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<blockquote data-quote="Verequus" data-source="post: 1842687" data-attributes="member: 9135"><p>Finally I know, what the problem is with this feat - you could influence centaurs, too, if they have the subtype (Equine). Better would be a restriction like "Works only on Equines of the Beast type with an intelligence lower than 3."</p><p></p><p></p><p></p><p>You miss, that Oozes are a subtype themselves - Aberration (Ooze). Under the prerequisite, that every creature has a subtype, it will be a functional rule. This can be achieved with two ways: 1. It is assured, that there is no gap for every type. Do we have subtypes, which will catch every monster, which don't fit elsewhere, like the Aberration type in the core rules? 2. Every creature has an element associated with it (but see below). These ways can be combined.</p><p></p><p>The flavor reasons are valid only so far. While it is surely nice to have a weapon, which eliminates certain foes more efficiently, this can be achieved with two methods: 1. Simply declaring, that a Bane (Humanoid (Anthropoid)) weapon is a Bane (Humanoid (Elf)) weapon. That this weapon is effective even against humans and dwarfs is a nice benefit and that it provides the same bonus against orcs - the orc wielding the sword won't mind. In real life, we have anthrox, effective against humans, used by humans - without being vaccinated, everyone, even the creators, are susceptible. 2. It is really a Bane (Humanoid (Elf)) weapon. I would allow even with the broad system a specialisation, accompanied with a reduced cost, because it overall less useful.</p><p></p><p></p><p></p><p>No problem - even I misremembered, that Outsiders have been broken down to subtypes (but this doesn't really invalidate my argument above). But my nick is "RuleMaster" - with "u" and only one "s". I've been thinking about changing my nick, but luckily I've made a translation error, so I can point out, that I've mastered the "one" rule - having fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p></p><p></p><p>My thoughts exactly!</p><p></p><p></p><p></p><p>Air has an energy type? That would be new to me. I dont have this adventure, so I can't comment on the rest, but there is a certain point with your problem and its solution - core D&D lacks really a consistent application, so the question is, if we want to have a rules replacement, which is easy to adapt (with the change of the monster types for every monster the big exception) or if we want to patch this problem, too, and make a more profound change to the core rules.</p><p></p><p>If we do the letter, then we need to decide, how many elements we want to have and if every creature has an element assiociated with it or if there are still (big?) exceptions. Showing the most inclusive system, I know of, namely the already mentioned "Elements of Magic Revised", should help to decide this question. EoMR provides 22 elements - among of these is Life, the subtype, which most creatures like the Humanoids have. While those elements are heavily used in the magic rules, which EoMR can replace (thus there are some references, which won't make much sense to you), the core spells can be left mostly unchanged. The most relevant sections are:</p><p></p><p></p><p></p><p>If it goes to far, no problem: I don't need to bring this system into core - it shouldn't be a biggie to houserule that myself.</p><p></p><p></p><p></p><p>If we leave the alignments and the points, I've made above, out, then the remaining problems should be resolvable.</p><p></p><p></p><p></p><p>Your list posted in #49 could be easily integrated, but your houserule is more patch to the current system, not a redo. Lupine isn't in parantheses and (Electricity) is too modern - I like Lightning better.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1842687, member: 9135"] Finally I know, what the problem is with this feat - you could influence centaurs, too, if they have the subtype (Equine). Better would be a restriction like "Works only on Equines of the Beast type with an intelligence lower than 3." You miss, that Oozes are a subtype themselves - Aberration (Ooze). Under the prerequisite, that every creature has a subtype, it will be a functional rule. This can be achieved with two ways: 1. It is assured, that there is no gap for every type. Do we have subtypes, which will catch every monster, which don't fit elsewhere, like the Aberration type in the core rules? 2. Every creature has an element associated with it (but see below). These ways can be combined. The flavor reasons are valid only so far. While it is surely nice to have a weapon, which eliminates certain foes more efficiently, this can be achieved with two methods: 1. Simply declaring, that a Bane (Humanoid (Anthropoid)) weapon is a Bane (Humanoid (Elf)) weapon. That this weapon is effective even against humans and dwarfs is a nice benefit and that it provides the same bonus against orcs - the orc wielding the sword won't mind. In real life, we have anthrox, effective against humans, used by humans - without being vaccinated, everyone, even the creators, are susceptible. 2. It is really a Bane (Humanoid (Elf)) weapon. I would allow even with the broad system a specialisation, accompanied with a reduced cost, because it overall less useful. No problem - even I misremembered, that Outsiders have been broken down to subtypes (but this doesn't really invalidate my argument above). But my nick is "RuleMaster" - with "u" and only one "s". I've been thinking about changing my nick, but luckily I've made a translation error, so I can point out, that I've mastered the "one" rule - having fun! :p My thoughts exactly! Air has an energy type? That would be new to me. I dont have this adventure, so I can't comment on the rest, but there is a certain point with your problem and its solution - core D&D lacks really a consistent application, so the question is, if we want to have a rules replacement, which is easy to adapt (with the change of the monster types for every monster the big exception) or if we want to patch this problem, too, and make a more profound change to the core rules. If we do the letter, then we need to decide, how many elements we want to have and if every creature has an element assiociated with it or if there are still (big?) exceptions. Showing the most inclusive system, I know of, namely the already mentioned "Elements of Magic Revised", should help to decide this question. EoMR provides 22 elements - among of these is Life, the subtype, which most creatures like the Humanoids have. While those elements are heavily used in the magic rules, which EoMR can replace (thus there are some references, which won't make much sense to you), the core spells can be left mostly unchanged. The most relevant sections are: If it goes to far, no problem: I don't need to bring this system into core - it shouldn't be a biggie to houserule that myself. If we leave the alignments and the points, I've made above, out, then the remaining problems should be resolvable. Your list posted in #49 could be easily integrated, but your houserule is more patch to the current system, not a redo. Lupine isn't in parantheses and (Electricity) is too modern - I like Lightning better. [/QUOTE]
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