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<blockquote data-quote="Verequus" data-source="post: 1840362" data-attributes="member: 9135"><p>How do you penalize oozes and constructs (those have poor saves, too)? A straight penalty won't cover the save advancement. Maybe saying, those types have simply the special quality "All saves are always treated as poor."?</p><p></p><p></p><p></p><p>Do I interpret this correctly? You don't want to differentiate between an elf and an human regarding a Bane weapon, etc.? If yes, which subtype should be assigned? Primate or something like that?</p><p></p><p></p><p></p><p>How do we do that? Saying, that only a Beast (Dragon) gains those advantages?</p><p></p><p></p><p></p><p>The proposed list consists of 31 types and I neither know, if this list is comprehensive, nor if the mechanical differences are enough to justify the extra work. Also, I don't understand, why is mammalian to broad, but invertebrate isn't? Is this the human-centric view? If yes, is this in a D&D-universe appropriate?</p></blockquote><p></p>
[QUOTE="Verequus, post: 1840362, member: 9135"] How do you penalize oozes and constructs (those have poor saves, too)? A straight penalty won't cover the save advancement. Maybe saying, those types have simply the special quality "All saves are always treated as poor."? Do I interpret this correctly? You don't want to differentiate between an elf and an human regarding a Bane weapon, etc.? If yes, which subtype should be assigned? Primate or something like that? How do we do that? Saying, that only a Beast (Dragon) gains those advantages? The proposed list consists of 31 types and I neither know, if this list is comprehensive, nor if the mechanical differences are enough to justify the extra work. Also, I don't understand, why is mammalian to broad, but invertebrate isn't? Is this the human-centric view? If yes, is this in a D&D-universe appropriate? [/QUOTE]
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