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<blockquote data-quote="Tonguez" data-source="post: 1849261" data-attributes="member: 1125"><p>I don't know how to make a table so its not entirely clear</p><p></p><p>but I was trying to reduce everything down to the four 'classical' elements and how each of the energy typescorresponde to them</p><p></p><p>so we have</p><p></p><p>ELEMENT - base type, neutral corespondent, positive correspondent+, negative correspondent-</p><p>(neutral form is the corresponding energy type)</p><p></p><p>which (assuming we are attempting a unifying system) translates as</p><p></p><p>EARTH Earth, Acid, Force, Body/Matter</p><p>AIR Air, Lightning, Light, Shadow</p><p>FIRE Fire, Heat, Spirit, Sulfur (Poison)</p><p>WATER Water, Cold, Sonic, Salt</p><p></p><p>This needs lots of work and my thoughts aren't entirely clear but lets try</p><p></p><p><strong>Earth subtype</strong> Earth creatures always have a burrow speed and can burrow through solid rock. Earth creatures with energy attack forms usually use <em>Acid or Force </em> (includes slam) attacks. Earth creatures are vunerable to sonic attacks and have immunities to Acid</p><p></p><p><strong>Water subtype </strong> Water creatures always have a swim speed and do not require swim checks. Water creatures with energy attack forms usually use <em>cold or sonic</em> attacks. Water creatures are vunerable to Heat attacks and have immunities to Cold</p><p></p><p><strong>Air subtype</strong> Air creatures always have a fly speed and perfect manouverability. Air creatures with energy attack forms usually use <em>Lightning or Shadow</em> attacks. Air creatures are vunerable to Force attacks and have immunities to Lightning </p><p></p><p><strong>Fire subtype</strong>Fire creatures have a climb speed and do not require climb checks. Fire creatures with energy attack forms usually use <em>Heat or Poison </em> gas attacks. Fire creatures are vunerable to Cold attacks and have immunities to Heat</p></blockquote><p></p>
[QUOTE="Tonguez, post: 1849261, member: 1125"] I don't know how to make a table so its not entirely clear but I was trying to reduce everything down to the four 'classical' elements and how each of the energy typescorresponde to them so we have ELEMENT - base type, neutral corespondent, positive correspondent+, negative correspondent- (neutral form is the corresponding energy type) which (assuming we are attempting a unifying system) translates as EARTH Earth, Acid, Force, Body/Matter AIR Air, Lightning, Light, Shadow FIRE Fire, Heat, Spirit, Sulfur (Poison) WATER Water, Cold, Sonic, Salt This needs lots of work and my thoughts aren't entirely clear but lets try [B]Earth subtype[/B] Earth creatures always have a burrow speed and can burrow through solid rock. Earth creatures with energy attack forms usually use [I]Acid or Force [/I] (includes slam) attacks. Earth creatures are vunerable to sonic attacks and have immunities to Acid [B]Water subtype [/B] Water creatures always have a swim speed and do not require swim checks. Water creatures with energy attack forms usually use [I]cold or sonic[/I] attacks. Water creatures are vunerable to Heat attacks and have immunities to Cold [B]Air subtype[/B] Air creatures always have a fly speed and perfect manouverability. Air creatures with energy attack forms usually use [I]Lightning or Shadow[/I] attacks. Air creatures are vunerable to Force attacks and have immunities to Lightning [B]Fire subtype[/B]Fire creatures have a climb speed and do not require climb checks. Fire creatures with energy attack forms usually use [I]Heat or Poison [/I] gas attacks. Fire creatures are vunerable to Cold attacks and have immunities to Heat [/QUOTE]
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