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Creature Review: Alternate Air Elementals
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<blockquote data-quote="mercucio" data-source="post: 1644198" data-attributes="member: 7928"><p><strong>Sylf, Storm Keeper</strong></p><p>Large Elemental [Air, Extra-planar]</p><p><strong>Hit Dice:</strong> 18d8+90 (171 hp)</p><p><strong>Initiative:</strong> +14 (+10 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 30 ft., Fly 80 ft. (perfect) (16 squares)</p><p><strong>Armor Class:</strong> 30 (–1 size, +10 Dex, +8 natural, +3 deflection), touch 22, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +13/+21</p><p><strong>Attack:</strong> Large shortsword +22 melee (1d8+10), or slam +22 melee (1d6+4)</p><p><strong>Full Attack:</strong> Large shortsword +22/+17/+12 melee (1d8+10), or 2 slams +10 melee (1d6+4)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Air mastery, infuse weapon, spell-like abilities, spells</p><p><strong>Special Qualities:</strong> DR 10/–, cold and electrical resistance 20, evasion, sylf traits, unearthly grace</p><p><strong>Saves:</strong> Fort +14, Ref +24, Will +11</p><p><strong>Abilities:</strong> Str 18, Dex 30, Con 21, Int 18, Wis 15, Cha 16</p><p><strong>Skills:</strong> Bluff +12, Concentration +15, Diplomacy +6*, Hide +18, Intimidate +21, Knowledge (any one) +12, Knowledge (meteorology) +21, Listen +12, Move Silently +18, Search +15, Spot +12, Spellcraft +12, Tumble +21</p><p><strong>Feats:</strong> Agile Riposte, Dodge (b), Element Focus (Air), Flyby Attack, Great Flyby Attack, Improved Initiative (b), Mobility, Razor of the Wind, Weapon Finesse</p><p><strong>Environment:</strong> Elemental Plane of Air</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 13</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 19-36 HD (Medium)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p></p><p>COMBAT</p><p></p><p><strong>Infuse Weapon (Su):</strong> A storm keeper can infuse any weapon it wields (including it’s slam attack) with either the <em>icy burst</em> or <em>shocking burst</em> weapon special ability. If disarmed or dropped a weapon loses the <em>icy burst</em> or <em>shocking burst</em> trait after 1 round.</p><p></p><p><strong>Resistances (Ex):</strong> Storm keepers possess cold and electrical resistance 20.</p><p></p><p><strong>Spell-like abilities:</strong> At will—<em>fog cloud, gust of wind</em> (DC 16*), <em>major image, wind wall</em>; 3/day—<em>control winds, invisibility, rain dance, storm hammer</em> (DC 17*); 1/day—<em>call lightning storm</em> (DC 19*), <em>control weather, scrying</em>, and <em>shout</em> (DC 17). Caster level equals HD. Save DCs are Charisma-based. * Save increased due to Element Focus (Air) feat.</p><p></p><p><strong>Spells:</strong> A storm keeper has the spellcasting ability of an 12th level druid with access to spells on the Air and Storm domain lists. Storm keepers use Charisma in place of Wisdom to determine bonus spells and save DCs. Spells per day—4/6/5/5/3/3/2.</p><p></p><p><strong>Unearthly Grace (Su):</strong> A storm keeper adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).</p></blockquote><p></p>
[QUOTE="mercucio, post: 1644198, member: 7928"] [B]Sylf, Storm Keeper[/B] Large Elemental [Air, Extra-planar] [B]Hit Dice:[/B] 18d8+90 (171 hp) [B]Initiative:[/B] +14 (+10 Dex, +4 Improved Initiative) [B]Speed:[/B] 30 ft., Fly 80 ft. (perfect) (16 squares) [B]Armor Class:[/B] 30 (–1 size, +10 Dex, +8 natural, +3 deflection), touch 22, flat-footed 20 [B]Base Attack/Grapple:[/B] +13/+21 [B]Attack:[/B] Large shortsword +22 melee (1d8+10), or slam +22 melee (1d6+4) [B]Full Attack:[/B] Large shortsword +22/+17/+12 melee (1d8+10), or 2 slams +10 melee (1d6+4) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Air mastery, infuse weapon, spell-like abilities, spells [B]Special Qualities:[/B] DR 10/–, cold and electrical resistance 20, evasion, sylf traits, unearthly grace [B]Saves:[/B] Fort +14, Ref +24, Will +11 [B]Abilities:[/B] Str 18, Dex 30, Con 21, Int 18, Wis 15, Cha 16 [B]Skills:[/B] Bluff +12, Concentration +15, Diplomacy +6*, Hide +18, Intimidate +21, Knowledge (any one) +12, Knowledge (meteorology) +21, Listen +12, Move Silently +18, Search +15, Spot +12, Spellcraft +12, Tumble +21 [B]Feats:[/B] Agile Riposte, Dodge (b), Element Focus (Air), Flyby Attack, Great Flyby Attack, Improved Initiative (b), Mobility, Razor of the Wind, Weapon Finesse [B]Environment:[/B] Elemental Plane of Air [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 13 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 19-36 HD (Medium) [B]Level Adjustment:[/B] - COMBAT [B]Infuse Weapon (Su):[/B] A storm keeper can infuse any weapon it wields (including it’s slam attack) with either the [I]icy burst[/I] or [I]shocking burst[/I] weapon special ability. If disarmed or dropped a weapon loses the [I]icy burst[/I] or [I]shocking burst[/I] trait after 1 round. [B]Resistances (Ex):[/B] Storm keepers possess cold and electrical resistance 20. [B]Spell-like abilities:[/B] At will—[I]fog cloud, gust of wind[/I] (DC 16*), [I]major image, wind wall[/I]; 3/day—[I]control winds, invisibility, rain dance, storm hammer[/I] (DC 17*); 1/day—[I]call lightning storm[/I] (DC 19*), [I]control weather, scrying[/I], and [I]shout[/I] (DC 17). Caster level equals HD. Save DCs are Charisma-based. * Save increased due to Element Focus (Air) feat. [B]Spells:[/B] A storm keeper has the spellcasting ability of an 12th level druid with access to spells on the Air and Storm domain lists. Storm keepers use Charisma in place of Wisdom to determine bonus spells and save DCs. Spells per day—4/6/5/5/3/3/2. [B]Unearthly Grace (Su):[/B] A storm keeper adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses). [/QUOTE]
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