Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Creature Types/Subtypes & Classification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gez" data-source="post: 1841218" data-attributes="member: 1328"><p>What proposed list? The list of words I posted was an off-topic reference to answer Roman's question, not a rule proposal.</p><p></p><p></p><p></p><p>Yes, it's the humanocentric view. And as far as precedent goes, it's totally appropriate in D&D.</p><p></p><p>Look, you <em>already</em> have it.</p><p>Humanoid (Dwarf): Deep Dwarf, Duergar, Hill Dwarf, Mountain Dwarf</p><p>Humanoid (Elf): Aquatic Elf, Dark Elf, Grey Elf, High Elf, Wild Elf, Wood Elf, and the various Half-Elves</p><p>Humanoid (Gnome): Deep Gnome, Forest Gnome, Rock Gnome</p><p>Humanoid (Goblinoid): Bugbear, Goblin, Hobgoblin</p><p>Humanoid (Halfling): Deep Halfling, Lightfoot Halfling, Tallfellow Halfling</p><p>Humanoid (Human): Human</p><p>Humanoid (Reptilian): Kobold, Lizardfolk, Troglodyte</p><p></p><p>See? For humanoid mammals, you have nearly one subtype per race, the only exception being goblinkin with one subtype for the whole species.</p><p>Now, for reptilian humanoids, you have just one subtype. If you make a turtlefolk humanoid, they'll have the Reptilian subtype, too. Like will have the Snakefolk and the Gatorfolk. All are Reptilians. No need to be more precise.</p><p></p><p>Humans do not have any modifiers. They don't have a size bonus or penalty to attack and AC, or to Hide, or to Grapple; because their size is the Medium size. The whole system is scalled after humans. They do not have racial modifiers to this or that ability scores, because they have the average ability scores. The whole system is scalled after humans.</p><p></p><p>You could have had Humanoid (Anthropoid) and have all elves, gnomes, dwarves, halflings, orcs, goblins, and humans fall in that camp. Or even Humanoid (Mammalian).</p><p></p><p>But you don't.</p><p></p><p>On the other hand, you have Humanoid (Reptilian). And if the core-rules feature humanoid birds, you would also have Humanoid (Avian).</p><p></p><p>You do not even have Humanoid (Piscean) or (Amphibian) because they'll just use the Aquatic subtype instead.</p><p></p><p>And you don't have invertebrate humanoids because they wouldn't be humanoid to begin with.</p></blockquote><p></p>
[QUOTE="Gez, post: 1841218, member: 1328"] What proposed list? The list of words I posted was an off-topic reference to answer Roman's question, not a rule proposal. Yes, it's the humanocentric view. And as far as precedent goes, it's totally appropriate in D&D. Look, you [i]already[/i] have it. Humanoid (Dwarf): Deep Dwarf, Duergar, Hill Dwarf, Mountain Dwarf Humanoid (Elf): Aquatic Elf, Dark Elf, Grey Elf, High Elf, Wild Elf, Wood Elf, and the various Half-Elves Humanoid (Gnome): Deep Gnome, Forest Gnome, Rock Gnome Humanoid (Goblinoid): Bugbear, Goblin, Hobgoblin Humanoid (Halfling): Deep Halfling, Lightfoot Halfling, Tallfellow Halfling Humanoid (Human): Human Humanoid (Reptilian): Kobold, Lizardfolk, Troglodyte See? For humanoid mammals, you have nearly one subtype per race, the only exception being goblinkin with one subtype for the whole species. Now, for reptilian humanoids, you have just one subtype. If you make a turtlefolk humanoid, they'll have the Reptilian subtype, too. Like will have the Snakefolk and the Gatorfolk. All are Reptilians. No need to be more precise. Humans do not have any modifiers. They don't have a size bonus or penalty to attack and AC, or to Hide, or to Grapple; because their size is the Medium size. The whole system is scalled after humans. They do not have racial modifiers to this or that ability scores, because they have the average ability scores. The whole system is scalled after humans. You could have had Humanoid (Anthropoid) and have all elves, gnomes, dwarves, halflings, orcs, goblins, and humans fall in that camp. Or even Humanoid (Mammalian). But you don't. On the other hand, you have Humanoid (Reptilian). And if the core-rules feature humanoid birds, you would also have Humanoid (Avian). You do not even have Humanoid (Piscean) or (Amphibian) because they'll just use the Aquatic subtype instead. And you don't have invertebrate humanoids because they wouldn't be humanoid to begin with. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Creature Types/Subtypes & Classification
Top