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<blockquote data-quote="Verequus" data-source="post: 1834356" data-attributes="member: 9135"><p>Okay, while I can understand your first point completely (the main difference between Giants and Humanoids is, that the first all have low-light vision, the rest can be easily consilodated), I think, that merging Dragons with Magical Beast weakens the Dragons strongly - only a d10, a lost good will save, some immunities and 4 skill points per hit dice. Maybe a subtype (Dragon) would be appropriate, if the main motiviation behind the mergings is that Giants and Dragons encompass more or less one kind of creature. A general type shouldn't be so limited.</p><p></p><p>To the Spirit type: Wouldn't it be to many creatures packed into a type? This change warrants at least the suggested subtypes (demon, tanar'ri) and then (fey).</p><p></p><p></p><p></p><p>I like that, too. Unfortunately, it could require another change for my favorite magic system, EoMR... On the other hand, I can already create a spell, which can affect both a horse and a centaur, but then it is because every animal and every monstrous humanoid is an acceptable target. Even if we remain in the realm of the core rules, we wouldn't have to use a subtype, because we could include every creature, which has equine features would be affected.</p><p></p><p>Ehm, what kind of spell could be created, which is usable on equine beings only? I can't think of any. Hmm, if there isn't more than one special case, then having such a subtype is useless. Maybe the focus should be reptilian, avian, mammalian, etc.? Some spells like a modified <em>Summon Monster</em> would profit from it, some characteristics can be shared, but if this affects the gameplay enough? I haven't seen a single complain yet.</p><p></p><p></p><p>Prey and Predator should be templates - the warbeast template would be better, if it had such a basis, because it can address some issues differently, if necessary.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1834356, member: 9135"] Okay, while I can understand your first point completely (the main difference between Giants and Humanoids is, that the first all have low-light vision, the rest can be easily consilodated), I think, that merging Dragons with Magical Beast weakens the Dragons strongly - only a d10, a lost good will save, some immunities and 4 skill points per hit dice. Maybe a subtype (Dragon) would be appropriate, if the main motiviation behind the mergings is that Giants and Dragons encompass more or less one kind of creature. A general type shouldn't be so limited. To the Spirit type: Wouldn't it be to many creatures packed into a type? This change warrants at least the suggested subtypes (demon, tanar'ri) and then (fey). I like that, too. Unfortunately, it could require another change for my favorite magic system, EoMR... On the other hand, I can already create a spell, which can affect both a horse and a centaur, but then it is because every animal and every monstrous humanoid is an acceptable target. Even if we remain in the realm of the core rules, we wouldn't have to use a subtype, because we could include every creature, which has equine features would be affected. Ehm, what kind of spell could be created, which is usable on equine beings only? I can't think of any. Hmm, if there isn't more than one special case, then having such a subtype is useless. Maybe the focus should be reptilian, avian, mammalian, etc.? Some spells like a modified [I]Summon Monster[/I] would profit from it, some characteristics can be shared, but if this affects the gameplay enough? I haven't seen a single complain yet. Prey and Predator should be templates - the warbeast template would be better, if it had such a basis, because it can address some issues differently, if necessary. [/QUOTE]
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