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<blockquote data-quote="Koewn" data-source="post: 1840701" data-attributes="member: 13172"><p>Somewhat orthogonal, but the classification of:</p><p></p><p>Type: Animal</p><p> Subtype: Animal (or some synonym)</p><p> Subtype: Vermin (or some insect synonym)</p><p></p><p>would make my biologist wife happy, as she huffs at me each time she tries to use Druid spells and powers to affect Vermin, since Insects are in the Animal Kingdom, and I tell her it's a whole different type.</p><p></p><p>I'd argue for Oozes to stay their own type; as I've always gotten a 'colony of single cell organisms' vibe out of them (Kingdom Protista). Plants and Fungi are their own kingdom though...What you could do (may be odd at first, but bear with me) is put Fungi and Ooze together to keep the simple non autotrophic, non-animals together (everything simpler than Plants), leaving Plants to be everything else. Although Myconids would be lonely...or Oozes could be part of Plants, which would give you a seperation on the Animal/Plant line.</p><p></p><p>Meh. You could develop a whole 7 part classification if you got down to it, but I'm not sure what it'd get you over the current system, which is mostly geared towards providing specific classifications to aid in monster generation and the effects of spells and class features, cause you'd have to go through and redo a lot of that once done. I do applaud the effort though. The first publisher that puts out the SRD monsters in full biological classification form and tells me how to integrate it into the existing spells/powers has my money.</p><p></p><p>Animalia-Chordate-Mammal-Primates-Goblinidae-Hobs-Sienns, the common hobgoblin. (Sienns->Sienna->Brown/Orange, the color in the SRD they say they are...meh. I'm already rambling at this point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>Koewn</p></blockquote><p></p>
[QUOTE="Koewn, post: 1840701, member: 13172"] Somewhat orthogonal, but the classification of: Type: Animal Subtype: Animal (or some synonym) Subtype: Vermin (or some insect synonym) would make my biologist wife happy, as she huffs at me each time she tries to use Druid spells and powers to affect Vermin, since Insects are in the Animal Kingdom, and I tell her it's a whole different type. I'd argue for Oozes to stay their own type; as I've always gotten a 'colony of single cell organisms' vibe out of them (Kingdom Protista). Plants and Fungi are their own kingdom though...What you could do (may be odd at first, but bear with me) is put Fungi and Ooze together to keep the simple non autotrophic, non-animals together (everything simpler than Plants), leaving Plants to be everything else. Although Myconids would be lonely...or Oozes could be part of Plants, which would give you a seperation on the Animal/Plant line. Meh. You could develop a whole 7 part classification if you got down to it, but I'm not sure what it'd get you over the current system, which is mostly geared towards providing specific classifications to aid in monster generation and the effects of spells and class features, cause you'd have to go through and redo a lot of that once done. I do applaud the effort though. The first publisher that puts out the SRD monsters in full biological classification form and tells me how to integrate it into the existing spells/powers has my money. Animalia-Chordate-Mammal-Primates-Goblinidae-Hobs-Sienns, the common hobgoblin. (Sienns->Sienna->Brown/Orange, the color in the SRD they say they are...meh. I'm already rambling at this point :) ) Koewn [/QUOTE]
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