide +10, Knw (Arcana)+9, Listen +12, Mv Silent +10, Spellcraft +10, Spot +20*</p><p></p><p></p><p><strong><u>Gallows Vine</u></strong></p><p></p><p>Face/Reach: 10'/10'</p><p></p><p></p><p><strong><u>Gauntling</u></strong></p><p></p><p>Face/Reach: 10'/10'</p><p></p><p>Skills: Intimidate +3, Listen +5, Mv Silent +5, Spot +5</p><p></p><p></p><p><strong><u>Gaurak Troll</u></strong></p><p></p><p>Attacks: rock +6 ranged</p><p></p><p>Space/Reach: 10'/10'</p><p></p><p>Special Attacks: Delete Armor Damage</p><p></p><p>Saves: Reflex +5</p><p></p><p>Skills: Listen +6, Spot +7</p><p></p><p>Feats: Add Imp Sunder, Cleave, Gt Cleave, Lt Reflexes</p><p></p><p></p><p><strong><u>Golem, Crystal</u></strong></p><p></p><p>HD: 12d10+30 (96 hp)</p><p></p><p>Face/Reach: 10'/10'</p><p></p><p>Spec Qual: DR 10/Adamantine</p><p></p><p>Advance: 13-21 HD</p><p></p><p></p><p><strong><u>Golem, Quicksilver</u></strong></p><p></p><p>HD: 10d10+20 (75 hp)</p><p></p><p>AC: 27 (+4 Dex, +1 Haste, +12 nat)</p><p></p><p>Spec Qual: DR 15/Adamantine</p><p></p><p>Saves: Fort +3, Ref +8, Will +5</p><p></p><p>Feats: Improved Initiative becomes a Bonus Feat</p><p></p><p>Combat: Speed (Su): Creature is under permanent Haste Spell; refer to the changes of that spell in the 3.5 PHB.</p><p></p><p></p><p><strong><u>Golem, Serpent</u></strong></p><p></p><p>HD: 10d10+20 (75 hp)</p><p></p><p>Spec Qual: DR 10/Adamantine</p><p></p><p></p><p><strong><u>Golem, Sword</u></strong></p><p></p><p>Type: Delete Golem Subtype (doesn't exist)</p><p></p><p>HD: 10d10+30 (85hp)</p><p></p><p>Space/Reach: 10'/10'</p><p></p><p>Spec Qual: DR 10/Adamantine</p><p></p><p>Advance: 11-15HD</p><p></p><p></p><p><strong><u>Golem, Tar</u></strong></p><p></p><p>HD: 4d10+30 (52 hp)</p><p></p><p>Space/Rch: 10'/10'</p><p></p><p>Sp Qual: DR 15/Adamantine</p><p></p><p></p><p><strong><u>Golem, Venom</u></strong></p><p></p><p>HD: 2d10+20 (31hp)</p><p></p><p>Attacks: , 2 claws -3 melee</p><p></p><p>Sp Qual: 5/Adamantine</p><p></p><p></p><p><strong><u>Grotesque</u></strong></p><p></p><p>Skills: Swim +8</p><p></p><p>Feats: Toughness becomes a Bonus Feat</p><p></p><p>Combat: Taint Power (Su): Make the Following Changes on the 1d10 roll: All DR becomes: /Magic. Feats: Delete Cleave from list of Available Feats.</p><p></p><p></p><p><strong><u>Grotesque Herder</u></strong></p><p></p><p>Type: Add Native Subtype</p><p></p><p>HD: 6d8+30 (57 hp)</p><p></p><p>Initiative: +3 (+3 Dex)</p><p></p><p>Speed: 30' (see below)</p><p></p><p>Attack: Bite +8 melee, 2 claws +6 melee</p><p></p><p>Damage: Delete initial Bite 1d8+3 reference</p><p></p><p>Sp Qual: DR 10/Good, Quadruped Speed</p><p></p><p>Saves: Fort +10</p><p></p><p>Skills: Knw (nature) +13, Hide +12, Use Rope +12, Knw (geography) +11, Balance +12, Listen +10, Mv Silent +12, Spellcraft +11, Spot +10, Survival +10</p><p></p><p>Feats: Endurance, Multiattack, Track</p><p></p><p>Combat: Quadruped Speed (Ex): When not possessing any object in its front hands, the Herder may take a Mv Equivalent Action & drop to all fours. In this form, he gains +20' speed. </p><p></p><p></p><p><strong><u>Grotesque Parasite</u></strong></p><p></p><p>Type: Add Native Subtype</p><p></p><p>Sp Qual: DR 5/Good</p><p></p><p>Skills: Knw (Geography, Arcana) +9, Esc Art +5, Disguise +7, Hide +13, Listen +7, Spellcraft +11, Spot +7, M Silent +5, Heal +7, Survival +7, , Search +9</p><p></p><p>Feats: Iron Will </p><p></p><p></p><p><strong><u>Guardian of the Damned</u></strong></p><p></p><p>Type: Add Native Subtype</p><p></p><p>Space/Reach: 10'/10'</p><p></p><p>Sp Qual: DR 10/Chaotic & Adamantine, SR 20</p><p></p><p>Skills: Bluff +22, Concentration +22, Diplo9macy +24, Intimidate +24, Survival +27, Knw (religion) +21, Listen +27, Sense Motive +27, Spellcraft +23, Spot +27, Search +21, Heal +27, Knw (arcana) +21</p><p></p><p></p><p><strong><u>Hagling</u></strong></p><p></p><p>Speed: fly 30' (good; Storm & Moon Haglings only)</p><p></p><p>Saves: Fort +3</p><p></p><p>Skills: Hide +7, M Silent +4, Survival +4</p><p></p><p>Feats: Gt Fortitude</p><p></p><p>Moon & Storm Hagling- Change Flight Speed to 30'</p><p></p><p></p><p><strong><u>Hope</u></strong></p><p></p><p>Type: Add Extraplanar subtype</p><p></p><p>Attacks: +1 C. L. Bow +12/+7 (+13/8 in 30') ranged</p><p></p><p>Sp Qual: DR 10/Good</p><p></p><p>Skills: Concentration +11, Diplomacy +20, Knw/Crft (any 3) +13, Listen +13, Perform +15, Search +13, S Motive +13, Survival +13, Spot +13, Gather Info +15</p><p></p><p>Feats: Add Rapid Shot & Far Shot</p><p></p><p></p><p><strong><u>Howling Abomination</u></strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Attacks: 1d4 Bites +17 melee</p><p></p><p>Space/Reach: 15'/15'</p><p></p><p>Skills: Jump +33, Listen +13, Search +12, Spot +13, Hide +6, M Silent +14, Concentration +16</p><p></p><p>Feats: Remove Imp Crit (claw), Add Wpn Focus (bite)</p><p></p><p></p><p><strong><u>Hrinruuk's Hound</u></strong></p><p></p><p>Space: 10'/5'</p><p></p><p>Sp Qual: SR 20</p><p></p><p>Skills: Listen +8, Spot +8, Survival +3</p><p></p><p></p><p><strong><u>Ioun Beholder</u></strong></p><p></p><p>Space: 1'/0'</p><p></p><p>Sp Qual: DR 10/Adamantine</p><p></p><p>Skills: Search +14, Spot +14, U.Magic Device +10, Knw (Arcana) +9</p><p></p><p>Feats: Add Wpn Focus (Ray)</p><p></p><p></p><p><strong><u>Iron Dragon</u></strong></p><p></p><p>Sp Qual: DR 10/Adamantine</p><p></p><p></p><p><strong><u>Kadum's Leviathan</u></strong></p><p></p><p>Init: +1 (-3 Dex, +4 Imp Initiative)</p><p></p><p>Att: tail +24 melee</p><p></p><p>Space: 50'/20'</p><p></p><p>Saves: Fort +15, Ref +12, Will +23</p><p></p><p>Skills: Survival +12, Swim +32, Listen +12, Spot +12</p><p></p><p>Feats: Power Attack, Multiattack, Cleave, Gt Cleave, Imp Bull Rush, Snatch, Imp Overrun, Awesome Blow, Lt Reflexes, Gt Fortitude, Blind-Fight, Imp initiative, Imp Sunder, Skill Focus (swim)</p><p></p><p>CR: 17</p><p></p><p></p><p><strong><u>Keel Crusher</u></strong></p><p></p><p>Type: Magical Beast (Aquatic)</p><p></p><p>Initiative: +2 (-2 Dex, +4 Imp Int)</p><p></p><p>Att: Bite +25 melee</p><p></p><p>Dam: Bite 2d8+18, 19-20/x2</p><p></p><p>Space: 20'/15'</p><p></p><p>Skills: Survival +6, Swim +21, Listen +6, Spot +6</p><p></p><p>Feats: Pow Attack, Imp Sunder, Imp Crit, Wpn Focus (bite), Imp Initiative, Blind-Fight</p><p></p><p></p><p><strong><u>Leeching Willow</u></strong></p><p></p><p>Initiative: +4 (+4 Imp Init)</p><p></p><p>Att: Branch +12 melee</p><p></p><p>Space: 15'/15'</p><p></p><p>Sp Qual: Replace 'Half Damage from Piercing' with DR 10/Slashing or Bludgeoning</p><p></p><p>Saves: Will +5</p><p></p><p>Skills: Spot +8, Listen +9</p><p></p><p>Feats: Alertness, Wpn Focus (branch). Iron Will</p><p></p><p></p><p><strong><u>Legion of One</u></strong></p><p></p><p>Space: 15'/15'</p><p></p><p>Skills: Climb +28, Listen +16, Mv Silent +16, Spot +16</p><p></p><p></p><p><strong><u>Lightning Hawk</u></strong></p><p></p><p>Att: 2 talons +4 melee</p><p></p><p>Saves: Will +0</p><p></p><p>Skills: Spot +4</p><p></p><p>Feats: Add Wpn Finesse as a bonus feat.</p><p></p><p></p><p><strong><u>Lurker Below</u></strong></p><p></p><p>Skills: Hide +5, Spot +3, Swim +8</p><p></p><p></p><p><strong><u>Mirror Fiend</u></strong></p><p></p><p>Type: Add Extraplanar, Shapechanger</p><p></p><p>Sp Qual: DR 10/Magic</p><p></p><p>Skills: Bluff +14, Concentration +16, Disguise +14, Hide +15, Jump +17, Knw (arcana) +15, Listen +15, Mv Silent +15, Search +15, Spot +15</p><p></p><p>Feats: Add Spring Attack</p><p></p><p></p><p><strong><u>Mist Reaper</u></strong></p><p></p><p>Type: Add Incorporeal</p><p></p><p>HD: 6d12+3 (42 hp); delete manifest reference</p><p></p><p>AC: 10 (-1 Dex, +1 Deflection);</p><p></p><p>Attacks: Add (When Manifested) to end</p><p></p><p>SQ: DR 10/Magic</p><p></p><p>Saves: Fort +2, Ref +3, Will +8</p><p></p><p>Abilities: Delete (18) after Con -</p><p></p><p>Skills: Intimidate +7, Spot +12, Survival +12, Listen +12</p><p></p><p>Feats: Add Lt Reflexes</p><p></p><p></p><p><strong><u>Moon Giant</u></strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Att: ;boulder +18/+13/+8/+3 ranged</p><p></p><p>Space: 15'/15'</p><p></p><p>Skills: Spot +25, Listen +25, Concentration +27, Perform (poetry, ballad, eulogy, lamentation) +24, Knw (moon, planes) +24, Spellcraft +24, Jump +37</p><p></p><p>Feats: Add Cleave, Gt Cleave, & Imp Overrun</p><p></p><p></p><p><strong><u>Naga, Crown</u></strong></p><p></p><p>Attack: 2 bites +9 melee</p><p></p><p>Space: 10'/10'</p><p></p><p>Skills: Concentration +6, Hide +6, Listen +8, M Silent +4, Sense Motive +12, Spot +8</p><p></p><p>Feats: Remove Spring Attack; Make Alertness a Bonus Feat</p><p></p><p>Combat: Poison DC should be 18 (10 + Con Mod +1/2 HD); Tense Body should provide DR 15/magic.</p><p></p><p></p><p><strong><u>Naga, Crown, Newborn</u></strong></p><p></p><p>Saves: Reflex +4</p><p></p><p>Skills: Hide +14, Listen +0, M Silent +6, Spot +0</p><p></p><p>Feats: Alertness (bonus), Improved Initiative</p><p></p><p></p><p><strong><u>Naga, Crown, Young</u></strong></p><p></p><p>Skills: Concentration +9, Hide +10, Listen +5, M Silent +10, Spot +6</p><p></p><p>Feats: Alertness (bonus), Dodge, Imp Initiative</p><p></p><p>Combat: Tense Body: DR 10/magic</p><p></p><p></p><p><strong><u>Naga, Hollow</u></strong></p><p></p><p>Int: +2 Dex</p><p></p><p>Space: 10'/10'</p><p></p><p>Skills: Concentration +13, Hide +13, Listen +8, Spellcraft +8, Spot +14</p><p></p><p>Feats: Remove Imp Initiative</p><p></p><p></p><p><strong><u>Night-Touched Controller</u></strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Skills: Knw (planes, religion) +16, Spellcraft +16, Search +16, Hide +13, Concentration +15, Listen +18, M Silent +13, Spot +18</p><p></p><p>Feats: Alertness, Combat Casting, Leadership</p><p></p><p>Combat: Replace Scry Skills References with Will Save DC 10 +HD of Target & Ressit Control Attempt with Will save DC 18 (10 +1/2 HD + Cha Mod).</p><p></p><p></p><p><strong><u>Night-Touched Hound</u></strong></p><p></p><p>Type Add Extraplanar</p><p></p><p>Skills: Hide +6, Listen +5, M Silent +7, Spot +7, Survival +8</p><p></p><p>Feats: Imp Initiative, Track</p><p></p><p></p><p><strong><u>Pestilite</u></strong></p><p></p><p>Attack: 4 Claws +6 melee, Sting +1 melee, Bite +1 melee</p><p></p><p>Damage: claw 1d3 -1, sting 1d6-1, bite 1d4-1</p><p></p><p>SQ: Wild Empathy (vermin)</p><p></p><p>Skills: Craft (alchemy) +7, Climb +6, Hide +14, M Silent +12</p><p></p><p>Feats: Flyby Attack, Wpn Finesse</p><p></p><p>ECL: +3 (Druid)</p><p></p><p>Combat: Wild Empathy (Ex): As per Druid (level = Pests HD) ability, but only affects Vermin (+5 to roll). </p><p></p><p></p><p><strong><u>Pilfer Sprite</u></strong></p><p></p><p>Speed: Fly 40' (Good)</p><p></p><p>SQ: SR 15, DR 5/Cold Iron</p><p></p><p>Skills: Hide +17, Knw (Arcana) +5, M Silent +9, Search +5, Spellcraft +5, Spot +4, Survival +4</p><p></p><p></p><p><strong><u>Piscean, Black</u></strong></p><p></p><p>Space: 10'/10'</p><p></p><p>Skills: Bluff +11, Concentration +10, Diplomacy +11, Intimidate +11, Listen +10, M Silent +7, Search +9, S Motive +9, Spellcraft +9, Spot +9</p><p></p><p>Feats: Combat Casting, Craft Rod, Empower Spell, Combat Expertise</p><p></p><p></p><p><strong><u>Piscean, Green</u></strong></p><p></p><p>Space: 10'/10'</p><p></p><p>Skills: Intimidate +8, Listen +9, Spot +9</p><p></p><p></p><p><strong><u>Piscean, Red</u></strong></p><p></p><p>Attacks: ; or harpoon +19(24)/+14(19)/+9(14) melee; or harpoon +8/+3/-2 ranged</p><p></p><p>Space: 15'/15'</p><p></p><p>Saves: Will +6</p><p></p><p>Skills: Intimidate +6, Listen +5, Spot +5</p><p></p><p>Feats: Add Quick Draw, Iron Will</p><p></p><p></p><p><strong><u>Preychaser</u></strong></p><p></p><p>Skills: Hide +2, Jump +10, Listen +2, MS +2, Spot +2, </p><p></p><p>Feats: Endurance, Run, Spring Attack (bonus)</p><p></p><p></p><p><strong><u>Quicksilver Stalker</u></strong></p><p></p><p>Initiative: +5 Dex</p><p></p><p>SQ: DR 5/magic</p><p></p><p>Skills: Climb +8, Jump +12, Listen +6, Spot +6</p><p></p><p>Feats: Combat Reflexes (Bonus), Dodge (Bonus), Mobility, Spring Attack, Wpn Finesse, Wpn Focus (Claw) (Bonus)</p><p></p><p></p><p><strong><u>Ratman, Daywalker</u></strong></p><p></p><p>Skills: Climb +10, Hide +6, Jump +10, MS +5, Spot +3, Survival +3</p><p></p><p>Feats: Remove Spirited Charge</p><p></p><p>ECL: +2 (Ranger)</p><p></p><p></p><p><strong><u>Ratman, Stalker</u></strong></p><p></p><p>Skills: Bluff +6, Climb +8, Handle Animal +12, Hide +8, Jump +5, MS +8, Spot +5, Survival +5</p><p></p><p>Feats: Track (Bonus), Exotic Wpn Prof (Hand Crossbow)</p><p></p><p>ECL: +2 (Ranger)</p><p></p><p>Combat: Skills: +6 Racial Bonus to Handle Animal; Receives 6 Skill Points per racial HD, rather than 2.</p><p></p><p></p><p><strong><u>Ratman, White Wraith</u></strong></p><p></p><p>Skills: Balance +3, Climb +11, Intimidate +0, Jump +3, Spot +1</p><p></p><p>Feats: Run</p><p></p><p>ECL: +2 (Sorcerer)</p><p></p><p></p><p><strong><u>Razorfin Dolphin</u></strong></p><p></p><p>Type: Add Aquatic</p><p></p><p>SQ: Delete Skills Reference</p><p></p><p>Skills: Listen +5, Spot +6</p><p></p><p>Feats: Multiattack, Alertness</p><p></p><p></p><p><strong><u>Sagon</u></strong></p><p></p><p>Attack: ; bite -1 melee</p><p></p><p>Skills: Listen +1, Spot +1, Hide +4, MS +4</p><p></p><p>ECL: +2 (Rogue)</p><p></p><p></p><p><strong><u>Sand Mummy</u></strong></p><p></p><p>Attack: Grasp +5 melee</p><p></p><p>SQ: DR 5/magic</p><p></p><p>Skills: Spot +6, Survival +7, MS +5, Hide +6</p><p></p><p>Feats: Add Wpn Focus (unarmed strike)</p><p></p><p></p><p><strong><u>Sand Wyvern</u></strong></p><p></p><p>Speed: 10'</p><p></p><p>Space: 10'/10'</p><p></p><p>Skills: Listen +0, Spot +7</p><p></p><p></p><p><strong><u>Scar Twin</u></strong></p><p></p><p>Damage: ; or claw 1d6+2</p><p></p><p>Skills: Hide +13, Listen +10, MS +13, Search +12, Spot +10</p><p></p><p>Feats: Remove Ambidexterity, Make Dodge a bonus feat</p><p></p><p></p><p></p><p><strong><u>Seeker's Bane</u></strong></p><p></p><p>Saves: Ref +3, Will +3</p><p></p><p>Skills: Concentration +6, Bluff +8, Intimidate +8, Listen +6, Search +8, Spot +6</p><p></p><p>Feats: Persuasive, Lt Reflex</p><p></p><p></p><p><strong><u>Shackledeath</u></strong></p><p></p><p>Type: Add Extraplanar</p><p></p><p>Attack: 2 Claws +10 melee, 4 shackles +8 melee</p><p></p><p>Space: 10'/10'</p><p></p><p>SQ: DR 10/good</p><p></p><p>Skills: Concentration +11, Esc Art +12, Knw (arcana, law) +12, Listen +12, MS +12, Search +12, S Motive +12, Spot +12, Survival +12, Hide +8</p><p></p><p>Feats: Add Multiattack</p><p></p><p></p><p><strong><u>Shadow Lord</u></strong></p><p></p><p>Skills: Disguise +11, Hide +10, Knw (religion) +9, Listen +9, Spot +9</p><p></p><p></p><p></p><p><strong><u>Shadowcat</u></strong></p><p></p><p>Attacks: Bite +4 melee, 2 claws +2 melee</p><p></p><p>Skills: Balance +7*, Climb +5*, Listen +5*, M Silent +7*, Spot +2, Survival +5*</p><p></p><p>Feats: Add Multiattack</p><p></p><p></p><p><strong><u>Shadowraven</u></strong></p><p></p><p>Type: Diminutive Outsider (extraplanar)</p><p></p><p>Space: 1' by 1'/0'</p><p></p><p>Skills: Appraise: +4, G Info +5, Hide +21, Listen +5, M Silent +9, Spot +5, S Motive +5, Search +4</p><p></p><p>Feats: Flyby Attack, Weapon Finesse (Bonus)</p><p></p><p></p><p><strong><u>Shard Spider</u></strong></p><p></p><p>Initiative: +5 (+1 Dex, +4 Imp Init)</p><p></p><p>Attack: Bite +9 melee, 2 claws +7 melee</p><p></p><p>SQ: DR 5/Adamantine</p><p></p><p>Saves: Will +3</p><p></p><p>Skills: Spot +4, Hide +0/+10*, Jump +15/+25*</p><p></p><p></p><p><strong><u>Shockbat</u></strong></p><p></p><p>Type: Large Magical Beast</p><p></p><p>Attack: Bite +9 melee; electrical attack +9 touch; sonic attack +9 ranged touch</p><p></p><p>Space: 10'/5'</p><p></p><p>Saves: Will -1</p><p></p><p>Skills: Listen +5*, M Silent +9, Spot +5*</p><p></p><p>Feats: Add Weapon Finesse</p><p></p><p></p><p><strong><u>Siege Undead, Boneman</u></strong></p><p></p><p>Initiative: +3 (-1 Dex, +4 Imp Init)</p><p></p><p>AC: 16 (-1 Dex, +1 Nat, +2 Hvy Wood Shield, +4 Scale Mail)</p><p></p><p>Attack: Sword +1 Melee</p><p></p><p>Skills: Listen +2, Spot +3</p><p></p><p></p><p><strong><u>Siege Undead, Meatman</u></strong></p><p></p><p>AC: 16 (+2 Nat, +4 Scale Mail)</p><p></p><p>Saves: Fort +1, Will +1</p><p></p><p></p><p><strong><u>Siege Undead, Sandman</u></strong></p><p></p><p>(no change)</p><p></p><p></p><p><strong><u>Skein</u></strong></p><p></p><p>Attack: Razor Webs +13 ranged touch; or 2 claws +11 melee</p><p></p><p>Saves: Fort +5, Will +7</p><p></p><p>Skills: Balance +10, Climb +16, Hide +16, Jump +4, Listen +9, M Silent +11, Spot +9</p><p></p><p></p><p><strong><u>Skeletal Host</u></strong></p><p></p><p>HD: 7d10+20 (58 hp)/+15 (skin) (73 hp)</p><p></p><p>AC: 21 (+11 natural) (+Skin's Natural AC)</p><p></p><p>Att: 2 Internal Weapons +9 melee, and chest +7 melee</p><p></p><p>Dam: IW 1d8+4, Chest 1d8+2</p><p></p><p>SQ: DR 10/adamantine*, fast healing 1 (skin only)*</p><p></p><p>Skills: Disable Device +6, Disguise +11*, Listen +5, Open Lock +5, Spot +5, </p><p></p><p>Feats: Cleave, Power Attack, Multiattack</p><p></p><p>Combat</p><p></p><p>Absorb Metal: Change the last sentence to read "If the save is successful, the wielder is disarmed."</p><p></p><p>Skinsteal (Su): Change the last sentence to read "Once the Skeletal Host's skin is destroyed, it no longer benefits from it's Damage Reduction.</p><p></p><p>Fast Healing 1* (Ex): Add * to match * Fast Healing Note in Stat Block.</p><p></p><p>Skills: (Not figured in above).</p><p></p><p></p><p><strong><u>Skin Weaver</u></strong></p><p></p><p>Type: Add Extraplanar subtype</p><p></p><p>Skills: Craft (leatherworking) +5, Hide +5, Listen +4, Spot +4, MS +5, Intimidate +6, Survival +4, Jump +6</p><p></p><p>CR: 1 or 1+ (see 'combat')</p><p></p><p>Alignment: Always CE</p><p></p><p>ECL: +3 (Fighter)</p><p></p><p></p><p><strong><u>Skiver</u></strong></p><p></p><p>Type: Add Extraplanar subtype</p><p></p><p>Att: Tail +8 melee, 2 whips +6 melee; or slam +8 melee</p><p></p><p>Dam: Tail 1d8+5, Whip 1d6+3; or slam 1d10+7</p><p></p><p>Face/Reach: 10'/5' (10' with whip)</p><p></p><p>SQ: DR 5/Good</p><p></p><p>Skills: Hide +3, Listen +6, Spot +6, MS +7</p><p></p><p>Combat</p><p></p><p>Mesmerize (Su): The DC is Wisdom Based.</p><p></p><p></p><p><u><strong>Skull King</strong></u></p><p></p><p>Skills: Bluff +8, Con +13, Diplomacy +8, Intimidate +13, Know (nobility) +13, Listen +14, Search +17, Sense Motive +13, Spot +17</p><p></p><p>Feats: Make Alertness a bonus feat, remove Leadership.</p><p></p><p></p><p><strong><u>Skullworm</u></strong></p><p></p><p>Skills: Hide +14, Spot +2</p><p></p><p>Combat</p><p>Change last sentence to read "A Spot check, vs the Skullworm's Hide check is required to notice…"</p><p></p><p>Mind Control (Su): The Fortitude save is DC 10 and is Con based. The Sense Motive Check others may make is opposed by a Skullworm's Bluff Check, the Skullworm has a total of a +10 for this skill check (only).</p><p></p><p></p><p><strong><u>Slarecian Gatekeeper</u></strong></p><p></p><p>Type: Add Native Subtype</p><p></p><p>Init: +1 (-3 Dex, +4 Imp Init)</p><p></p><p>Dam: Club 4d10+12</p><p></p><p>Space: 15'/15'</p><p></p><p>Saves: Ref +11</p><p></p><p>Skills: Con +28, Listen +30, Use Mag Dev +28, Knw (arcana) +25, Sense Motive +30, Know (geography) +25, Knw (the planes ) +25, Spot +30, Spellcraft +27</p><p></p><p>Feats: Skill Focus (Knw planes & geography), Abil Focus (Elec. Field), Imp Init, Lt Reflex, Power Attack, Cleave</p><p></p><p>Combat</p><p></p><p>Forcewall (Su): change 'similar' to 'as'</p><p></p><p>Electrical Field (Su): Save DC is 29 and it is Wis based.</p><p></p><p>Immunities (Su): Add ', unless affects objects as well.'</p><p></p><p></p><p><strong><u>Slarecian Shadowspawn</u></strong></p><p></p><p>Type: Add Native subtype</p><p></p><p>Att: 2 Incorporeal Claws +6 melee</p><p></p><p>Dam: Incorporeal Claw 2d4</p><p></p><p>Skills: Knw (architecture) +10, Intimidate +9, UMD +9, Knw (dungeonering) +10, Knw (history) +10, Search +10, Appraise +10, Hide +9, Knw (art) + 10, Listen +9, Spot +9, Craft (shadows) +10</p><p></p><p>Combat</p><p></p><p>Pass Through (Su): Save DC is 14 & is Cha based.</p><p></p><p>Death Shriek (Su): Save DC's should be: 10' DC 12; 30' DC 10; 100' DC 8. The DC is Con Based</p><p></p><p>Shadowbind (Su): DC is Cha Based</p><p></p><p>Incorporeal: Refer to 3.5 Incorporeal subtype; (delete '+1 or better').</p><p></p><p></p><p><strong><u>Slarecian Worm</u></strong></p><p></p><p>Type: Add Native subtype</p><p></p><p>Att: Bite +10 melee (when corporeal); Spines +10 melee (when corporeal); or feeding ray +10 ranged touch</p><p></p><p>Dam: Bite 1d4-4; Spines 1d6-4</p><p></p><p>Space: 2'/0'</p><p></p><p>Skills: Bluff +11, Knw (planes, religion) +8, Hide +19, Listen +15, Spot +15</p><p></p><p>Feats: Add Weapon Finesse</p><p></p><p>Combat</p><p>All Special Attacks are Cha based.</p><p></p><p>Voice (Ex): Delete this ability.</p><p></p><p></p><p><strong><u>Slime Reaver</u></strong></p><p></p><p>Type: Add Amphibian subtype</p><p></p><p>Skills: Hide +13, Jump +11, Listen +6, Spot +6</p><p></p><p>Feats: Make Spring Attack a Bonus Feat, add Alertness</p><p></p><p>ECL: +2</p><p></p><p>Combat:</p><p></p><p>Leap (Ex): Delete the rest of the description starting with "Reavers are considered to…"</p><p></p><p></p><p><strong><u>Soul Guardian</u></strong></p><p></p><p>Type: Add Extraplanar subtype</p><p></p><p>Att: By weapon +11/+6 melee (longsword)</p><p></p><p>Dam: By weapon +3 (longsword 1d8+3/19-20)</p><p></p><p>Skills: Survival +13, Search +13, Diplomacy +16, Listen +13, Sense Motive +13, Spot +13, Knw (religion) +13, Heal +13, Knw (planes )+13, Concen +13</p><p></p><p></p><p><strong><u>Spectral Plant</u></strong> (no change)</p><p></p><p></p><p><strong><u>Spined Lizard</u></strong></p><p></p><p>Type: Change to Animal</p><p></p><p>HD: 4d8+12 (30 hp)</p><p></p><p>Skills: Mv Silent +5, Spot +3</p><p></p><p>Feats: Endurance, Diehard</p><p></p><p>Combat</p><p></p><p>Defensive Spines (Ex): DC is Dex Based</p><p></p><p>Tail Lash (Ex): DC Str Based</p><p></p><p></p><p><strong><u>Stench Toad</u></strong></p><p></p><p>Type: Large Outsider (Evil, Extraplanar)</p><p></p><p>Speed: , Swim 20'</p><p></p><p>Att: 3 Bites +8 melee; or 3 tongues +4 ranged touch</p><p></p><p>Dam: Bite 1d8+5, tonuge (see below); or 1d10 digestion</p><p></p><p>Space: 10'/5' (30' with tongues)</p><p></p><p>Combat</p><p></p><p>Tongues (Ex): Replace existing text with Improved Grab special ability, 30' range, and +13 on opposed grapple check. For purpose of the Sunder ability the tongue has Hardness 0 & 10 hp.</p><p></p><p>Stench Breath (Ex): DC is Con based</p><p></p><p>Stench (Ex): DC is Con based</p><p></p><p></p><p><strong><u>Stone Zombie</u></strong></p><p></p><p>HD: 2d10+23 (34 hp)</p><p></p><p>SQ: DR 8/-, Single Actions only,</p><p></p><p>Feats: Toughness is a Bonus Feat</p><p></p><p>Combat</p><p></p><p>Single Actions Only (Ex): The Stone Zombie may not take any Full Round Actions. He may only take a Single Standard, Move, or Move Equivalent each round.</p><p></p><p>Hardness (Ex): Zombie has DR 8/-</p><p></p><p></p><p><strong><u>Stormchild</u></strong></p><p></p><p>Type: Add Native Subtype</p><p></p><p>Speed: , fly 20' (perfect) (at 5+HD)</p><p></p><p>SQ: Blindsight 60'</p><p></p><p>Skills: Climb +3, Hide +7, Listen +5, MS +3, Sense Motive +5, Spot +5, Tumble +3, Concen +5</p><p></p><p>Feats: Delete Alertness; Make Whirlwind Attack a Bonus Feat</p><p></p><p>ECL: +3</p><p></p><p></p><p><strong><u>Sundered Mage</u></strong></p><p></p><p>Saves: Will +6/+4*</p><p></p><p>Skills: Concen +16, Knw (arcana) +13, Spellcraft +15, Spot +11</p><p></p><p></p><p><strong><u>Sundered Woman</u></strong></p><p></p><p>Saves: Will +5</p><p></p><p>Skills: Climb +10, Hide +14, Esc Art +14, Listen +7, Mv Silent +14, Spot +7, Survival +7, Balance +14</p><p></p><p>Feats: Add Iron Will; Weapon Finesse no longer needs apply to a specific weapon.</p><p></p><p>Monster Empahty (Ex): Replace all instances of "Animal Empathy Skill" with Wild Empathy Ability. Sundered Women have a +8 to the roll.</p><p></p><p></p><p><strong><u>Surged Giant</u></strong></p><p></p><p>Type: Huge Giant</p><p></p><p>Space: 15'/15'</p><p></p><p>SQ: DR 5/Piercing or Slashing</p><p></p><p>Skills: Jump +17, Listen +2, Spot +3</p><p></p><p>Feats: Add Imp Bull Rush</p><p></p><p></p><p><strong><u>Sutak</u></strong></p><p></p><p>Skills: Listen +2, Mv Silent +3, Spot +2, Survival +2</p><p></p><p>ECL: +1</p><p></p><p></p><p><u><strong>Swamp Fisher</strong></u></p><p></p><p>Space: 10'/10'</p><p></p><p>SA: Entangling Tendrils (+12 Grapple check), Improved Grab</p><p></p><p>Skills: Hide +19</p><p></p><p>Feats: Imp Init, Skill Focus (hide)</p><p></p><p>Entangling Tendrils (Ex): The Swamp Fisher deploys its tendrils in a floating net with a diameter equal to 5' plus 5' per HD. If a victim enters this space make opposed grapple checks (+12 modifier) and pulls the victim underwater. (See DMG Drowning Rules). The tendrils have 0 hardness and 10 hp for sunder attempts.</p><p></p><p>Skills: +8 Racial bonus to Hide checks in Marshy terrain (Included Above)</p><p></p><p></p><p><strong><u>Swap Tyrant, Mite</u></strong></p><p></p><p>Type: Add Swarm subtype</p><p></p><p>HD: 5d8 (22 hp)</p><p></p><p>Att: Swarm (1d6)</p><p></p><p>Space: 10'/0'</p><p></p><p>SA: Swarm Traits</p><p></p><p>SQ: Swarm Traits</p><p></p><p>Saves: Fort +1, Ref +1, Will +4</p><p></p><p>Abilities: Int 0</p><p></p><p>Organization: Swarm (1d10)</p><p></p><p>CR 2</p><p></p><p>Combat</p><p></p><p>Refer to Swarm traits in the MM.</p><p></p><p></p><p><strong><u>Swamp Tyrant, Swampling</u></strong></p><p></p><p>Type: Large Aberration</p><p></p><p>Att: Bite +7 melee (2d4+4)</p><p></p><p>Space: 10'/5'</p><p></p><p>Skills: Listen +6, Spot +7</p><p></p><p>Feats: Add Weapon Focus (bite), Power Attack</p><p></p><p>Advancement: 7-9 HD (large), 10-11 HD (huge)</p><p></p><p></p><p><strong><u>Swamp Tyrant, Swamp Tyrant</u></strong></p><p></p><p>Type: Gargantuan Aberration</p><p></p><p>Grapple: +28</p><p></p><p>Att: Bite +13 melee (2d8+7), 4 tentacles +10 melee (2d4+3)</p><p></p><p>Skills: Hide +7, Listen +7, Spot +7</p><p></p><p>Feats: Add Weapon Focus (bite)</p><p></p><p>Skills: Tyrants have a +16 Racial Bonus to Hide Checks in Marsh Terrain (included above).</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2303672, member: 16989"] Last Update: Oct 15 [B]Abyssal Lamprey:[/B] Type: Add Native Subtype. Hit Dice becomes 3d8+3 (16 hp) Skills: Concentration:+6, Hide +11, Listen +10, Know (blood sea) +9, Spot +10, Swim +16, Mv Silent +7, Handle Animal +8, Survival +8, Know (planes) +9, Know (nature) +11 Feats: Add Alertness Climate: Any Aquatic (Blood Sea) [B]Acid Shambler:[/B] Hit Dice: 2d12+3 (16 hp) Skills: Hide +5, Mv Silent +5 Saves: Will -1 Feats: Add Toughness [B]Arcane Devourer[/B]: Type: Add Native Subtype Special Qualities: DR 10/magic Skills: Concentration +28, Hide +9, Know (arcana) +20, Listen +9, Mv Silent +9, Spellcraft +21, Spot +9, Use Magic Device +9, Decipher Script +10 Feats: Add Cleave [B]Arcane Symbiote[/B]: AC: 14 (+4 size) Face/Reach: 1'/0' Skills: Heal +8 (host only), Hide +16, Survival +7, Listen +7, Spellcraft +9 Feats: Spell Mastery becomes a Bonus Feat. Combat: Add Skills: Gets a +8 racial bonus on Heal Checks (host only). [B]Arch Lurker[/B]: Type: Delete (Long) Attacks: Grapple +17 Face/Reach: 10'/10' Skills: Balance+9, Hide +6, Jump +13, Listen +9, Move Silent +10, Spot +10 Feats: Add Alertness CR: Change to 7. [B]Assassin's Bane[/B]: Skills: Move Silent +6, Spot +2 [B]Athentia the Great Sphinx[/B] Initiative: +0 Face/Reach: 20'/15' Saves: Fort +22, Ref +11, Will +32 Skills: Alchemy +27, Appraise +27, Balance +13, Bluff +26, Climb +24, Concentration +26, Decipher Script +27, Diplomacy +26, Gather Info +26, Hide +1, Intimidate +26, Jump +33, Know (all) +27, Listen +29, Mv Silent +13, Perform (oratory) +26, Search +27, Sense Motive +29, Spellcraft +27, Spot +29, Swim +24, Survival +29 Feats: Delete Alertness, Grt Fort, Imp Init Advancement: By Character Class (Sorcerer) Skills: Athentia treats All Knowledge (subtype) skills as a single skill Knowledge (all) as shown in her Stat block. [B]Bane Cloud[/B] Type: Add Native Subtype Face/Reach: 5'/5' Skills: Hide +3, Listen +4, Spot +4, Feats: Add Wpn Focus (Buffet) [B]Bitter Tree[/B] Type: Delete (Tall) Face/Reach: 15'/15' Saves: Ref +5 Skills: Listen +19, Spellcraft +18, Concentration +22 Feats: Add Extend Spell, Spell Penetration, Light Reflexes, Power Attack, Combat Casting CR: 11 [B]Blade Beast[/B] Attacks: Bite +8 Melee Face/Reach: 10'/5' Skills: Listen +5, Mv Silent +3, Spot +4 Feats: Add Wpn Focus (bite) [B]Blood Barnacles[/B] No Change [B]Blood Crone[/B] Speed: 40' Face/Reach: 10'/10' Spec Qual: Damage Reduction: 10/Magic Saves: Will +19 Skills: Hide +16, Concentration +19, Listen +23, Mv Silent +20, Sense Motive +23, Spellcraft +26, Spot +23, Know (arcana) +24 Feats: Add Empower Spell, Widen Spell Climate: Any Forest (Hornsaw Forest) Advancement: By Character Class [B]Blood Maiden[/B] BAB: Grapple +2 Skills: Bluff +5, Listen +5, Spot +5 Climate: Add (Blood Sea) CR: 1 [B]Blood Moth[/B] Fine Vermin (Swarm) Hit Dice: 5d8 (22) Attack: Swarm (1d6+Blood Drain) Face Reach: 10'/0' Saves: Fort +4, Ref +3, Will +1 Skills: Hide +18, Listen +0, Spot +0 CR 4 Advancement: None [B]Blood Reaper[/B] Face/Reach: 10'/10' Skills: Hide +14, Listen +10, Spot +10, Survival +11 Combat: Replace Blood Loss (Ex) Text with: If all 4 of a reaper's attacks strike the same target, the victim is considered wounded and takes 1 point of Con damage. Further successful quad hits do an additional point of Con damage. [B]Blood Sea Jellyfish[/B] Skills: Listen +0 Alignment: Always Neutral [B]Blood Sprite[/B] Hit Dice: 2d6 (7 hp) BAB/Grapple: Grapple -4 Attack: Bite +0 melee or dagger +0 melee Damage: Bite 1 pt + paralysis; dagger 1d4-2 Skills: Bluff +6, Climb +3, Hide +3, Listen +5, Search +5, Spot +5, Mv Silent +5 [B]Blood Zombie[/B] Feats: Toughness becomes a Bonus Feat Climate: Any Aquatic (Blood Sea) [B]Bloodfly[/B] Grapple: -7 Attacks: Stinger +1 melee & 2 claws -4 melee Damage: Stinger 1d3-1, Claw 1d2-1 Skills: Hide +12, Mv Silent +4 Alignment: Always Neutral [B]Bloodman[/B] Type: Add Shapechanger subtype AC: 17 (-1 Dex, +8 Nat) Attacks: 2 touch +3 melee Skills: Hide -1, Listen -2, Mv Silent +7, Spot -2 Feats: Alertness, Weapon Focus (touch) [B]Bonewing[/B] Face/Reach: 10'/10' Skills: Listen +10, Spot +10 Advancement: Should start at 9 HD, not 10 [B]Burned Ones[/B] Type: Add Fire Subtype Spec Qualities: DR 10/Magic Skills: Listen +3, Spot +3, Climb +7, Hide +6, Intimidate +6, Mv Silent +6 Feats: Add Wpn Focus (claw) & Power Attack. [B]Carnival Krewe, Bone Bosun[/B] Speed: 30' Attacks: Small Scimitar +0 Melee or 2 fists +0 Melee Skills: Balance +3, Swim +0 [B]Carnival Krewe, Heron Priest[/B] Skills: Bluff +5, Concentration +3, Diplomacy +6, Disguise +5, Know (Blood Sea) +3, Spellcraft +3 Feats: Combat Casting, Spell Penetration. Climate: Any (Blood Bayou) [B]Carnival of Shadows, Dark Harlequin[/B] AC: 18 (+3 Nat, +4 Dex) Attacks: MW Rapier +8 Saves: Ref +8 Abilities: Dex 18 Skills: Balance +8, Diplomacy +7, Jump +7, Listen +0, Spot +0, Tumble +8 Feats: Add Weapon Finesse Climate: Any Land (Blood Sea) ECL: +4 Advancement: By Character Class (Bard) [B]Carnival of Shadows, Shadowjester[/B] Skills: Balance +1, Climb +0, Hide +7, Listen +1, Mv Silent +4, Spot +1, Tumble +1 ECL: +2 Advancement: By Character Class (Rogue) [B]Carnivorous Tree[/B] Speed: 5' Grapple: +30 Attacks: Slam +22 Melee Damage: Slam (2d6+10), plus grapple Face/Reach: 15'/15' Special Attacks: Add Improved Grab Saves: Ref +3 CR: 9 Combat: Improved Grab: If a Carn Tree hits with a slam attack, it may start a grapple as a free action. If successful, nest round it pushes its foe into itself, where it is subject to the Crushing & Acid Special Attacks. [B]Carrion Hound[/B] Type: Magical Beast BAB/Grapple: +5/+12 Attack: Bite +8 Melee & 2 claws +3 melee Face/Reach: 10'/5' Skills: Climb +8, Listen +2, Spot +2 [B]Chaos Globe[/B] HD: 8d10+30 (74 hp) Speed: Fly 30' (perfect) Special Qualities: DR 10/magic Advancement: 9-15 HD (Large) [B]Chern's Children[/B] Type: Diminutive Vermin (Swarm) AC: 16 (+4 size, -1 Dex, +3 nat) Attacks: Swarm (3d6) Damage: Swarm (3d6) Face/Reach: 10'/0' Saves: Ref +3 Climate: Any Land Organization: 2-5 Advancement: None Combat: Delete the Swarm (Ex) Special Attacks; it now is a 3.5 Swarm Subtype. [B]Cloudsting[/B] Face/Reach: 15'/10' (100' w/ tentacles) Attacks: 8 Tentacles +8 melee Skills: Hide +9, Mv Silent +5, Spot +3, Listen +3 Feats: Flyby Attack, Hover, Snatch, Weapon Focus (tentacle) [B]Corpse Whisperer[/B] Attack: 2 Claws +9 melee Skills: Hide +9, Know (any 2) +12, Listen +11, Mv Silent +9, Spot +11 Feats: Add Wpn Focus (claw) [B]Daemon, Grisly Minstrel[/B] Type: Add Extraplanar subtype Face Reach: 10'/10' Spec Qual: DR 5/Good, SR 16 Skills: Climb +12, Concentration +9, Jump +22, Listen +7, Mv Silent +10, Perform (song) +11, Sense Motive +7, Spot +7 Climate: Any Land & Underground (Lower Planes) Combat: Under the Jumping (Ex) special ability, add 'receives +10 racial bonus on Jump checks'. [B]Daemon, Moon[/B] Type: Add Shapechanger, Extraplanar subtypes Face/Reach: 10'/10' Spec Qual: Damage Reduction 10/Good & Silver, SR 20 Skills: Know (nature) +18, S Motive +17, Bluff +19, Concen +18, Disguise +19, Esc Art +17, Hide +13, Listen +17, Spot +17, Survival +17, Mv Silent +17 Feats: Add Dodge, Spring Attack Climate: Any Land (Lower Planes) [B]Daemon, Plague Angel[/B] Type: Add Extraplanar Attacks: 2 Wing Slaps +9 melee; or 2 claws +9 melee Sp Qual: DR 10/Good Skills: Add Balance +15, Disguise +10, Tumble +13 Feats: Add Spring Attack Climate: Any Land (Lower Planes) [B]Danashee[/B] Sp Qual: Add Wild Empathy (as the Druid Ability) Skills: Craft (any) +8, Know (nature) +8, Esc Art +6, Hide +6, Listen +10, Mv Silent +6, S Motive +8, Spot +10, Survival +8 Feats: Delete Dodge, make Alertness a Bonus Feat [B]Dark Womb[/B] Face/Reach: 10'/5' Skills: Bluff +11, Concen +20, Intimidate +12, Spellcraft +15, Spot +15 [B]Darkling Sentinel[/B] Type: Add Extraplanar subtype Attacks: ; by weapon +9/+4 ranged Spec Qual: SR 17 Skills: Listen +12, Knw (dungeon) +12, Hide +12, S Motive +14, Knw (archtect) +12, Mv Silent +12, Spot +14, Search +12 Feats: Delete Combat Reflexes; Add Cleave, Great Cleave, Improved Sunder Climate Terrain: Any land & Underground (Astral Plane) [B]Demon, Abyssal Larva[/B] Type: Add Extraplanar subtype Speed: 30', Climb 20' Spec Qual: DR 5/Good & Silver Skills: Climb +14, Knw (planes) +6, Hide +11, Listen +8, Mv Silent +7, Spot +8, Search +6, Survival +6 Feats: Add Alertness Climate: Any Land (The Abyss) [B]Demon, Blade[/B] Type: Add Extraplanar Subtype Speed: 40', fly 70' (poor) Attack: Change 2 scythehands to +15 (special) melee Sp Qual: DR 10/Good, SR 20, Fighter Prowess Skills: Jump +20, Knw (Arcana) +11, Bluff +12, Intimidate +12, Search +12, Listen +12, Spot +12 Feats: Add Greater Wpn Focus (Scythehands) Climate: Any (Abyss) Combat: Fighter Prowess (Ex): Each of a Blade Demon's Outsider Hit Die counts as a level of Fighter for the purposes of determining Feat Prerequisites. [B]Demon, Blood Horror[/B] Type: Add Extraplanar Spec Qual: DR 10/Good; SR 21 Skills: Knw (planes) +14, Mv Silent +11, Concentr +13, Hide +11, Listen +15, Search +14, S Motive +15, Spellcraft +14, Spot +15, Survival +15, Knw (religion) +14 Climate: Any Land & Underground (Abyss) [B]Demon, Leonine[/B] Type: Add Extraplanar Speed: 40' Attacks: or 2 battleaxes +12/+12/+6 melee Damage: Battleaxe 1d8+2 Spec Qual: DR 10/Good; 2-Axe Style Skills: Balance +8, Climb +9, Hide +10, Intimidate +11, Listen +9, M Sil +12, Spot +9, Survival +9 Feats: Make Track a Bonus Feat Climate: Any Land & Underground (Abyss) Combat: 2-Axe Style: When Wielding 2 Battle Axes, the Leonine takes no attack penalties for fighting with 2 weapons. [B]Demon, Locust[/B] Type: Add Extraplanar Spec Attacks: Add Imp Grab Sp Qual: DR 10/Good, SR 17 Skills: Balance +13, Concentra +17, Hide +6, Knw (planes) +13, Listen +16, Search +13, Spot +16, Mv Sil +13 Climate: Any Land & Underground (Abyss) [B]Deryth (Disjoined)[/B] Skills: Climb +8, Hide +5, Mv Sil +1, Spot +2 [B]Deryth (Joined)[/B] Hit Dice: 5d8+15 (37 hp) Speed: 30' Skills: Bluff +7, Concent +11, S Motive +4, Spellcraft +9 Advancement: By Character Class (Sor) [B]Despair[/B] Type: Add Native Sp Qual: DR 10/Good; SR 20 Skills: Knw (planes) +14, Knw (religion) +14, Bluff +17, Concentration +13, Diplomacy +18, Hide +16, Intimidate +19, Listen +12, Mv Silent +16, Search +14, Sense Motive +15, Spot +12 Feats: Add Skill Focus (Sense Motive) [B]Devil, Heartclutch[/B] Type: Add Extraplanar Attacks: Bite +11 melee and 2 claws +6 melee Sp Qual: DR 5/Silver & Good Skills: Bluff +6, Esc Artist +12, Hide +16, Intimidate +6, Listen +7, S Motive +7, Spot +7 Feats: Weapon Finesse (bite): Delete (bite) as Wpn Finesse no longer needs to refer to a single weapon Climate: Any Land & Underground (Hell) [B]Devil, Iron[/B] Type: Add Extraplanar HD: 12d8+72 (126 hp) Face/Reach: 10'/10' Sp Qual: DR 10/Good Skills: Concentration +21, Craft (weapons) +16, Profession (torturer) +17, Climb +22, Intimidate +17, Jump +22, Listen +17, Spot +17, Knw (planes) +16 Feats: Add Imp Bull Rush Climate: Any land & underground (Hell) [B]Dragon, Slarecian[/B] Change all DR to DR X/Magic [B]Dream Folk[/B] Type: Add Extraplanar Skills: Bluff +13, Diplomacy +17, Listen +12, S Motive +10, Spot +12, Intimidate +13, Disguise +13, Knw (dreams) +12, Hide +13, M Silent +13, Gather Info +13 Feats: Add Mobility Climate: Any Land (Astral Plane) [B]Dreamwrack[/B] Type: Add Extraplanar Initiative: +7 (+3 Dex, +4 Imp Initiative) Attacks: Touch +4 Damage: Special Sp Qual: DR 10/Magic Skills: Survival +8, Knw (dreams) +5, Hide +10, Mv Silent +10, Listen +8, Spot +8 Feats: Imp Initiative, Track Climate: Any (Dream Realm) [B]Dreamwraith[/B] Type: Add Extraplanar Attack: Incorporeal Touch +11 melee Skills: Disguise +14, Knw (planes) +11, Bluff +14, Hide +10, Knw (Dreams) +11, Listen +15, Search +14, S Motive +13, Spot +15, Diplomacy +18, Intimidate +16 Feats: Add Weapon Focus (Touch) Climate: Any land & underground (Dream Realm) [B]Elder Larva[/B] Type: Add native Speed: 20' Face/Reach: 20'/10' Sp Qual: DR 10/Good Saves: Ref +7 Skills: Concentration +18, Knw (planes) +12, Listen +13, Spellcraft +14, Spot +13, Knw (arcana) +12, Search +12 Feats: Add Lightning Reflexes, Great Cleave [B]Face Stealer[/B] Attack: 2 Claws +5 melee Skills: Bluff +5, Disguise +12*, Listen +3, Spot +3 Feats: Add Weapon Focus (claw) [B]Filcher[/B] Type: Small Humanoid (Lemuroid) Speed 20', climb 20' Attacks: bite -1 melee Sp Qual: DV 60' Saves: Will -1 Skills: Hide +8, Mv Silent +4, Sleight Hand +4, Tumble +4, Climb +6 ECL: +2 Advancement: By Character Class (Rogue) [B]Flailing Dreadnought[/B] Face: 20'/15' Attack: Bite +19 Melee Damage: Bite 2d8+12/19-20; x2 Saves: Ref +8 Skills: Survival +9, Listen +9 Feats: Add Improved Crit (bite), Wpn Focus (bite), Lightning Reflexes [B]Flayed Giant[/B] Attack: Huge Trident +15/10 melee; Trident +8/3 ranged Damage: Huge trident 2d6+9/x3 Face: 10'/10' Spec Qual: Delete Rock Catching Skills: Listen +4, Mv Silent +3, Spot +4, Swim +18 Feats: Add Great Cleave, Wpn Focus (trident) [B][U]Flesh Strippers[/U][/B] Type: Diminutive Animal (Swarm) HD: 10d8+13 (58) Attack/Damage: Swarm (2d6 + poison) Special Qualities: Swarm Subtype Face/Reach: 10'/0' Saves: Fort +8, Ref +8, Will +3 Skills: Mv Silent +17, Spot +2, Listen +2 Feats: Skill Focus (Mv Silent), Alertness, Toughness Organization: Swarms (2-5) CR: 5 Advancement: None Combat: Under Poison, Change the save DC to 16; Saves DC is Con Based. [B][U]Forest Walker[/U][/B] Type: Huge Giant (Shapechanger) Attack: ; Huge Greatclub +15/+10 melee Face/Reach: 15'/15' Spec Qual: DR 10/Cold Iron, Wild Empathy; Druidic Skills Skills: Intimidate +15, Listen +19, Mv Silent +16, Spot +19, Survival +15 Feats: Add Gt Cleave & Wpn Focus (Greatclub) Combat: Add Wild Empathy (Ex): As per Druid of Forest Walker's HD; Druidic Skills: Forest Walkers are attuned to nature & gain 4 skill points/HD, rather than 2. [B][U]Gallows Eye[/U][/B] Speed: Climb 40', Skills: Concentration +11, Hide +10, Knw (Arcana)+9, Listen +12, Mv Silent +10, Spellcraft +10, Spot +20* [B][U]Gallows Vine[/U][/B] Face/Reach: 10'/10' [B][U]Gauntling[/U][/B] Face/Reach: 10'/10' Skills: Intimidate +3, Listen +5, Mv Silent +5, Spot +5 [B][U]Gaurak Troll[/U][/B] Attacks: rock +6 ranged Space/Reach: 10'/10' Special Attacks: Delete Armor Damage Saves: Reflex +5 Skills: Listen +6, Spot +7 Feats: Add Imp Sunder, Cleave, Gt Cleave, Lt Reflexes [B][U]Golem, Crystal[/U][/B] HD: 12d10+30 (96 hp) Face/Reach: 10'/10' Spec Qual: DR 10/Adamantine Advance: 13-21 HD [B][U]Golem, Quicksilver[/U][/B] HD: 10d10+20 (75 hp) AC: 27 (+4 Dex, +1 Haste, +12 nat) Spec Qual: DR 15/Adamantine Saves: Fort +3, Ref +8, Will +5 Feats: Improved Initiative becomes a Bonus Feat Combat: Speed (Su): Creature is under permanent Haste Spell; refer to the changes of that spell in the 3.5 PHB. [B][U]Golem, Serpent[/U][/B] HD: 10d10+20 (75 hp) Spec Qual: DR 10/Adamantine [B][U]Golem, Sword[/U][/B] Type: Delete Golem Subtype (doesn't exist) HD: 10d10+30 (85hp) Space/Reach: 10'/10' Spec Qual: DR 10/Adamantine Advance: 11-15HD [B][U]Golem, Tar[/U][/B] HD: 4d10+30 (52 hp) Space/Rch: 10'/10' Sp Qual: DR 15/Adamantine [B][U]Golem, Venom[/U][/B] HD: 2d10+20 (31hp) Attacks: , 2 claws -3 melee Sp Qual: 5/Adamantine [B][U]Grotesque[/U][/B] Skills: Swim +8 Feats: Toughness becomes a Bonus Feat Combat: Taint Power (Su): Make the Following Changes on the 1d10 roll: All DR becomes: /Magic. Feats: Delete Cleave from list of Available Feats. [B][U]Grotesque Herder[/U][/B] Type: Add Native Subtype HD: 6d8+30 (57 hp) Initiative: +3 (+3 Dex) Speed: 30' (see below) Attack: Bite +8 melee, 2 claws +6 melee Damage: Delete initial Bite 1d8+3 reference Sp Qual: DR 10/Good, Quadruped Speed Saves: Fort +10 Skills: Knw (nature) +13, Hide +12, Use Rope +12, Knw (geography) +11, Balance +12, Listen +10, Mv Silent +12, Spellcraft +11, Spot +10, Survival +10 Feats: Endurance, Multiattack, Track Combat: Quadruped Speed (Ex): When not possessing any object in its front hands, the Herder may take a Mv Equivalent Action & drop to all fours. In this form, he gains +20' speed. [B][U]Grotesque Parasite[/U][/B] Type: Add Native Subtype Sp Qual: DR 5/Good Skills: Knw (Geography, Arcana) +9, Esc Art +5, Disguise +7, Hide +13, Listen +7, Spellcraft +11, Spot +7, M Silent +5, Heal +7, Survival +7, , Search +9 Feats: Iron Will [B][U]Guardian of the Damned[/U][/B] Type: Add Native Subtype Space/Reach: 10'/10' Sp Qual: DR 10/Chaotic & Adamantine, SR 20 Skills: Bluff +22, Concentration +22, Diplo9macy +24, Intimidate +24, Survival +27, Knw (religion) +21, Listen +27, Sense Motive +27, Spellcraft +23, Spot +27, Search +21, Heal +27, Knw (arcana) +21 [B][U]Hagling[/U][/B] Speed: fly 30' (good; Storm & Moon Haglings only) Saves: Fort +3 Skills: Hide +7, M Silent +4, Survival +4 Feats: Gt Fortitude Moon & Storm Hagling- Change Flight Speed to 30' [B][U]Hope[/U][/B] Type: Add Extraplanar subtype Attacks: +1 C. L. Bow +12/+7 (+13/8 in 30') ranged Sp Qual: DR 10/Good Skills: Concentration +11, Diplomacy +20, Knw/Crft (any 3) +13, Listen +13, Perform +15, Search +13, S Motive +13, Survival +13, Spot +13, Gather Info +15 Feats: Add Rapid Shot & Far Shot [B][U]Howling Abomination[/U][/B] Type: Add Extraplanar Attacks: 1d4 Bites +17 melee Space/Reach: 15'/15' Skills: Jump +33, Listen +13, Search +12, Spot +13, Hide +6, M Silent +14, Concentration +16 Feats: Remove Imp Crit (claw), Add Wpn Focus (bite) [B][U]Hrinruuk's Hound[/U][/B] Space: 10'/5' Sp Qual: SR 20 Skills: Listen +8, Spot +8, Survival +3 [B][U]Ioun Beholder[/U][/B] Space: 1'/0' Sp Qual: DR 10/Adamantine Skills: Search +14, Spot +14, U.Magic Device +10, Knw (Arcana) +9 Feats: Add Wpn Focus (Ray) [B][U]Iron Dragon[/U][/B] Sp Qual: DR 10/Adamantine [B][U]Kadum's Leviathan[/U][/B] Init: +1 (-3 Dex, +4 Imp Initiative) Att: tail +24 melee Space: 50'/20' Saves: Fort +15, Ref +12, Will +23 Skills: Survival +12, Swim +32, Listen +12, Spot +12 Feats: Power Attack, Multiattack, Cleave, Gt Cleave, Imp Bull Rush, Snatch, Imp Overrun, Awesome Blow, Lt Reflexes, Gt Fortitude, Blind-Fight, Imp initiative, Imp Sunder, Skill Focus (swim) CR: 17 [B][U]Keel Crusher[/U][/B] Type: Magical Beast (Aquatic) Initiative: +2 (-2 Dex, +4 Imp Int) Att: Bite +25 melee Dam: Bite 2d8+18, 19-20/x2 Space: 20'/15' Skills: Survival +6, Swim +21, Listen +6, Spot +6 Feats: Pow Attack, Imp Sunder, Imp Crit, Wpn Focus (bite), Imp Initiative, Blind-Fight [B][U]Leeching Willow[/U][/B] Initiative: +4 (+4 Imp Init) Att: Branch +12 melee Space: 15'/15' Sp Qual: Replace 'Half Damage from Piercing' with DR 10/Slashing or Bludgeoning Saves: Will +5 Skills: Spot +8, Listen +9 Feats: Alertness, Wpn Focus (branch). Iron Will [B][U]Legion of One[/U][/B] Space: 15'/15' Skills: Climb +28, Listen +16, Mv Silent +16, Spot +16 [B][U]Lightning Hawk[/U][/B] Att: 2 talons +4 melee Saves: Will +0 Skills: Spot +4 Feats: Add Wpn Finesse as a bonus feat. [B][U]Lurker Below[/U][/B] Skills: Hide +5, Spot +3, Swim +8 [B][U]Mirror Fiend[/U][/B] Type: Add Extraplanar, Shapechanger Sp Qual: DR 10/Magic Skills: Bluff +14, Concentration +16, Disguise +14, Hide +15, Jump +17, Knw (arcana) +15, Listen +15, Mv Silent +15, Search +15, Spot +15 Feats: Add Spring Attack [B][U]Mist Reaper[/U][/B] Type: Add Incorporeal HD: 6d12+3 (42 hp); delete manifest reference AC: 10 (-1 Dex, +1 Deflection); Attacks: Add (When Manifested) to end SQ: DR 10/Magic Saves: Fort +2, Ref +3, Will +8 Abilities: Delete (18) after Con - Skills: Intimidate +7, Spot +12, Survival +12, Listen +12 Feats: Add Lt Reflexes [B][U]Moon Giant[/U][/B] Type: Add Extraplanar Att: ;boulder +18/+13/+8/+3 ranged Space: 15'/15' Skills: Spot +25, Listen +25, Concentration +27, Perform (poetry, ballad, eulogy, lamentation) +24, Knw (moon, planes) +24, Spellcraft +24, Jump +37 Feats: Add Cleave, Gt Cleave, & Imp Overrun [B][U]Naga, Crown[/U][/B] Attack: 2 bites +9 melee Space: 10'/10' Skills: Concentration +6, Hide +6, Listen +8, M Silent +4, Sense Motive +12, Spot +8 Feats: Remove Spring Attack; Make Alertness a Bonus Feat Combat: Poison DC should be 18 (10 + Con Mod +1/2 HD); Tense Body should provide DR 15/magic. [B][U]Naga, Crown, Newborn[/U][/B] Saves: Reflex +4 Skills: Hide +14, Listen +0, M Silent +6, Spot +0 Feats: Alertness (bonus), Improved Initiative [B][U]Naga, Crown, Young[/U][/B] Skills: Concentration +9, Hide +10, Listen +5, M Silent +10, Spot +6 Feats: Alertness (bonus), Dodge, Imp Initiative Combat: Tense Body: DR 10/magic [B][U]Naga, Hollow[/U][/B] Int: +2 Dex Space: 10'/10' Skills: Concentration +13, Hide +13, Listen +8, Spellcraft +8, Spot +14 Feats: Remove Imp Initiative [B][U]Night-Touched Controller[/U][/B] Type: Add Extraplanar Skills: Knw (planes, religion) +16, Spellcraft +16, Search +16, Hide +13, Concentration +15, Listen +18, M Silent +13, Spot +18 Feats: Alertness, Combat Casting, Leadership Combat: Replace Scry Skills References with Will Save DC 10 +HD of Target & Ressit Control Attempt with Will save DC 18 (10 +1/2 HD + Cha Mod). [B][U]Night-Touched Hound[/U][/B] Type Add Extraplanar Skills: Hide +6, Listen +5, M Silent +7, Spot +7, Survival +8 Feats: Imp Initiative, Track [B][U]Pestilite[/U][/B] Attack: 4 Claws +6 melee, Sting +1 melee, Bite +1 melee Damage: claw 1d3 -1, sting 1d6-1, bite 1d4-1 SQ: Wild Empathy (vermin) Skills: Craft (alchemy) +7, Climb +6, Hide +14, M Silent +12 Feats: Flyby Attack, Wpn Finesse ECL: +3 (Druid) Combat: Wild Empathy (Ex): As per Druid (level = Pests HD) ability, but only affects Vermin (+5 to roll). [B][U]Pilfer Sprite[/U][/B] Speed: Fly 40' (Good) SQ: SR 15, DR 5/Cold Iron Skills: Hide +17, Knw (Arcana) +5, M Silent +9, Search +5, Spellcraft +5, Spot +4, Survival +4 [B][U]Piscean, Black[/U][/B] Space: 10'/10' Skills: Bluff +11, Concentration +10, Diplomacy +11, Intimidate +11, Listen +10, M Silent +7, Search +9, S Motive +9, Spellcraft +9, Spot +9 Feats: Combat Casting, Craft Rod, Empower Spell, Combat Expertise [B][U]Piscean, Green[/U][/B] Space: 10'/10' Skills: Intimidate +8, Listen +9, Spot +9 [B][U]Piscean, Red[/U][/B] Attacks: ; or harpoon +19(24)/+14(19)/+9(14) melee; or harpoon +8/+3/-2 ranged Space: 15'/15' Saves: Will +6 Skills: Intimidate +6, Listen +5, Spot +5 Feats: Add Quick Draw, Iron Will [B][U]Preychaser[/U][/B] Skills: Hide +2, Jump +10, Listen +2, MS +2, Spot +2, Feats: Endurance, Run, Spring Attack (bonus) [B][U]Quicksilver Stalker[/U][/B] Initiative: +5 Dex SQ: DR 5/magic Skills: Climb +8, Jump +12, Listen +6, Spot +6 Feats: Combat Reflexes (Bonus), Dodge (Bonus), Mobility, Spring Attack, Wpn Finesse, Wpn Focus (Claw) (Bonus) [B][U]Ratman, Daywalker[/U][/B] Skills: Climb +10, Hide +6, Jump +10, MS +5, Spot +3, Survival +3 Feats: Remove Spirited Charge ECL: +2 (Ranger) [B][U]Ratman, Stalker[/U][/B] Skills: Bluff +6, Climb +8, Handle Animal +12, Hide +8, Jump +5, MS +8, Spot +5, Survival +5 Feats: Track (Bonus), Exotic Wpn Prof (Hand Crossbow) ECL: +2 (Ranger) Combat: Skills: +6 Racial Bonus to Handle Animal; Receives 6 Skill Points per racial HD, rather than 2. [B][U]Ratman, White Wraith[/U][/B] Skills: Balance +3, Climb +11, Intimidate +0, Jump +3, Spot +1 Feats: Run ECL: +2 (Sorcerer) [B][U]Razorfin Dolphin[/U][/B] Type: Add Aquatic SQ: Delete Skills Reference Skills: Listen +5, Spot +6 Feats: Multiattack, Alertness [B][U]Sagon[/U][/B] Attack: ; bite -1 melee Skills: Listen +1, Spot +1, Hide +4, MS +4 ECL: +2 (Rogue) [B][U]Sand Mummy[/U][/B] Attack: Grasp +5 melee SQ: DR 5/magic Skills: Spot +6, Survival +7, MS +5, Hide +6 Feats: Add Wpn Focus (unarmed strike) [B][U]Sand Wyvern[/U][/B] Speed: 10' Space: 10'/10' Skills: Listen +0, Spot +7 [B][U]Scar Twin[/U][/B] Damage: ; or claw 1d6+2 Skills: Hide +13, Listen +10, MS +13, Search +12, Spot +10 Feats: Remove Ambidexterity, Make Dodge a bonus feat [B][U]Seeker's Bane[/U][/B] Saves: Ref +3, Will +3 Skills: Concentration +6, Bluff +8, Intimidate +8, Listen +6, Search +8, Spot +6 Feats: Persuasive, Lt Reflex [B][U]Shackledeath[/U][/B] Type: Add Extraplanar Attack: 2 Claws +10 melee, 4 shackles +8 melee Space: 10'/10' SQ: DR 10/good Skills: Concentration +11, Esc Art +12, Knw (arcana, law) +12, Listen +12, MS +12, Search +12, S Motive +12, Spot +12, Survival +12, Hide +8 Feats: Add Multiattack [B][U]Shadow Lord[/U][/B] Skills: Disguise +11, Hide +10, Knw (religion) +9, Listen +9, Spot +9 [B][U]Shadowcat[/U][/B] Attacks: Bite +4 melee, 2 claws +2 melee Skills: Balance +7*, Climb +5*, Listen +5*, M Silent +7*, Spot +2, Survival +5* Feats: Add Multiattack [B][U]Shadowraven[/U][/B] Type: Diminutive Outsider (extraplanar) Space: 1' by 1'/0' Skills: Appraise: +4, G Info +5, Hide +21, Listen +5, M Silent +9, Spot +5, S Motive +5, Search +4 Feats: Flyby Attack, Weapon Finesse (Bonus) [B][U]Shard Spider[/U][/B] Initiative: +5 (+1 Dex, +4 Imp Init) Attack: Bite +9 melee, 2 claws +7 melee SQ: DR 5/Adamantine Saves: Will +3 Skills: Spot +4, Hide +0/+10*, Jump +15/+25* [B][U]Shockbat[/U][/B] Type: Large Magical Beast Attack: Bite +9 melee; electrical attack +9 touch; sonic attack +9 ranged touch Space: 10'/5' Saves: Will -1 Skills: Listen +5*, M Silent +9, Spot +5* Feats: Add Weapon Finesse [B][U]Siege Undead, Boneman[/U][/B] Initiative: +3 (-1 Dex, +4 Imp Init) AC: 16 (-1 Dex, +1 Nat, +2 Hvy Wood Shield, +4 Scale Mail) Attack: Sword +1 Melee Skills: Listen +2, Spot +3 [B][U]Siege Undead, Meatman[/U][/B] AC: 16 (+2 Nat, +4 Scale Mail) Saves: Fort +1, Will +1 [B][U]Siege Undead, Sandman[/U][/B] (no change) [B][U]Skein[/U][/B] Attack: Razor Webs +13 ranged touch; or 2 claws +11 melee Saves: Fort +5, Will +7 Skills: Balance +10, Climb +16, Hide +16, Jump +4, Listen +9, M Silent +11, Spot +9 [B][U]Skeletal Host[/U][/B] HD: 7d10+20 (58 hp)/+15 (skin) (73 hp) AC: 21 (+11 natural) (+Skin's Natural AC) Att: 2 Internal Weapons +9 melee, and chest +7 melee Dam: IW 1d8+4, Chest 1d8+2 SQ: DR 10/adamantine*, fast healing 1 (skin only)* Skills: Disable Device +6, Disguise +11*, Listen +5, Open Lock +5, Spot +5, Feats: Cleave, Power Attack, Multiattack Combat Absorb Metal: Change the last sentence to read "If the save is successful, the wielder is disarmed." Skinsteal (Su): Change the last sentence to read "Once the Skeletal Host's skin is destroyed, it no longer benefits from it's Damage Reduction. Fast Healing 1* (Ex): Add * to match * Fast Healing Note in Stat Block. Skills: (Not figured in above). [B][U]Skin Weaver[/U][/B] Type: Add Extraplanar subtype Skills: Craft (leatherworking) +5, Hide +5, Listen +4, Spot +4, MS +5, Intimidate +6, Survival +4, Jump +6 CR: 1 or 1+ (see 'combat') Alignment: Always CE ECL: +3 (Fighter) [B][U]Skiver[/U][/B] Type: Add Extraplanar subtype Att: Tail +8 melee, 2 whips +6 melee; or slam +8 melee Dam: Tail 1d8+5, Whip 1d6+3; or slam 1d10+7 Face/Reach: 10'/5' (10' with whip) SQ: DR 5/Good Skills: Hide +3, Listen +6, Spot +6, MS +7 Combat Mesmerize (Su): The DC is Wisdom Based. [U][B]Skull King[/B][/U] Skills: Bluff +8, Con +13, Diplomacy +8, Intimidate +13, Know (nobility) +13, Listen +14, Search +17, Sense Motive +13, Spot +17 Feats: Make Alertness a bonus feat, remove Leadership. [B][U]Skullworm[/U][/B] Skills: Hide +14, Spot +2 Combat Change last sentence to read "A Spot check, vs the Skullworm's Hide check is required to notice…" Mind Control (Su): The Fortitude save is DC 10 and is Con based. The Sense Motive Check others may make is opposed by a Skullworm's Bluff Check, the Skullworm has a total of a +10 for this skill check (only). [B][U]Slarecian Gatekeeper[/U][/B] Type: Add Native Subtype Init: +1 (-3 Dex, +4 Imp Init) Dam: Club 4d10+12 Space: 15'/15' Saves: Ref +11 Skills: Con +28, Listen +30, Use Mag Dev +28, Knw (arcana) +25, Sense Motive +30, Know (geography) +25, Knw (the planes ) +25, Spot +30, Spellcraft +27 Feats: Skill Focus (Knw planes & geography), Abil Focus (Elec. Field), Imp Init, Lt Reflex, Power Attack, Cleave Combat Forcewall (Su): change 'similar' to 'as' Electrical Field (Su): Save DC is 29 and it is Wis based. Immunities (Su): Add ', unless affects objects as well.' [B][U]Slarecian Shadowspawn[/U][/B] Type: Add Native subtype Att: 2 Incorporeal Claws +6 melee Dam: Incorporeal Claw 2d4 Skills: Knw (architecture) +10, Intimidate +9, UMD +9, Knw (dungeonering) +10, Knw (history) +10, Search +10, Appraise +10, Hide +9, Knw (art) + 10, Listen +9, Spot +9, Craft (shadows) +10 Combat Pass Through (Su): Save DC is 14 & is Cha based. Death Shriek (Su): Save DC's should be: 10' DC 12; 30' DC 10; 100' DC 8. The DC is Con Based Shadowbind (Su): DC is Cha Based Incorporeal: Refer to 3.5 Incorporeal subtype; (delete '+1 or better'). [B][U]Slarecian Worm[/U][/B] Type: Add Native subtype Att: Bite +10 melee (when corporeal); Spines +10 melee (when corporeal); or feeding ray +10 ranged touch Dam: Bite 1d4-4; Spines 1d6-4 Space: 2'/0' Skills: Bluff +11, Knw (planes, religion) +8, Hide +19, Listen +15, Spot +15 Feats: Add Weapon Finesse Combat All Special Attacks are Cha based. Voice (Ex): Delete this ability. [B][U]Slime Reaver[/U][/B] Type: Add Amphibian subtype Skills: Hide +13, Jump +11, Listen +6, Spot +6 Feats: Make Spring Attack a Bonus Feat, add Alertness ECL: +2 Combat: Leap (Ex): Delete the rest of the description starting with "Reavers are considered to…" [B][U]Soul Guardian[/U][/B] Type: Add Extraplanar subtype Att: By weapon +11/+6 melee (longsword) Dam: By weapon +3 (longsword 1d8+3/19-20) Skills: Survival +13, Search +13, Diplomacy +16, Listen +13, Sense Motive +13, Spot +13, Knw (religion) +13, Heal +13, Knw (planes )+13, Concen +13 [B][U]Spectral Plant[/U][/B] (no change) [B][U]Spined Lizard[/U][/B] Type: Change to Animal HD: 4d8+12 (30 hp) Skills: Mv Silent +5, Spot +3 Feats: Endurance, Diehard Combat Defensive Spines (Ex): DC is Dex Based Tail Lash (Ex): DC Str Based [B][U]Stench Toad[/U][/B] Type: Large Outsider (Evil, Extraplanar) Speed: , Swim 20' Att: 3 Bites +8 melee; or 3 tongues +4 ranged touch Dam: Bite 1d8+5, tonuge (see below); or 1d10 digestion Space: 10'/5' (30' with tongues) Combat Tongues (Ex): Replace existing text with Improved Grab special ability, 30' range, and +13 on opposed grapple check. For purpose of the Sunder ability the tongue has Hardness 0 & 10 hp. Stench Breath (Ex): DC is Con based Stench (Ex): DC is Con based [B][U]Stone Zombie[/U][/B] HD: 2d10+23 (34 hp) SQ: DR 8/-, Single Actions only, Feats: Toughness is a Bonus Feat Combat Single Actions Only (Ex): The Stone Zombie may not take any Full Round Actions. He may only take a Single Standard, Move, or Move Equivalent each round. Hardness (Ex): Zombie has DR 8/- [B][U]Stormchild[/U][/B] Type: Add Native Subtype Speed: , fly 20' (perfect) (at 5+HD) SQ: Blindsight 60' Skills: Climb +3, Hide +7, Listen +5, MS +3, Sense Motive +5, Spot +5, Tumble +3, Concen +5 Feats: Delete Alertness; Make Whirlwind Attack a Bonus Feat ECL: +3 [B][U]Sundered Mage[/U][/B] Saves: Will +6/+4* Skills: Concen +16, Knw (arcana) +13, Spellcraft +15, Spot +11 [B][U]Sundered Woman[/U][/B] Saves: Will +5 Skills: Climb +10, Hide +14, Esc Art +14, Listen +7, Mv Silent +14, Spot +7, Survival +7, Balance +14 Feats: Add Iron Will; Weapon Finesse no longer needs apply to a specific weapon. Monster Empahty (Ex): Replace all instances of "Animal Empathy Skill" with Wild Empathy Ability. Sundered Women have a +8 to the roll. [B][U]Surged Giant[/U][/B] Type: Huge Giant Space: 15'/15' SQ: DR 5/Piercing or Slashing Skills: Jump +17, Listen +2, Spot +3 Feats: Add Imp Bull Rush [B][U]Sutak[/U][/B] Skills: Listen +2, Mv Silent +3, Spot +2, Survival +2 ECL: +1 [U][B]Swamp Fisher[/B][/U] Space: 10'/10' SA: Entangling Tendrils (+12 Grapple check), Improved Grab Skills: Hide +19 Feats: Imp Init, Skill Focus (hide) Entangling Tendrils (Ex): The Swamp Fisher deploys its tendrils in a floating net with a diameter equal to 5' plus 5' per HD. If a victim enters this space make opposed grapple checks (+12 modifier) and pulls the victim underwater. (See DMG Drowning Rules). The tendrils have 0 hardness and 10 hp for sunder attempts. Skills: +8 Racial bonus to Hide checks in Marshy terrain (Included Above) [B][U]Swap Tyrant, Mite[/U][/B] Type: Add Swarm subtype HD: 5d8 (22 hp) Att: Swarm (1d6) Space: 10'/0' SA: Swarm Traits SQ: Swarm Traits Saves: Fort +1, Ref +1, Will +4 Abilities: Int 0 Organization: Swarm (1d10) CR 2 Combat Refer to Swarm traits in the MM. [B][U]Swamp Tyrant, Swampling[/U][/B] Type: Large Aberration Att: Bite +7 melee (2d4+4) Space: 10'/5' Skills: Listen +6, Spot +7 Feats: Add Weapon Focus (bite), Power Attack Advancement: 7-9 HD (large), 10-11 HD (huge) [B][U]Swamp Tyrant, Swamp Tyrant[/U][/B] Type: Gargantuan Aberration Grapple: +28 Att: Bite +13 melee (2d8+7), 4 tentacles +10 melee (2d4+3) Skills: Hide +7, Listen +7, Spot +7 Feats: Add Weapon Focus (bite) Skills: Tyrants have a +16 Racial Bonus to Hide Checks in Marsh Terrain (included above). [/QUOTE]
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