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<blockquote data-quote="der_kluge" data-source="post: 1292396" data-attributes="member: 945"><p><strong>Fiendish Divinely Infused Gargantuan Spider of chaos</strong></p><p></p><p>Another toy to play with. Started with a Gargantuan Spider, and then upped the HD to 20 (From 16), and then applied the Fiendish template, and then applied a template of my own creation called "creature of chaos" (you can find it in PirateCat's thread in here; second to last page), and Monte Cook's Divinely infused template from _Requiem for a God_</p><p></p><p></p><p>[code]</p><p>[b]FIENDISH DIVINELY INFUSED GARGANTUAN SPIDER OF CHAOS</p><p> Gargantuan Magical Vermin [Extraplanar, Chaos][/b]</p><p>[b]Hit Dice:[/b] 20d8+40 (130 hp)</p><p>[b]Initiative:[/b] +4</p><p>[b]Speed:[/b] 30 ft. (6 squares), climb 20 ft.</p><p>[b]Armor Class:[/b] 21 (–4 size, +4 Dex, +11 natural), touch 9, flat-footed 17</p><p>[b]Base Attack/Grapple:[/b] +17/+36</p><p>[b]Attack:[/b] Bite +20 melee (2d8+11 plus poison)</p><p>[b]Full Attack:[/b] Bite +20 melee (2d8+11 plus poison)</p><p>[b]Space/Reach:[/b] 20 ft./15 ft.</p><p>[b]Special Attacks:[/b] Poison, web, smite good, smite law</p><p>[b]Special Qualities:[/b] Darkvision 60 ft., tremorsense 60 ft., vermin traits, </p><p>DR 10/+2, resistance to cold 20, resistance to fire 20, SR 21, immunity to sonic </p><p>damage, resistance to acid 20, resistance to electricity 20, fast healing 5</p><p>[b]Saves:[/b] Fort +14, Ref +10, Will +8</p><p>[b]Abilities:[/b] Str 28, Dex 19, Con 14, Int 3, Wis 14, Cha 8</p><p>[b]Skills:[/b] Climb +14, Hide –5*, Jump +7*, Spot +8*, Listen +4</p><p>[b]Feats:[/b] —</p><p>[b]Environment:[/b] Temperate forests</p><p>[b]Organization:[/b] Solitary</p><p>[b]Challenge Rating:[/b] 13</p><p>[b]Treasure:[/b] 1/10 coins; 50% goods; 50% items</p><p>[b]Advancement:[/b] 21–31 HD (Gargantuan)</p><p>[b]Level Adjustment:[/b] —</p><p>[b]Alignment:[/b] Chaotic neutral</p><p>[b]Smite Good (Su):[/b] Once per day the creature can make a normal melee </p><p>attack to deal extra damage equal to its HD total (maximum of +20) against a </p><p>good foe.</p><p>[b]Smite Law (Su):[/b] Once per day, the creature can make a normal melee </p><p>attack to deal extra damage equal to its HD (maximum of +20) against a lawful </p><p>foe.</p><p>[b]Summon Slaad (Sp):[/b] Once per day, a creature of chaos can attempt to </p><p>summon 1d4 red slaad with a 40% chance of success. This ability is equivalent </p><p>to a 3rd-level spell.</p><p>[b]Poison (Ex):[/b] A monstrous spider has a poisonous bite. The save DC is </p><p>20. The save DCs are Constitution-based. The damage taken from a failed </p><p>save is 2d6 Str and is initial and secondary damage. </p><p>[b]Web (Ex):[/b] Web-spinners can throw a web eight times per day. This is </p><p>similar to an attack with a net but has a maximum range of 50 feet, with a </p><p>range increment of 10 feet, and is effective against targets up to one size </p><p>category larger than the spider. An entangled creature can escape with a </p><p>successful Escape Artist check or burst it with a Strength check. Both are </p><p>standard actions whose DCs are given in the table below. The check DCs are </p><p>Constitution-based, and the Strength check DC includes a +4 racial bonus. </p><p></p><p>Size Escape Artist DC Break DC Hit Points</p><p>Gargantuan 20 24 16</p><p></p><p>[b]Tremorsense (Ex):[/b] A monstrous spider can detect and pinpoint any </p><p>creature or object within 60 feet in contact with the ground, or within any </p><p>range in contact with the spider’s webs.</p><p>[b]Skills:[/b] Monstrous spiders have a +4 racial bonus on Hide and Spot </p><p>checks and a +8 racial bonus on Climb checks. A monstrous spider can always </p><p>choose to take 10 on Climb checks, even if rushed or threatened. Monstrous </p><p>spiders use either their Strength or Dexterity modifier for Climb checks, </p><p>whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks </p><p>and a +8 racial bonus on Spot checks. Web-spinning spiders have a +8 racial </p><p>bonus on Hide and Move Silently checks when using their webs.</p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1292396, member: 945"] [b]Fiendish Divinely Infused Gargantuan Spider of chaos[/b] Another toy to play with. Started with a Gargantuan Spider, and then upped the HD to 20 (From 16), and then applied the Fiendish template, and then applied a template of my own creation called "creature of chaos" (you can find it in PirateCat's thread in here; second to last page), and Monte Cook's Divinely infused template from _Requiem for a God_ [code] [b]FIENDISH DIVINELY INFUSED GARGANTUAN SPIDER OF CHAOS Gargantuan Magical Vermin [Extraplanar, Chaos][/b] [b]Hit Dice:[/b] 20d8+40 (130 hp) [b]Initiative:[/b] +4 [b]Speed:[/b] 30 ft. (6 squares), climb 20 ft. [b]Armor Class:[/b] 21 (–4 size, +4 Dex, +11 natural), touch 9, flat-footed 17 [b]Base Attack/Grapple:[/b] +17/+36 [b]Attack:[/b] Bite +20 melee (2d8+11 plus poison) [b]Full Attack:[/b] Bite +20 melee (2d8+11 plus poison) [b]Space/Reach:[/b] 20 ft./15 ft. [b]Special Attacks:[/b] Poison, web, smite good, smite law [b]Special Qualities:[/b] Darkvision 60 ft., tremorsense 60 ft., vermin traits, DR 10/+2, resistance to cold 20, resistance to fire 20, SR 21, immunity to sonic damage, resistance to acid 20, resistance to electricity 20, fast healing 5 [b]Saves:[/b] Fort +14, Ref +10, Will +8 [b]Abilities:[/b] Str 28, Dex 19, Con 14, Int 3, Wis 14, Cha 8 [b]Skills:[/b] Climb +14, Hide –5*, Jump +7*, Spot +8*, Listen +4 [b]Feats:[/b] — [b]Environment:[/b] Temperate forests [b]Organization:[/b] Solitary [b]Challenge Rating:[/b] 13 [b]Treasure:[/b] 1/10 coins; 50% goods; 50% items [b]Advancement:[/b] 21–31 HD (Gargantuan) [b]Level Adjustment:[/b] — [b]Alignment:[/b] Chaotic neutral [b]Smite Good (Su):[/b] Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe. [b]Smite Law (Su):[/b] Once per day, the creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a lawful foe. [b]Summon Slaad (Sp):[/b] Once per day, a creature of chaos can attempt to summon 1d4 red slaad with a 40% chance of success. This ability is equivalent to a 3rd-level spell. [b]Poison (Ex):[/b] A monstrous spider has a poisonous bite. The save DC is 20. The save DCs are Constitution-based. The damage taken from a failed save is 2d6 Str and is initial and secondary damage. [b]Web (Ex):[/b] Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Size Escape Artist DC Break DC Hit Points Gargantuan 20 24 16 [b]Tremorsense (Ex):[/b] A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs. [b]Skills:[/b] Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs. [/code] [/QUOTE]
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