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<blockquote data-quote="Verequus" data-source="post: 1838650" data-attributes="member: 9135"><p>Arg, again beaten, before I could post the idea with bane weapons and the charm types. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> Anyways, alone folding types together makes the existing spells more powerful - check <em>Charm Person</em>. Now this spell affects Monstrous Humanoids, too. Maybe for this spell it is okay, maybe it should be upped a level, but the question is: Are other spells altered too much in their power? <em>Polymorph</em> as example allowed aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. Nope, I don't see a gain or loss here. Ahh, <em>Alter Self</em> would allow to choose claw attacks or a better natural armor. After reading the description, I believe, that <em>Alter Self</em> allows now really the use of all its features - many things like extra limbs qualify for Monstrous Humanoid.</p><p></p><p>Even a spell like <em>Charm Beast</em> wouldn't be broken, if it can affect dragons - those creatures have already a boosted willsave and the argument, that it should affect only beings with an intelligence of 1 or 2 is countered that Magical Beasts are more intelligent than normal animals and they are affected. (I'd like to point out, that without their immunity, undeads are in the same situation.)</p><p></p><p>Before I forget it: "allow mount only type spells such as for paladins, but useable on any mountable type creature" - this is already possible, because mountable is every creature with the correct body shape. But I have yet to see the subtype Mountable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The other examples aren't convincing, too: Saddles and horseshoes need only a certain body shape respectively a certain body part - both are available to more creatures than Equines.</p><p></p><p>Tonguez:</p><p>Subtypes like Elf or Human are used now - are they disregarded with your system? And if we have both Beast (Dragon) and a Humanoid (Dragon), then we still need to determine which certain benefits are shared by both types.</p><p></p><p>Nellisir:</p><p>I see two problems with your system. It doesn't account, that 8 creature types give none, two or three good saves instead only one - a bit more than half of all existing types. This can't be compensated by multiclassing. Also I miss spellcasting levels for the spellcasters. That the hit dice change for every mixed bag, takes getting used to, but is precedented by multiclassing.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1838650, member: 9135"] Arg, again beaten, before I could post the idea with bane weapons and the charm types. :] Anyways, alone folding types together makes the existing spells more powerful - check [I]Charm Person[/I]. Now this spell affects Monstrous Humanoids, too. Maybe for this spell it is okay, maybe it should be upped a level, but the question is: Are other spells altered too much in their power? [I]Polymorph[/I] as example allowed aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. Nope, I don't see a gain or loss here. Ahh, [I]Alter Self[/I] would allow to choose claw attacks or a better natural armor. After reading the description, I believe, that [I]Alter Self[/I] allows now really the use of all its features - many things like extra limbs qualify for Monstrous Humanoid. Even a spell like [i]Charm Beast[/i] wouldn't be broken, if it can affect dragons - those creatures have already a boosted willsave and the argument, that it should affect only beings with an intelligence of 1 or 2 is countered that Magical Beasts are more intelligent than normal animals and they are affected. (I'd like to point out, that without their immunity, undeads are in the same situation.) Before I forget it: "allow mount only type spells such as for paladins, but useable on any mountable type creature" - this is already possible, because mountable is every creature with the correct body shape. But I have yet to see the subtype Mountable. ;) The other examples aren't convincing, too: Saddles and horseshoes need only a certain body shape respectively a certain body part - both are available to more creatures than Equines. Tonguez: Subtypes like Elf or Human are used now - are they disregarded with your system? And if we have both Beast (Dragon) and a Humanoid (Dragon), then we still need to determine which certain benefits are shared by both types. Nellisir: I see two problems with your system. It doesn't account, that 8 creature types give none, two or three good saves instead only one - a bit more than half of all existing types. This can't be compensated by multiclassing. Also I miss spellcasting levels for the spellcasters. That the hit dice change for every mixed bag, takes getting used to, but is precedented by multiclassing. [/QUOTE]
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