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Creature Types & Definitions a.k.a. Defining a Humanoid...
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<blockquote data-quote="DreamChaser" data-source="post: 3989408" data-attributes="member: 1190"><p>This is a very Platonic thread. What is "humanoid-ness"</p><p></p><p>I think of three (maybe 4) physical types:</p><p></p><p>humanoid (those creatures that share enough physical resemblance to a human that they tend to be viewed as "him / her" or "person" rather that "it" Chester Centaur is a "he" but Mr. Ed is an it.)</p><p></p><p>beast (animals and the like. it's basic form is stooped or quadrupedal (multipedal) and it tends to be though of as a "not person" even if ultimately it is smarter than most people)</p><p></p><p>(vermin as a type is possible too but I think it could be a variant of beast)</p><p></p><p>amorph (those creatures with a basic form that defies clear description, either due to lack of clear definition (oozes) or lack of recognizable order (aberrations)</p><p></p><p></p><p>more complex than this and I think we are splitting hairs. What is the real difference in 3.5 between fey, giants, humanoids, and monstrous humanoids. All four are anthropomorphic to a great extent, possess greater than animal intellect / reasoning, and the ability to fashion and use tools. The second and fourth are distinguished only by size and animalistic features respectively; the first by origin.</p><p></p><p></p><p>in 3.5 we have animal, vermin, magical beast, and dragon all of which describe the same basic shape and principle: animal or animalistic creatures that are not anthropomorphic (perhaps therionomoprhic) and generally not tool using by nature. the latter two are generally smarter and more magical but that is generally a result of other aspects of their origin.</p><p></p><p>aberrations run too broad a range to even work as a category (elan?) while oozes are clear.</p><p></p><p>construct, elemental, fey, outsider, plant, and undead are all descriptors or origins.</p><p></p><p>as I posted in another thread, I think the following breakdown (or one very similar) is on the way.</p><p></p><p>Type A (Origin): aberrant, artificial, elemental, fey, immortal, mortal, plant, and undead</p><p>Type B (Form): amorph, beast, humanoid</p><p></p><p>Examples:</p><p>Aberrant - amorph (beholder), beast (aboleth), humanoid (mindflayer)</p><p>Artificial - amorph (raggamoffyn), beast (effigy), humanoid (warforged)</p><p>Elemental - amorph (water wierd), beast (arrowhawk), humanoid (flame archon)</p><p>Fey - amorph (will'o'wisp), beast (unicorn), humanoid (eladrin)</p><p>Immortal - amorph (lemure), beast (nightmare), humanoid (spined devil)</p><p>Mortal - amorph (black pudding), beast (wyvern), humanoid (dwarf)</p><p>Plant - amorph (violet fungus), beast (phantom fungus), humanoid (myconid)</p><p>Undead - amorph (blood ooze), beast (jahi), humanoid (lich)</p><p></p><p>just my .02</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 3989408, member: 1190"] This is a very Platonic thread. What is "humanoid-ness" I think of three (maybe 4) physical types: humanoid (those creatures that share enough physical resemblance to a human that they tend to be viewed as "him / her" or "person" rather that "it" Chester Centaur is a "he" but Mr. Ed is an it.) beast (animals and the like. it's basic form is stooped or quadrupedal (multipedal) and it tends to be though of as a "not person" even if ultimately it is smarter than most people) (vermin as a type is possible too but I think it could be a variant of beast) amorph (those creatures with a basic form that defies clear description, either due to lack of clear definition (oozes) or lack of recognizable order (aberrations) more complex than this and I think we are splitting hairs. What is the real difference in 3.5 between fey, giants, humanoids, and monstrous humanoids. All four are anthropomorphic to a great extent, possess greater than animal intellect / reasoning, and the ability to fashion and use tools. The second and fourth are distinguished only by size and animalistic features respectively; the first by origin. in 3.5 we have animal, vermin, magical beast, and dragon all of which describe the same basic shape and principle: animal or animalistic creatures that are not anthropomorphic (perhaps therionomoprhic) and generally not tool using by nature. the latter two are generally smarter and more magical but that is generally a result of other aspects of their origin. aberrations run too broad a range to even work as a category (elan?) while oozes are clear. construct, elemental, fey, outsider, plant, and undead are all descriptors or origins. as I posted in another thread, I think the following breakdown (or one very similar) is on the way. Type A (Origin): aberrant, artificial, elemental, fey, immortal, mortal, plant, and undead Type B (Form): amorph, beast, humanoid Examples: Aberrant - amorph (beholder), beast (aboleth), humanoid (mindflayer) Artificial - amorph (raggamoffyn), beast (effigy), humanoid (warforged) Elemental - amorph (water wierd), beast (arrowhawk), humanoid (flame archon) Fey - amorph (will'o'wisp), beast (unicorn), humanoid (eladrin) Immortal - amorph (lemure), beast (nightmare), humanoid (spined devil) Mortal - amorph (black pudding), beast (wyvern), humanoid (dwarf) Plant - amorph (violet fungus), beast (phantom fungus), humanoid (myconid) Undead - amorph (blood ooze), beast (jahi), humanoid (lich) just my .02 [/QUOTE]
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