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<blockquote data-quote="Dreaddisease" data-source="post: 519806" data-attributes="member: 3548"><p>Thank you thank you DnDChick.</p><p></p><p>Web Hedge was the best name out of the list. </p><p></p><p>Also I wanted to make the strands really tough because I want it to contain some value, much like silk was of great value to europeans. </p><p></p><p>I also went with the Reflex DC of 15. But instead of having an increasing grapple I just have them hit by 12 strands. Then they can make a Str or Escape Artist check (DC = number of strands attached to them) to escape. And they must make the reflex every round they are within 30 ft of the Hedge. Stands do 1 point of damage still. So this may increase the CR of the creature. I will run it and figure it out. It may be one of those things where the PC will be able to avoid it completely or on the other hand be hopelessly watching as their friend dies. </p><p>I gave the strands a hardness of 1 and 2 hp though that maybe too much. </p><p></p><p>Anyways... THANKS.</p></blockquote><p></p>
[QUOTE="Dreaddisease, post: 519806, member: 3548"] Thank you thank you DnDChick. Web Hedge was the best name out of the list. Also I wanted to make the strands really tough because I want it to contain some value, much like silk was of great value to europeans. I also went with the Reflex DC of 15. But instead of having an increasing grapple I just have them hit by 12 strands. Then they can make a Str or Escape Artist check (DC = number of strands attached to them) to escape. And they must make the reflex every round they are within 30 ft of the Hedge. Stands do 1 point of damage still. So this may increase the CR of the creature. I will run it and figure it out. It may be one of those things where the PC will be able to avoid it completely or on the other hand be hopelessly watching as their friend dies. I gave the strands a hardness of 1 and 2 hp though that maybe too much. Anyways... THANKS. [/QUOTE]
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