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<blockquote data-quote="Nellisir" data-source="post: 1836282" data-attributes="member: 70"><p>I'd go further, and essentially give all monsters classes seperate from their race -- brawler, runner, and spellcaster (Crummy names, I know). Warriors have d10 HD, 2+ skill points, and good Fort saves; Rogues have d8 HD and 4+ skill points, and good Ref saves; spellcasters have d6 HD, 6+ skill points, and good Will saves. Increases in skill points or hit points can be dealt with by Int or Con type modifiers -- all dragons get +2 Con, for example, which gives a automatic +1 hp/HD, which mimics the statistical increase from a d10 to a d12. Skills are a little trickier, since you'd need a +4 Int bonus to give +2 skill points, which seems a little excessive, but you can either settle for +1 skill points or give bonus points by type or race (all outsiders get +2 bonus skill points per HD). A feat that gives bonus skill points might not be bad either.</p><p></p><p>Each creature then has set qualities, attacks, ability modifiers, and the like, either broken down by HD advancement or with a recommended set HD.</p><p></p><p>A hill giant, for instance, would be a 12th level brawler; a cloud giant might be a 15th level brawler, 2nd level spellcaster; a beholder might be a 5th level spellcaster, 1st level brawler; and a bugbear might be a 2nd level brawler, 1st level runner.</p><p></p><p>Animals would be either brawlers (for aggressive animals) or runners (for non-agressive animals).</p><p></p><p>Just a thought for now,</p><p>Nell.</p></blockquote><p></p>
[QUOTE="Nellisir, post: 1836282, member: 70"] I'd go further, and essentially give all monsters classes seperate from their race -- brawler, runner, and spellcaster (Crummy names, I know). Warriors have d10 HD, 2+ skill points, and good Fort saves; Rogues have d8 HD and 4+ skill points, and good Ref saves; spellcasters have d6 HD, 6+ skill points, and good Will saves. Increases in skill points or hit points can be dealt with by Int or Con type modifiers -- all dragons get +2 Con, for example, which gives a automatic +1 hp/HD, which mimics the statistical increase from a d10 to a d12. Skills are a little trickier, since you'd need a +4 Int bonus to give +2 skill points, which seems a little excessive, but you can either settle for +1 skill points or give bonus points by type or race (all outsiders get +2 bonus skill points per HD). A feat that gives bonus skill points might not be bad either. Each creature then has set qualities, attacks, ability modifiers, and the like, either broken down by HD advancement or with a recommended set HD. A hill giant, for instance, would be a 12th level brawler; a cloud giant might be a 15th level brawler, 2nd level spellcaster; a beholder might be a 5th level spellcaster, 1st level brawler; and a bugbear might be a 2nd level brawler, 1st level runner. Animals would be either brawlers (for aggressive animals) or runners (for non-agressive animals). Just a thought for now, Nell. [/QUOTE]
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