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<blockquote data-quote="der_kluge" data-source="post: 1303592" data-attributes="member: 945"><p>I went ahead and upgraded red slaad, even though the PCs will outpace them in a few levels. I figure if I have enough of 'em, they're still viable.</p><p></p><p>[code]</p><p>[b]Advanced Red Slaad</p><p> Large Outsider (Chaotic, Extraplanar)</p><p>Hit Dice:[/b] 10d8+40 (85 hp)</p><p>[b]Initiative:[/b] +2</p><p>[b]Speed:[/b] 30 ft. (6 squares)</p><p>[b]Armor Class:[/b] 19 (20 Dodge) (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17</p><p>[b]Base Attack/Grapple:[/b] +10/+19</p><p>[b]Attack:[/b] Bite +14 melee (2d8+5)</p><p>[b]Full Attack:[/b] Bite +14 melee (2d8+5) and 2 claws +13 melee (1d4+2 plus implant)</p><p>[b]Space/Reach:[/b] 10 ft./10 ft.</p><p>[b]Special Attacks:[/b] Pounce, implant, stunning croak, summon slaad</p><p>[b]Special Qualities:[/b] Darkvision 60 ft., fast healing 5, immunity to sonic, </p><p>resistance to acid 5, cold 5, resistance to acid 5, cold 5, electricity 5, and fire 5</p><p>[b]Saves:[/b] Fort +11, Ref +9, Will +4</p><p>[b]Abilities:[/b] Str 21, Dex 15, Con 18, Int 6, Wis 6, Cha 8</p><p>[b]Skills:[/b] Climb +15, hide +8, Jump +15, Listen +8, Move Silently +12, Spot +8</p><p>[b]Feats:[/b] Dodge, Mobility, Multiattack, Spring Attack</p><p>[b]Challenge Rating:[/b] 10</p><p>[b]Alignment:[/b] Usually chaotic neutral</p><p>[/code]</p><p></p><p><strong>Pounce (Ex):</strong> If a red slaad charges, it can make a full attack in the same round.</p><p></p><p><strong>Implant (Ex):</strong> A red slaad that hits with a claw attack can inject an egg pellet into the opponent’s body. The affected creature must succeed on a DC 16 Fortitude save to avoid implantation.</p><p>Often the slaad implants an unconscious or otherwise helpless creature (which gets no saving throw). The egg gestates for one week before hatching into a blue slaad that eats its way out, killing the host. Twenty-four hours before the egg fully matures, the victim falls extremely ill (-10 to all ability scores, to a minimum of 1). A remove disease spell rids a victim of the pellet, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.</p><p></p><p><strong>Stunning Croak (Su):</strong> Once per day a red slaad can emit a loud croak. Every creature (except slaad) within 20 feet must succeed on a DC 16 Fortitude save or be stunned for 1d3 round.</p><p></p><p><strong>Summon Slaad (Sp):</strong> Once per day, a red slaad can attempt to summon another red slaad with a 40% chance of success. This ability is the equivalent of a 3rd level spell.</p><p></p><p>____________</p><p><strong>Notes:</strong> Improved hit dice to 10, increased Con, and added Spring Attack feat.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1303592, member: 945"] I went ahead and upgraded red slaad, even though the PCs will outpace them in a few levels. I figure if I have enough of 'em, they're still viable. [code] [b]Advanced Red Slaad Large Outsider (Chaotic, Extraplanar) Hit Dice:[/b] 10d8+40 (85 hp) [b]Initiative:[/b] +2 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 19 (20 Dodge) (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17 [b]Base Attack/Grapple:[/b] +10/+19 [b]Attack:[/b] Bite +14 melee (2d8+5) [b]Full Attack:[/b] Bite +14 melee (2d8+5) and 2 claws +13 melee (1d4+2 plus implant) [b]Space/Reach:[/b] 10 ft./10 ft. [b]Special Attacks:[/b] Pounce, implant, stunning croak, summon slaad [b]Special Qualities:[/b] Darkvision 60 ft., fast healing 5, immunity to sonic, resistance to acid 5, cold 5, resistance to acid 5, cold 5, electricity 5, and fire 5 [b]Saves:[/b] Fort +11, Ref +9, Will +4 [b]Abilities:[/b] Str 21, Dex 15, Con 18, Int 6, Wis 6, Cha 8 [b]Skills:[/b] Climb +15, hide +8, Jump +15, Listen +8, Move Silently +12, Spot +8 [b]Feats:[/b] Dodge, Mobility, Multiattack, Spring Attack [b]Challenge Rating:[/b] 10 [b]Alignment:[/b] Usually chaotic neutral [/code] [b]Pounce (Ex):[/b] If a red slaad charges, it can make a full attack in the same round. [b]Implant (Ex):[/b] A red slaad that hits with a claw attack can inject an egg pellet into the opponent’s body. The affected creature must succeed on a DC 16 Fortitude save to avoid implantation. Often the slaad implants an unconscious or otherwise helpless creature (which gets no saving throw). The egg gestates for one week before hatching into a blue slaad that eats its way out, killing the host. Twenty-four hours before the egg fully matures, the victim falls extremely ill (-10 to all ability scores, to a minimum of 1). A remove disease spell rids a victim of the pellet, as does a DC 25 Heal check. If the check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient. [b]Stunning Croak (Su):[/b] Once per day a red slaad can emit a loud croak. Every creature (except slaad) within 20 feet must succeed on a DC 16 Fortitude save or be stunned for 1d3 round. [b]Summon Slaad (Sp):[/b] Once per day, a red slaad can attempt to summon another red slaad with a 40% chance of success. This ability is the equivalent of a 3rd level spell. ____________ [b]Notes:[/b] Improved hit dice to 10, increased Con, and added Spring Attack feat. [/QUOTE]
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