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<blockquote data-quote="der_kluge" data-source="post: 1294697" data-attributes="member: 945"><p><strong>Advanced Heightened Hiveminded Monstrous Spider of Chaos, Large</strong></p><p></p><p>This uses the "Beast of Chaos" template from Tome of Horrors, and the Hiveling template and Heightened template from the Book of Templates (which I just purchased, and love, btw). I also advanced them to 7 HD.</p><p></p><p>Enjoy.</p><p></p><p>[code]</p><p>[b]ADVANCED HEIGHTENED HIVEMINDED MONSTROUS SPIDERS OF CHAOS, LARGE [/b]</p><p>Monstrous Spider, Large</p><p>Hit Dice:[/b] 7d12+14 (59 hp)</p><p>[b]Initiative:[/b] +4</p><p>[b]Speed:[/b] 30 ft. (6 squares), climb 20 ft.</p><p>[b]Armor Class:[/b] 25 (–1 size, +4 Dex, +10 natural, +2 Insight*), touch 12, flat-footed 11</p><p>[b]Base Attack/Grapple:[/b] +8/+14</p><p>[b]Attack:[/b] Bite +10/+5 melee (1d8+3 plus poison)</p><p>[b]Full Attack:[/b] Bite +10/+5 melee (1d8+3 plus poison)</p><p>[b]Space/Reach:[/b] 10 ft./5 ft.</p><p>[b]Special Attacks:[/b] Poison, web, swarm attack</p><p>[b]Special Qualities:[/b] Darkvision 60 ft., tremorsense 60 ft., vermin traits,</p><p> frightful presence, rage, immunity to confusion, fear, hold, slow and haste, </p><p>scent, SR 12, evasion, resistance to fire 10, limited telepathy, shared senses, </p><p>uncanny dodge</p><p>[b]Saves:[/b] Fort +6, Ref +12*, Will +3</p><p>[b]Abilities:[/b] Str 17, Dex 19, Con 14, Int —, Wis 12, Cha 4</p><p>[b]Skills:[/b] Climb +11, Hide +3*, Jump +2*, Listen +8, Search +2, Spot +4*</p><p>[b]Feats:[/b] —</p><p>[b]Environment:[/b] Temperate forests</p><p>[b]Organization:[/b] Solitary or colony (2–5)</p><p>[b]Challenge Rating:[/b] 6</p><p>[b]Treasure:[/b] 1/10 coins; 50% goods; 50% items</p><p>[b]Advancement:[/b] 5–7 HD (Large)</p><p>* only when within 20-ft. of another hiveminded spider. Subtract -2 otherwise.</p><p>[/code]</p><p></p><p>All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey.</p><p><strong>Frightful presence (Ex):</strong> When a spider of chaos screeches, all creatures within 30 feet that hear it and those with fewer HD than the spider must succeed at a Will save (DC 10) or become “shaken” for 5d6 rounds</p><p><strong>Rage (Ex):</strong> In the presence of bright light (Daylight spell, continual flame, but not actual sunlight), a beast of chaos flies into a berserk rage, attacking until either it or its opponent is dead. It gains a +4 Strength and a –4 AC while enraged. It cannot end its rage voluntarily. If the source of light is removed, the creature’s rage ends 1d4 rounds later. The beast is fatigued (-2 to Strength and Dexterity) for the remainder of the encounter.</p><p><strong>Swarm Attack (Ex):</strong> If there are two or more hivelings in the combat and each of those creatures is within 20 ft. of and able to sense a single intended target, each creature gains a +1 circumstance bonus to attack rolls for every two hivelings making the attack. </p><p><strong>Limited Telepathy (Su):</strong> A hiveling can mentally communicate with any other hiveling creature of its hive within a number of miles equal to the hiveling’s Wisdom score.</p><p><strong>Shared Senses (Su):</strong> At will, a hiveling can use another hiveling creature’s senses (sight, smell, or hearing) rather than its own. This ability works at a range of 100 ft. plus 10 ft. per point of Wisdom the hiveling possesses and can be maintained as a free action for a number of minutes equal to 1 + the hiveling’s Wisdom bonus (minimum 1 minute), but must then be re-established.</p><p><strong>Uncanny Dodge (Ex):</strong> A hiveling retains its Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker so long as another hiveling of the same hive is within 20 ft. of and can sense the attacked hiveling and its attacker.</p><p><strong>Scent (Ex):</strong> The beast can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet.</p><p><strong>Poison (Ex):</strong> A monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The Save DC is 15, dealing 1d6 Str damage on a failed save. This damage is initial and secondary damage.</p><p><strong>Web (Ex):</strong> Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check (DC 14) or burst it with a Strength check (DC 18). Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. </p><p>Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.</p><p>A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.</p><p><strong>Tremorsense (Ex):</strong> A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.</p><p><strong>Skills:</strong> Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1294697, member: 945"] [b]Advanced Heightened Hiveminded Monstrous Spider of Chaos, Large[/b] This uses the "Beast of Chaos" template from Tome of Horrors, and the Hiveling template and Heightened template from the Book of Templates (which I just purchased, and love, btw). I also advanced them to 7 HD. Enjoy. [code] [b]ADVANCED HEIGHTENED HIVEMINDED MONSTROUS SPIDERS OF CHAOS, LARGE [/b] Monstrous Spider, Large Hit Dice:[/b] 7d12+14 (59 hp) [b]Initiative:[/b] +4 [b]Speed:[/b] 30 ft. (6 squares), climb 20 ft. [b]Armor Class:[/b] 25 (–1 size, +4 Dex, +10 natural, +2 Insight*), touch 12, flat-footed 11 [b]Base Attack/Grapple:[/b] +8/+14 [b]Attack:[/b] Bite +10/+5 melee (1d8+3 plus poison) [b]Full Attack:[/b] Bite +10/+5 melee (1d8+3 plus poison) [b]Space/Reach:[/b] 10 ft./5 ft. [b]Special Attacks:[/b] Poison, web, swarm attack [b]Special Qualities:[/b] Darkvision 60 ft., tremorsense 60 ft., vermin traits, frightful presence, rage, immunity to confusion, fear, hold, slow and haste, scent, SR 12, evasion, resistance to fire 10, limited telepathy, shared senses, uncanny dodge [b]Saves:[/b] Fort +6, Ref +12*, Will +3 [b]Abilities:[/b] Str 17, Dex 19, Con 14, Int —, Wis 12, Cha 4 [b]Skills:[/b] Climb +11, Hide +3*, Jump +2*, Listen +8, Search +2, Spot +4* [b]Feats:[/b] — [b]Environment:[/b] Temperate forests [b]Organization:[/b] Solitary or colony (2–5) [b]Challenge Rating:[/b] 6 [b]Treasure:[/b] 1/10 coins; 50% goods; 50% items [b]Advancement:[/b] 5–7 HD (Large) * only when within 20-ft. of another hiveminded spider. Subtract -2 otherwise. [/code] All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey. [b]Frightful presence (Ex):[/b] When a spider of chaos screeches, all creatures within 30 feet that hear it and those with fewer HD than the spider must succeed at a Will save (DC 10) or become “shaken” for 5d6 rounds [b]Rage (Ex):[/b] In the presence of bright light (Daylight spell, continual flame, but not actual sunlight), a beast of chaos flies into a berserk rage, attacking until either it or its opponent is dead. It gains a +4 Strength and a –4 AC while enraged. It cannot end its rage voluntarily. If the source of light is removed, the creature’s rage ends 1d4 rounds later. The beast is fatigued (-2 to Strength and Dexterity) for the remainder of the encounter. [b]Swarm Attack (Ex):[/b] If there are two or more hivelings in the combat and each of those creatures is within 20 ft. of and able to sense a single intended target, each creature gains a +1 circumstance bonus to attack rolls for every two hivelings making the attack. [b]Limited Telepathy (Su):[/b] A hiveling can mentally communicate with any other hiveling creature of its hive within a number of miles equal to the hiveling’s Wisdom score. [b]Shared Senses (Su):[/b] At will, a hiveling can use another hiveling creature’s senses (sight, smell, or hearing) rather than its own. This ability works at a range of 100 ft. plus 10 ft. per point of Wisdom the hiveling possesses and can be maintained as a free action for a number of minutes equal to 1 + the hiveling’s Wisdom bonus (minimum 1 minute), but must then be re-established. [b]Uncanny Dodge (Ex):[/b] A hiveling retains its Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker so long as another hiveling of the same hive is within 20 ft. of and can sense the attacked hiveling and its attacker. [b]Scent (Ex):[/b] The beast can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. [b]Poison (Ex):[/b] A monstrous spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The Save DC is 15, dealing 1d6 Str damage on a failed save. This damage is initial and secondary damage. [b]Web (Ex):[/b] Web-spinners can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check (DC 14) or burst it with a Strength check (DC 18). Both are standard actions. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus. Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—. A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web. [b]Tremorsense (Ex):[/b] A monstrous spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs. [b]Skills:[/b] Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs. [/QUOTE]
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