Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Creatures and Cultures: divvying it up a bit more
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 6300961" data-attributes="member: 20805"><p>In preparation for a playtest tomorrow evening and explaining the a new set of players how to make characters, I realized that OLD/NOW/NEW commits racial stereotyping as is found in virtually every other game, and due to the smaller scale in stats the mechanical difference between three different Sylvan Elf berserkers is going to be limited at best. Mostly just the skill and trick choices. So what if you want to have a Sylvan Elf Berserker team? Everyone is the same?</p><p></p><p> For those who paid attention to my posts back in the later days of 3e, I posited a drastic set of house rules that broke the DnD Racial stereotyping into two parts; Blood and Culture. This enabled for half-breed mixes of all sorts and expanded the width of character options without significantly adding piles of new racial descriptions. For instance there was only one 'Elf' blood but a bunch of elvish cultures. Anyway, you can search for those posts if you want. Moving on..</p><p></p><p> So looking at OLD the small scale and preset stat changes limits the roleplaying options within each race. I mean, what if you wanted to play a naturally strong Small folk Assassin? Well, as written you would have to take the Man at Arms career to boost your STR up some, making you less of an Assassin and more of a sword-swinger.</p><p> The choice is to play a skilled Assassin with a STR of 2, or play a less skilled Assassin with a higher STR</p><p> {Hmm, just noticed that Small folk make really great Assassins...}</p><p></p><p>What if you broke the racial mechanic into half?</p><p></p><p>Body Type has the base stats starting at 2s, each type bumps up 3 stats to 3s</p><p> - Strong : STR, AGI, END</p><p> - Smart : INT, WIL and either two skills or +1 MAG</p><p> - Slick...er, Charming: CHA, LUCK and either two skills or +1 MAG</p><p> - Slinky... er, Fast: AGI, END, LUCK, can change directions during a charge</p><p></p><p>Then the racial selections add 6 points based on their key attributes and provide racial traits.</p><p> {or 5 points and a real good racial trait}</p><p></p><p>Fx, Small folk have +2 AGI, +2 INT, and +2 LUCK, and darkvision.</p><p> While not an exact match, a Charming Small-folk has results close to the current template.</p><p></p><p>This allows for the racial stereotypes to always show through, Ogres are always pretty strong but some can be brighter than others. And if also makes creating new races relatively easy as you keep to the 5 to 6 point spread.</p><p></p><p>Thoughts? I can post the listing of races as I have them set up for tommorrow if you want.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6300961, member: 20805"] In preparation for a playtest tomorrow evening and explaining the a new set of players how to make characters, I realized that OLD/NOW/NEW commits racial stereotyping as is found in virtually every other game, and due to the smaller scale in stats the mechanical difference between three different Sylvan Elf berserkers is going to be limited at best. Mostly just the skill and trick choices. So what if you want to have a Sylvan Elf Berserker team? Everyone is the same? For those who paid attention to my posts back in the later days of 3e, I posited a drastic set of house rules that broke the DnD Racial stereotyping into two parts; Blood and Culture. This enabled for half-breed mixes of all sorts and expanded the width of character options without significantly adding piles of new racial descriptions. For instance there was only one 'Elf' blood but a bunch of elvish cultures. Anyway, you can search for those posts if you want. Moving on.. So looking at OLD the small scale and preset stat changes limits the roleplaying options within each race. I mean, what if you wanted to play a naturally strong Small folk Assassin? Well, as written you would have to take the Man at Arms career to boost your STR up some, making you less of an Assassin and more of a sword-swinger. The choice is to play a skilled Assassin with a STR of 2, or play a less skilled Assassin with a higher STR {Hmm, just noticed that Small folk make really great Assassins...} What if you broke the racial mechanic into half? Body Type has the base stats starting at 2s, each type bumps up 3 stats to 3s - Strong : STR, AGI, END - Smart : INT, WIL and either two skills or +1 MAG - Slick...er, Charming: CHA, LUCK and either two skills or +1 MAG - Slinky... er, Fast: AGI, END, LUCK, can change directions during a charge Then the racial selections add 6 points based on their key attributes and provide racial traits. {or 5 points and a real good racial trait} Fx, Small folk have +2 AGI, +2 INT, and +2 LUCK, and darkvision. While not an exact match, a Charming Small-folk has results close to the current template. This allows for the racial stereotypes to always show through, Ogres are always pretty strong but some can be brighter than others. And if also makes creating new races relatively easy as you keep to the 5 to 6 point spread. Thoughts? I can post the listing of races as I have them set up for tommorrow if you want. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Creatures and Cultures: divvying it up a bit more
Top