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Creature Review: Alternate Air Elementals
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<blockquote data-quote="mercucio" data-source="post: 1644269" data-attributes="member: 7928"><p><span style="font-size: 15px">Sylf, Royal</span></p><p>Large Elemental [Air, Extra-planar]</p><p><strong>Hit Dice:</strong> 24d8+144 (252 hp)</p><p><strong>Initiative:</strong> +15 (+11 Dex, +4 Improved Initiative)</p><p><strong>Speed:</strong> 30 ft., Fly 80 ft. (perfect) (16 squares)</p><p><strong>Armor Class:</strong> 35 (–1 size, +11 Dex, +10 natural, +5 deflection), touch 26, flat-footed 24</p><p><strong>Base Attack/Grapple:</strong> +18/+26</p><p><strong>Attack:</strong> Large shortspear +28 melee (1d8+4), or slam +28 melee (1d6+4)</p><p><strong>Full Attack:</strong> Large shortspear +28/+23/+18/+13 melee (1d8+4), or 2 slams +28 melee (1d6+4)</p><p><strong>Space/Reach:</strong> 10 ft./10 ft.</p><p><strong>Special Attacks:</strong> Air mastery, spell-like abilities, spells</p><p><strong>Special Qualities:</strong> DR 10/–, evasion, spirit wind magic, sylf traits, unearthly grace</p><p><strong>Saves:</strong> Fort +19, Ref +31, Will +16</p><p><strong>Abilities:</strong> Str 18, Dex 32, Con 22, Int 22, Wis 16, Cha 21</p><p><strong>Skills:</strong> Bluff +16, Concentration +16, Diplomacy +16*, Hide +24, Knowledge (any two) +24, Knowledge (meteorology) +30, Listen +16, Move Silently +24, Search +16, Sense Motive +16*, Spot +16, Spellcraft +24, Tumble +30</p><p><strong>Feats:</strong> Dodge (b), Element Focus (Air), Empower Spell, Flyby Attack, Improved Element Focus (Air), Improved Initiative (b), Mobility, Quicken Spell, Weapon Finesse</p><p><strong>Epic Feats:</strong> Blinding Speed (2)</p><p><strong>Environment:</strong> Elemental Plane of Air</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 18</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Usually neutral</p><p><strong>Advancement:</strong> 25-48 HD (Large)</p><p><strong>Level Adjustment:</strong> -</p><p></p><p></p><p><strong>COMBAT</strong></p><p></p><p><strong>Spirit Wind Magic (Ex):</strong> When apply metamagic feats to weather-related spells or spells with the Air descriptor a royal may reduce the cost of each metamagic feat applied by one (a metamagic feat's cost may not be reduced below 1).</p><p></p><p><strong>Spell-like abilities:</strong> At will—<em>control winds, detect magic, dispel magic, fog cloud, invisibility, major image, scrying</em> (DC 19), <em>wind wall</em>; 3/day—<em>call lightning storm</em> (DC 22*), <em>control weather, divination, persistant illusion, tear of winter</em> (DC 21); 1/day—<em>break enchantment</em> or <em>freedom of movement</em>, <em>plane shift, storm of vengeance</em> (DC 25*), and <em>vision</em>. Caster level equals HD. Save DCs are Charisma-based. * Save increased due to Improved Element Focus (Air) feat.</p><p></p><p><strong>Spells:</strong> A royal has the spellcasting ability of an 18th level druid with access to spells on the Air, Deception, and Knowledge domain lists. Royals use Charisma in place of Wisdom to determine bonus spells and save DCs. Spells per day—4/7/6/6/6/5/4/3/3/2.</p><p></p><p><strong>Unearthly Grace (Su):</strong> A royal adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).</p></blockquote><p></p>
[QUOTE="mercucio, post: 1644269, member: 7928"] [SIZE=4]Sylf, Royal[/SIZE] Large Elemental [Air, Extra-planar] [B]Hit Dice:[/B] 24d8+144 (252 hp) [B]Initiative:[/B] +15 (+11 Dex, +4 Improved Initiative) [B]Speed:[/B] 30 ft., Fly 80 ft. (perfect) (16 squares) [B]Armor Class:[/B] 35 (–1 size, +11 Dex, +10 natural, +5 deflection), touch 26, flat-footed 24 [B]Base Attack/Grapple:[/B] +18/+26 [B]Attack:[/B] Large shortspear +28 melee (1d8+4), or slam +28 melee (1d6+4) [B]Full Attack:[/B] Large shortspear +28/+23/+18/+13 melee (1d8+4), or 2 slams +28 melee (1d6+4) [B]Space/Reach:[/B] 10 ft./10 ft. [B]Special Attacks:[/B] Air mastery, spell-like abilities, spells [B]Special Qualities:[/B] DR 10/–, evasion, spirit wind magic, sylf traits, unearthly grace [B]Saves:[/B] Fort +19, Ref +31, Will +16 [B]Abilities:[/B] Str 18, Dex 32, Con 22, Int 22, Wis 16, Cha 21 [B]Skills:[/B] Bluff +16, Concentration +16, Diplomacy +16*, Hide +24, Knowledge (any two) +24, Knowledge (meteorology) +30, Listen +16, Move Silently +24, Search +16, Sense Motive +16*, Spot +16, Spellcraft +24, Tumble +30 [B]Feats:[/B] Dodge (b), Element Focus (Air), Empower Spell, Flyby Attack, Improved Element Focus (Air), Improved Initiative (b), Mobility, Quicken Spell, Weapon Finesse [B]Epic Feats:[/B] Blinding Speed (2) [B]Environment:[/B] Elemental Plane of Air [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 18 [B]Treasure:[/B] None [B]Alignment:[/B] Usually neutral [B]Advancement:[/B] 25-48 HD (Large) [B]Level Adjustment:[/B] - [B]COMBAT[/B] [B]Spirit Wind Magic (Ex):[/B] When apply metamagic feats to weather-related spells or spells with the Air descriptor a royal may reduce the cost of each metamagic feat applied by one (a metamagic feat's cost may not be reduced below 1). [B]Spell-like abilities:[/B] At will—[I]control winds, detect magic, dispel magic, fog cloud, invisibility, major image, scrying[/I] (DC 19), [I]wind wall[/I]; 3/day—[I]call lightning storm[/I] (DC 22*), [I]control weather, divination, persistant illusion, tear of winter[/I] (DC 21); 1/day—[I]break enchantment[/I] or [I]freedom of movement[/I], [I]plane shift, storm of vengeance[/I] (DC 25*), and [I]vision[/I]. Caster level equals HD. Save DCs are Charisma-based. * Save increased due to Improved Element Focus (Air) feat. [B]Spells:[/B] A royal has the spellcasting ability of an 18th level druid with access to spells on the Air, Deception, and Knowledge domain lists. Royals use Charisma in place of Wisdom to determine bonus spells and save DCs. Spells per day—4/7/6/6/6/5/4/3/3/2. [B]Unearthly Grace (Su):[/B] A royal adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses). [/QUOTE]
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