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<blockquote data-quote="Roman" data-source="post: 1831672" data-attributes="member: 1845"><p>Do you like the current creature type/subtype classifications in D&D/d20 system? Would you change anything - perhaps change characteristics of some types, or merge some types, or create some new types, or rearragne creatures accross types, or something else entirely? </p><p></p><p>I think the current system is not too bad. That said, I would advocate rearranging some creatures between humanoid and monstrous humanoid types in order to achieve greater consistency and a clearer dividing line between the two. Also, I would favour the return of the Beast type for non-magical mythical creatures that are not animals and also perhaps for extinct animals. Back to humanoids, eliminating the Giant type also bears consideration, since Giants are basically large and bigger humanoids. Apart from this, although I have not thought about the implementation, I think I would split the Abberation type into several types, since now it seems to be too diverse and sort of a catch all category for creatures that did not fit elsewhere. </p><p></p><p>What would you change about the creature classification system? </p><p>Does the current classification/type/subtype system work well for all your monsters and creatures? </p><p>What, if any, new types or subtypes would you create?</p></blockquote><p></p>
[QUOTE="Roman, post: 1831672, member: 1845"] Do you like the current creature type/subtype classifications in D&D/d20 system? Would you change anything - perhaps change characteristics of some types, or merge some types, or create some new types, or rearragne creatures accross types, or something else entirely? I think the current system is not too bad. That said, I would advocate rearranging some creatures between humanoid and monstrous humanoid types in order to achieve greater consistency and a clearer dividing line between the two. Also, I would favour the return of the Beast type for non-magical mythical creatures that are not animals and also perhaps for extinct animals. Back to humanoids, eliminating the Giant type also bears consideration, since Giants are basically large and bigger humanoids. Apart from this, although I have not thought about the implementation, I think I would split the Abberation type into several types, since now it seems to be too diverse and sort of a catch all category for creatures that did not fit elsewhere. What would you change about the creature classification system? Does the current classification/type/subtype system work well for all your monsters and creatures? What, if any, new types or subtypes would you create? [/QUOTE]
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