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Creature Collection II 3.5 Update A-S Complete
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<blockquote data-quote="Vraille Darkfang" data-source="post: 2325863" data-attributes="member: 16989"><p>I have Relics & Rituals (though not R&R II).</p><p></p><p>The main reason I won't try to come up with the Construction Costs is that I don't need to.</p><p></p><p>My current priority is getting all my monster resources entered into my Database so that I can quickly generate Random Encounters for my games.</p><p></p><p>Part of that is making sure all my monsters are 3.5. I don't need to worry about ECL or Construction costs for constructs. Now if a PC in one of my games wants to play a certain race or build a certain Construct (one of my games features Epic Characters, so its possible), I'll figure up the Construcion cost/method.</p><p></p><p></p><p>When I get my database up to date (I pretty far behind), I'll then go back & 'tighten up' my conversion documents. This is where Player stuff like construction/racial stats will come in.</p><p></p><p>At present, it looks like that could be awhile. But things might change, I'll let you know.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 2325863, member: 16989"] I have Relics & Rituals (though not R&R II). The main reason I won't try to come up with the Construction Costs is that I don't need to. My current priority is getting all my monster resources entered into my Database so that I can quickly generate Random Encounters for my games. Part of that is making sure all my monsters are 3.5. I don't need to worry about ECL or Construction costs for constructs. Now if a PC in one of my games wants to play a certain race or build a certain Construct (one of my games features Epic Characters, so its possible), I'll figure up the Construcion cost/method. When I get my database up to date (I pretty far behind), I'll then go back & 'tighten up' my conversion documents. This is where Player stuff like construction/racial stats will come in. At present, it looks like that could be awhile. But things might change, I'll let you know. [/QUOTE]
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