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<blockquote data-quote="der_kluge" data-source="post: 1303552" data-attributes="member: 945"><p>And here are the Gray Slaad. </p><p></p><p>[code]</p><p>[b]Gray Slaad, Wiz8</p><p> Medium Outsider (Chaotic, Extraplanar)</p><p>Hit Dice:[/b] 10d8+8d4+108 (173 hp)</p><p>[b]Initiative:[/b] +8</p><p>[b]Speed:[/b] 30 ft. (6 squares)</p><p>[b]Armor Class:[/b] 25 (+4 Dex, +11 natural), touch 14, flat-footed 21</p><p>[b]Base Attack/Grapple:[/b] +14/+18</p><p>[b]Attack:[/b] Claw +19 melee (2d4+4)</p><p>[b]Full Attack:[/b] 2 claws +19 melee (2d4+4) and bite +16 melee (2d8+2)</p><p>[b]Space/Reach:[/b] 5 ft./5 ft.</p><p>[b]Special Attacks:[/b] Spell-like abilities, summon slaad</p><p>[b]Special Qualities:[/b] Change shape, damage reduction 10/lawful, </p><p>darkvision 60 ft., fast healing 5, immunity to sonic, resistance to acid 5, cold 5, </p><p>resistance to acid 5, cold 5, electricity 5, and fire 5</p><p>[b]Saves:[/b] Fort +15, Ref +13, Will +15</p><p>[b]Abilities:[/b] Str 19, Dex 18, Con 22, Int 14, Wis 14, Cha 14</p><p>[b]Skills:[/b] Climb +17, Concentration +15, Hide +16, Jump +17, Knowledge </p><p>(arcana) +15, Listen +15, Move Silently +16, Search +15, Spot +15, Survival </p><p>+5 (+7 following tracks)</p><p>[b]Feats:[/b] Improved Initiative, Multiattack, Power Attack, Silent Spell, Craft </p><p>single-use item, Still Spell, Craft minor item</p><p>[b]Challenge Rating:[/b] 18</p><p>[b]Alignment:[/b] Usually chaotic neutral</p><p>[b]Advancement:[/b] 11-15 HD (Medium); 16-30 HD (Large)</p><p>[b]Spell Like abilities:[/b] At will – chaos hammer (DC 16), deeper darkness, </p><p>detect magic, identify, invisibility, lightning bolt (DC 15), fear (DC 15), magic </p><p>circle against law, see invisibility, shatter (DC 14); 3/day – animate objects, </p><p>dispel law (DC 17), fly; 1/day – power word stun. Caster level 10th</p><p>[/code]</p><p></p><p><strong>Change Shape (Su):</strong> A gray slaad can assume any humanoid form as a standard action. In humanoid form, a gray slaad cannot use its natural weapons (although a slaad can equip itself with weapons and armor appropriate to its appearance). A gray slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form.</p><p></p><p><strong>Summon Slaad (Sp):</strong> Twice per day, a gray slaad can attempt to summon another 1-2 red slaadi or 1 blue slaad with a 60% chance of success, or 1 green slaad with a 40% chance of success. This ability is the equivalent of a 5th-level spell.</p><p></p><p><strong>Spells: 4, 5/4/3, 2</strong></p><p>0 – ghost sound, resistance, mage hand, message</p><p>1st – expeditious retreat, mage armor, protection from law, shield, magic missile</p><p>2nd – blur, scorching ray, mirror image</p><p>3rd – dispel magic, displacement, haste</p><p>4th – dimension door , stoneskin</p><p></p><p><strong>Tactics (gray slaad):</strong></p><p>• If combat is expected, cast in order - stoneskin, displacement, mirror image (1d4 +2 images), blur shield, mage armor</p><p>• If it is an option, invisibility or haste on other slaad near him.</p><p>• Open with a targeted dispels on anyone with visible spells active, otherwise, use area dispels.</p><p>• When the slaad is within 10% of his hit point, dimension door to safety, and then use expeditious retreat to flee.</p><p>• In combat, the gray slaad will make great use of his lightning bolt, scorching ray, and magic missile attacks. He will not hesitate to unleash his power word stun effect on any creature that gets to within melee range of him.</p><p>• Another strategy is to cast fly, and then pelt the PCs from above with scorching rays, and magic missiles.</p><p></p><p><strong>Possessions:</strong></p><p>• Gray slaad always have 1d4+2 scrolls in their possession (all caster level 8).</p><p>1d12 </p><p>1. daylight</p><p>2. major image</p><p>3. magic jar</p><p>4. stone shape</p><p>5. Leomund’s secret chest</p><p>6. scrying</p><p>7. repulsion</p><p>8. legend lore</p><p>9. veil</p><p>10. mislead</p><p>11. heroism</p><p>12. tongues</p><p></p><p>• In addition, gray slaad always carry one (75%) or two (25%) wondrous items.</p><p>Roll to determine item(s). (DMG pg. 247) </p><p></p><p>______________</p><p><strong>Notes:</strong> Nothing too out of the ordinary here. I added 8 levels of wizard, bumped up Con and Dex, and gave him some item creation feats. These feats come from Artificer's Handbook, but can be replaced easily with core rulebook feats. The feats WoTC chose for these guys make no sense. Ok, you send a green slaad off to study the arcane arts for a century, undergo a mysterious process, come out a gray slaad, and you've picked up..... (wait for it...) IMPROVED INITIATIVE?!?! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Anyway, my CR 18 Gray Slaad should put the fear of god in them.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1303552, member: 945"] And here are the Gray Slaad. [code] [b]Gray Slaad, Wiz8 Medium Outsider (Chaotic, Extraplanar) Hit Dice:[/b] 10d8+8d4+108 (173 hp) [b]Initiative:[/b] +8 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 25 (+4 Dex, +11 natural), touch 14, flat-footed 21 [b]Base Attack/Grapple:[/b] +14/+18 [b]Attack:[/b] Claw +19 melee (2d4+4) [b]Full Attack:[/b] 2 claws +19 melee (2d4+4) and bite +16 melee (2d8+2) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Spell-like abilities, summon slaad [b]Special Qualities:[/b] Change shape, damage reduction 10/lawful, darkvision 60 ft., fast healing 5, immunity to sonic, resistance to acid 5, cold 5, resistance to acid 5, cold 5, electricity 5, and fire 5 [b]Saves:[/b] Fort +15, Ref +13, Will +15 [b]Abilities:[/b] Str 19, Dex 18, Con 22, Int 14, Wis 14, Cha 14 [b]Skills:[/b] Climb +17, Concentration +15, Hide +16, Jump +17, Knowledge (arcana) +15, Listen +15, Move Silently +16, Search +15, Spot +15, Survival +5 (+7 following tracks) [b]Feats:[/b] Improved Initiative, Multiattack, Power Attack, Silent Spell, Craft single-use item, Still Spell, Craft minor item [b]Challenge Rating:[/b] 18 [b]Alignment:[/b] Usually chaotic neutral [b]Advancement:[/b] 11-15 HD (Medium); 16-30 HD (Large) [b]Spell Like abilities:[/b] At will – chaos hammer (DC 16), deeper darkness, detect magic, identify, invisibility, lightning bolt (DC 15), fear (DC 15), magic circle against law, see invisibility, shatter (DC 14); 3/day – animate objects, dispel law (DC 17), fly; 1/day – power word stun. Caster level 10th [/code] [b]Change Shape (Su):[/b] A gray slaad can assume any humanoid form as a standard action. In humanoid form, a gray slaad cannot use its natural weapons (although a slaad can equip itself with weapons and armor appropriate to its appearance). A gray slaad remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the slaad reverts to its natural form when killed. A true seeing spell reveals its natural form. [b]Summon Slaad (Sp):[/b] Twice per day, a gray slaad can attempt to summon another 1-2 red slaadi or 1 blue slaad with a 60% chance of success, or 1 green slaad with a 40% chance of success. This ability is the equivalent of a 5th-level spell. [b]Spells: 4, 5/4/3, 2[/b] 0 – ghost sound, resistance, mage hand, message 1st – expeditious retreat, mage armor, protection from law, shield, magic missile 2nd – blur, scorching ray, mirror image 3rd – dispel magic, displacement, haste 4th – dimension door , stoneskin [b]Tactics (gray slaad):[/b] • If combat is expected, cast in order - stoneskin, displacement, mirror image (1d4 +2 images), blur shield, mage armor • If it is an option, invisibility or haste on other slaad near him. • Open with a targeted dispels on anyone with visible spells active, otherwise, use area dispels. • When the slaad is within 10% of his hit point, dimension door to safety, and then use expeditious retreat to flee. • In combat, the gray slaad will make great use of his lightning bolt, scorching ray, and magic missile attacks. He will not hesitate to unleash his power word stun effect on any creature that gets to within melee range of him. • Another strategy is to cast fly, and then pelt the PCs from above with scorching rays, and magic missiles. [b]Possessions:[/b] • Gray slaad always have 1d4+2 scrolls in their possession (all caster level 8). 1d12 1. daylight 2. major image 3. magic jar 4. stone shape 5. Leomund’s secret chest 6. scrying 7. repulsion 8. legend lore 9. veil 10. mislead 11. heroism 12. tongues • In addition, gray slaad always carry one (75%) or two (25%) wondrous items. Roll to determine item(s). (DMG pg. 247) ______________ [b]Notes:[/b] Nothing too out of the ordinary here. I added 8 levels of wizard, bumped up Con and Dex, and gave him some item creation feats. These feats come from Artificer's Handbook, but can be replaced easily with core rulebook feats. The feats WoTC chose for these guys make no sense. Ok, you send a green slaad off to study the arcane arts for a century, undergo a mysterious process, come out a gray slaad, and you've picked up..... (wait for it...) IMPROVED INITIATIVE?!?! :rolleyes: Anyway, my CR 18 Gray Slaad should put the fear of god in them. [/QUOTE]
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