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<blockquote data-quote="Knight Otu" data-source="post: 2304164" data-attributes="member: 192"><p>As it happens, I did something similar, myself. Way way back when 3.5 (or at least the update booklet) came out. I based mine on the update booklet, and I'm sure there are tons of embarrasing errors in it. I'm really certain that I'm missing the Jump modifier for speed, for example. I'm not sure how complete it is at this point - I know the vermin hosts are missing some detail on the split ability.</p><p></p><p>Do you want me to send my file to you?</p><p></p><p></p><p>Here's how I did the conversions of the A creatures myself:</p><p><strong>Abyssal Lamprey:</strong> Magical Beast (extraplanar); 5 ft./5 ft.; 5/iron; Concentration +5, Hide +10, Knowledge (local) +8, Listen +9, Spot +9; Alertness, Toughness; HD become 3d10+3 (19 hp), saves become Fort +3, Ref +4, Will +3; In the spell-likes abilities, change endurance to bear’s endurance and change enlarge to animal growth.</p><p><strong>Acid Shambler:</strong> Undead; 5 ft./5 ft.; Spot +2; Toughness; HD become 2d12+3 (15 hp).</p><p>Arcane Devourer: Outsider; 5 ft./5 ft.; 5/good and magic; Concentration +19, Hide +9, Knowledge (arcana) +18, Knowledge (any one) +10, Listen +9, Move Silently +9, Spellcraft +20, Spot +9, Use Magic Device +12 (+14 scrolls); Multiattack, Power Attack, Skill Focus (Use Magic Device).</p><p><strong>Arcane Symbiote:</strong> Aberration; 1 ft./0 ft.; Heal +7, Hide +16, Listen +7, Spellcraft +9; Any two metamagic feats.</p><p><strong>Arch Lurker:</strong> Aberration; 10 ft./5 ft.; Balance +3, Hide +14, Jump +8, Listen +7, Move Silently +16, Spot +7; Combat Reflexes, Improved Grapple, Improved Initiative, Power Attack.</p><p><strong>Assassin’s Bane:</strong> Magical Beast; 5 ft./5 ft.; Move Silently +4, Spot +3; Improved Initiative.</p><p><strong>Athentia, the Great Sphinx:</strong> Magical Beast; 20 ft./15 ft.; Appraise +33, Balance +20, Bluff +33, Climb +30, Concentration +26, Craft (Alchemy) +34, Decipher Script +34, Diplomacy +37, Gather Information +33, Hide +7, Intimidate +35, Jump +43, Knowledge (arcana) +28, Knowledge (geography) +27, Knowledge (history) +28, Knowledge (nature) +29, Knowledge (the planes) +27, Knowledge (religion) +27, Listen +38, Move Silently +20, Perform +33, Search +34, Sense Motive +36, Spellcraft +36, Spot +38, Swim +30, Survival +36 (+38 to avoid getting lost, in aboveground natural settings, on other planes and tracking); Alertness, Combat Casting, Craft Wondrous Item, Empower Spell, Flyby Attack, Great Fortitude, Improved Initiative, Lightning Reflexes, Multiattack, Power Attack; CR becomes 22.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 2304164, member: 192"] As it happens, I did something similar, myself. Way way back when 3.5 (or at least the update booklet) came out. I based mine on the update booklet, and I'm sure there are tons of embarrasing errors in it. I'm really certain that I'm missing the Jump modifier for speed, for example. I'm not sure how complete it is at this point - I know the vermin hosts are missing some detail on the split ability. Do you want me to send my file to you? Here's how I did the conversions of the A creatures myself: [b]Abyssal Lamprey:[/b] Magical Beast (extraplanar); 5 ft./5 ft.; 5/iron; Concentration +5, Hide +10, Knowledge (local) +8, Listen +9, Spot +9; Alertness, Toughness; HD become 3d10+3 (19 hp), saves become Fort +3, Ref +4, Will +3; In the spell-likes abilities, change endurance to bear’s endurance and change enlarge to animal growth. [b]Acid Shambler:[/b] Undead; 5 ft./5 ft.; Spot +2; Toughness; HD become 2d12+3 (15 hp). Arcane Devourer: Outsider; 5 ft./5 ft.; 5/good and magic; Concentration +19, Hide +9, Knowledge (arcana) +18, Knowledge (any one) +10, Listen +9, Move Silently +9, Spellcraft +20, Spot +9, Use Magic Device +12 (+14 scrolls); Multiattack, Power Attack, Skill Focus (Use Magic Device). [b]Arcane Symbiote:[/b] Aberration; 1 ft./0 ft.; Heal +7, Hide +16, Listen +7, Spellcraft +9; Any two metamagic feats. [b]Arch Lurker:[/b] Aberration; 10 ft./5 ft.; Balance +3, Hide +14, Jump +8, Listen +7, Move Silently +16, Spot +7; Combat Reflexes, Improved Grapple, Improved Initiative, Power Attack. [b]Assassin’s Bane:[/b] Magical Beast; 5 ft./5 ft.; Move Silently +4, Spot +3; Improved Initiative. [b]Athentia, the Great Sphinx:[/b] Magical Beast; 20 ft./15 ft.; Appraise +33, Balance +20, Bluff +33, Climb +30, Concentration +26, Craft (Alchemy) +34, Decipher Script +34, Diplomacy +37, Gather Information +33, Hide +7, Intimidate +35, Jump +43, Knowledge (arcana) +28, Knowledge (geography) +27, Knowledge (history) +28, Knowledge (nature) +29, Knowledge (the planes) +27, Knowledge (religion) +27, Listen +38, Move Silently +20, Perform +33, Search +34, Sense Motive +36, Spellcraft +36, Spot +38, Swim +30, Survival +36 (+38 to avoid getting lost, in aboveground natural settings, on other planes and tracking); Alertness, Combat Casting, Craft Wondrous Item, Empower Spell, Flyby Attack, Great Fortitude, Improved Initiative, Lightning Reflexes, Multiattack, Power Attack; CR becomes 22. [/QUOTE]
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