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<blockquote data-quote="Verequus" data-source="post: 1851129" data-attributes="member: 9135"><p>It is simple - use between the code tags enough spaces at the appropriate spaces - preview and adjust as appropriate. It took me for my table around an hour, but it should more easy for you.</p><p></p><p></p><p></p><p>In principle, your idea is good. But some your corresponding elements are simple not appropriate for a D&D fantasy-feel (Body/Matter) or are weird or not easily graspable (Sulfur, Salt). I don't, why they are all on the negative side of your charts.</p><p></p><p></p><p></p><p>For a better understanding: What is the difference in use between your propasal and the core rules respectively my proposal and what are the benefits and disadvantages of every possibility? In fact, I see only the benefit, that the relations between the elements are more defined and logically explained - but EoMR does the same. Okay, maybe your explanation is more sophisticated, but I don't see, that this is an advantage (with your clinging to the standards and filling the gaps with some (from my view) dubious inventions). BTW, you have left out Spirit, Body/Matter, Light and Salt in your explanation of the several types.</p></blockquote><p></p>
[QUOTE="Verequus, post: 1851129, member: 9135"] It is simple - use between the code tags enough spaces at the appropriate spaces - preview and adjust as appropriate. It took me for my table around an hour, but it should more easy for you. In principle, your idea is good. But some your corresponding elements are simple not appropriate for a D&D fantasy-feel (Body/Matter) or are weird or not easily graspable (Sulfur, Salt). I don't, why they are all on the negative side of your charts. For a better understanding: What is the difference in use between your propasal and the core rules respectively my proposal and what are the benefits and disadvantages of every possibility? In fact, I see only the benefit, that the relations between the elements are more defined and logically explained - but EoMR does the same. Okay, maybe your explanation is more sophisticated, but I don't see, that this is an advantage (with your clinging to the standards and filling the gaps with some (from my view) dubious inventions). BTW, you have left out Spirit, Body/Matter, Light and Salt in your explanation of the several types. [/QUOTE]
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