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Creature Incarnations: Kobolds
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<blockquote data-quote="Rhianni32" data-source="post: 4316383" data-attributes="member: 68272"><p>Kobolds have been D&D's speedbump for a long time. They were a joke and an annoyance because not much else at 1st level would have been challenging without being dangerous to 4 hit point characters.</p><p></p><p>One reason for the emphasis on them and all these variations of kobolds is to show one of the strengths of 4ed. Its no more basic monsters with the same old same old stats and combat style. At first I was worried that without class levels from 3.x, that 4ed monsters would revert back to being boring but this has shown me its actually much better. As many posters have mentioned about the characters in their games... "They are only kobolds whats going on!?!" Its bringing some freshness and mystery back to the game.</p><p></p><p>As another poster mentioned, they seem to be spacing out the traditional monsters and increasing the level range that they are effective against players.</p><p>3.X had kobolds for 1st lvl and then orcs were CR2 :/ not much room there. </p><p></p><p>Lastily its good that they are focusing on kobolds because they are for starting characters and are intellegent enough to use tricks and abilities. I would much rather have them focus on low level intellegent opponents now than bring out lvl 25 animal opponents. We wont need them for months.</p></blockquote><p></p>
[QUOTE="Rhianni32, post: 4316383, member: 68272"] Kobolds have been D&D's speedbump for a long time. They were a joke and an annoyance because not much else at 1st level would have been challenging without being dangerous to 4 hit point characters. One reason for the emphasis on them and all these variations of kobolds is to show one of the strengths of 4ed. Its no more basic monsters with the same old same old stats and combat style. At first I was worried that without class levels from 3.x, that 4ed monsters would revert back to being boring but this has shown me its actually much better. As many posters have mentioned about the characters in their games... "They are only kobolds whats going on!?!" Its bringing some freshness and mystery back to the game. As another poster mentioned, they seem to be spacing out the traditional monsters and increasing the level range that they are effective against players. 3.X had kobolds for 1st lvl and then orcs were CR2 :/ not much room there. Lastily its good that they are focusing on kobolds because they are for starting characters and are intellegent enough to use tricks and abilities. I would much rather have them focus on low level intellegent opponents now than bring out lvl 25 animal opponents. We wont need them for months. [/QUOTE]
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