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<blockquote data-quote="Sonikal" data-source="post: 1143504" data-attributes="member: 12499"><p>Heres the stats...</p><p></p><p>SHAKANU</p><p>Medium-sized Monstrous Humanoid (Aquatic)</p><p>Hit Dice: 2d8+3 (12 hp)</p><p>Initiative: +2 (Dex) </p><p>Speed: Swim 60 ft.</p><p>AC: 15 (+2 Dex, +3 natural)</p><p>Attacks: Bite +4 melee, trident +2 melee; or javelin +2 ranged</p><p>Damage: Bite 1d6+1, trident 1d8+1; or javelin 1d6</p><p>Face/Reach: 5 ft. by 5 ft./5 ft.</p><p>Special Qualities: Scent, speak with sharks</p><p>Saves: Fort +3, Ref +4, Will +3</p><p>Abilities: Str 13, Dex 14, Con 12, Int 9, Wis 12, Cha 8</p><p>Skills: Listen +3, Spot +5, Wilderness Lore +2</p><p>Feats: Alertness</p><p>______________________________________</p><p>Climate/Terrain: Any temperate or warm ocean</p><p>Organization: Troop (3-12), squad (13-30 plus 2-6 sharks) and horde (31-50 plus 7-12 sharks) </p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: By character class</p><p></p><p>Shakanu are a race of seemingly savage and cold-blooded barbarians. However bespite their feral nature they are not evil. They are just a very territorial and simplistic race. Shakanu appear just like normal sharks from a distance, but on closer inspection one may notice their apparent equipment and then the pair of arms that protrude obscenely from the base of their neck. They are normally a dark blue color, but occasionally an Albino Shakanu is born. They are considered a blessing and become leaders of a Shakanu tribe, despite the fact they are often smaller and weaker. Shakanu speak Common and Aquan.</p><p></p><p>SHAKANU CHARACTERS</p><p>A Shakanu's favored class is Barbarian. A few of the more smaller ones become scouts and take levels of Ranger. Reports have been made of a sect of Shakanu Clerics who may choose the following domains; Chaos, War and Water.</p></blockquote><p></p>
[QUOTE="Sonikal, post: 1143504, member: 12499"] Heres the stats... SHAKANU Medium-sized Monstrous Humanoid (Aquatic) Hit Dice: 2d8+3 (12 hp) Initiative: +2 (Dex) Speed: Swim 60 ft. AC: 15 (+2 Dex, +3 natural) Attacks: Bite +4 melee, trident +2 melee; or javelin +2 ranged Damage: Bite 1d6+1, trident 1d8+1; or javelin 1d6 Face/Reach: 5 ft. by 5 ft./5 ft. Special Qualities: Scent, speak with sharks Saves: Fort +3, Ref +4, Will +3 Abilities: Str 13, Dex 14, Con 12, Int 9, Wis 12, Cha 8 Skills: Listen +3, Spot +5, Wilderness Lore +2 Feats: Alertness ______________________________________ Climate/Terrain: Any temperate or warm ocean Organization: Troop (3-12), squad (13-30 plus 2-6 sharks) and horde (31-50 plus 7-12 sharks) Challenge Rating: 2 Treasure: Standard Alignment: Usually chaotic neutral Advancement: By character class Shakanu are a race of seemingly savage and cold-blooded barbarians. However bespite their feral nature they are not evil. They are just a very territorial and simplistic race. Shakanu appear just like normal sharks from a distance, but on closer inspection one may notice their apparent equipment and then the pair of arms that protrude obscenely from the base of their neck. They are normally a dark blue color, but occasionally an Albino Shakanu is born. They are considered a blessing and become leaders of a Shakanu tribe, despite the fact they are often smaller and weaker. Shakanu speak Common and Aquan. SHAKANU CHARACTERS A Shakanu's favored class is Barbarian. A few of the more smaller ones become scouts and take levels of Ranger. Reports have been made of a sect of Shakanu Clerics who may choose the following domains; Chaos, War and Water. [/QUOTE]
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