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<blockquote data-quote="der_kluge" data-source="post: 1305676" data-attributes="member: 945"><p>From the first module I ran (Tomb of the lizardman king) (no, it's not a purchased module).</p><p></p><p>King Siluth, and his Queen (Sinyee)</p><p></p><p><strong>King Siluth, male lizardfolk Bbn12</strong>: CR 13; Size M (6 ft., 3 in. tall); HD 2d8+6 + 12d12+36; hp 143; Init +2 (+2 Dex); Spd 40 ft.; AC 25 (+2 Dex, +5 Natural, +1 two-weapon defense, +3 breastplate); Attack +20/+20/+15/+10 melee (+23/+23/+18/+13 raging); SV Fort +11 (+13 while Raging), Ref +7, Will +8 (+2 Iron Will; +11 while raging); AL LE; Str 22, Dex 15, Con 17, Int 13, Wis 14, Cha 11.</p><p></p><p>Skills: </p><p>Balance +2 (+2 Dex, -4 Armor, +4 ranks)</p><p>Climb +5 (+5 Str, -4 Armor, +4 ranks)</p><p>Diplomacy +10 (+0 Cha, +10 ranks)</p><p>Handle Animal +10 (+0 Cha, +10 ranks)</p><p>Intimidate +15 (+5 Str, +10 ranks)</p><p>Jump +17 (+5 Str, -4 Armor, +10 Boots, +6 ranks)</p><p>Knowledge (Local) +11 (+1 Int, +10 ranks)</p><p>Listen +16 (+2 Wis, +14 ranks)</p><p>Sense Motive +7 (+2 Wis, +5 ranks)</p><p>Speak Language (Draconic) +11 (+1 Int, 10 ranks)</p><p>Survival +12 (+2 Wis, +10 ranks)</p><p>Spot +16 (+2 Wis, +14 ranks)</p><p>Swim +9 (+5 Str, +4 ranks)</p><p></p><p><strong>Feats: </strong></p><p>Iron Will, Combat Expertise, Two-weapon defense, Power Attack, Weapon Focus, Two-weapon fighting</p><p></p><p><strong>Special Abilities:</strong></p><p>Rage 4/day (+6 Str, +6 Con (+36 hit points), +3 Will Saves, -2 AC)</p><p>Damage reduction 2/- (physical damage is reduced by 2)</p><p>Improved Uncanny dodge (can not be flanked)</p><p>Trap Sense +4 (+4 to Reflex saves to avoid traps)</p><p></p><p><strong>Possessions:</strong></p><p>+3 Bronze Breastplate (+8 armor), +2 bronze short sword, +2 bronze short sword, Boots (+10 to Jump Skill)</p><p>Siluth’s Helm</p><p>Detects as: Moderate Conjuration</p><p>Item History: King Siluth, a legendary lizardfolk king, commissioned this helm to be created for him to provide a means of quick escape and superiority in combat against his enemies. He alone has worn it since its creation.</p><p>Description: This bronze helmet is mostly plain aside from some artistry on the nosepiece. </p><p>Powers: The helm is command-word activated, and allows the wearer to cast dimension door two times per day. The command word “Nor” is an ancient Draconic word, which means, “move hastily”.</p><p>SS: 9 4th level slots (4 command-word use-per item +5 two uses per day) (caster level 7, spell level 4); Market Price 16,200gp, Creation Cost: 8,100gp.</p><p></p><p></p><p><strong>Queen Sinyee, female lizardfolk Sor10</strong>: CR 11; Size M (6 ft., 8 in. tall); HD 2d8+10 + 10d4+50; hp 91; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC 17 (+1 Dex, +1 Rin, +5 Natural); Attack +7/+2 melee, or +7/+2 ranged; SV Fort +9, Ref +6, Will +8; AL LE; Str 13, Dex 12, Con 20, Int 12, Wis 10, Cha 21 (+2 amulet).</p><p></p><p><strong>Skills: </strong></p><p>Alchemy +11 (+1 Int, +10 ranks)</p><p>Concentration +15 (+5 Con, +10 ranks)</p><p>Knowledge (Arcana) +6 (+1 Int, 5 ranks)</p><p>Knowledge (Religion) +5 (+1 Int, 4 ranks)</p><p>Listen +10 (+0 Wis, +10 ranks)</p><p>Speak Language (Draconic) +11 (+1 Int, 10 ranks)</p><p>Spellcraft +11 (+1 Int, +10 ranks)</p><p>Spot +10 (+0 Wis, +10 ranks)</p><p>Swim +3 (+1 Str, +2 ranks)</p><p></p><p><strong>Feats: </strong></p><p>Combat casting, Extend Spell, Spell Focus (Enchantment), Improved Initiative, Silent Spell.</p><p></p><p><strong>Sorcerer Spells Known (9/5/4/3/2/1); Spells Per Day (6, 8/7/7/6/4):</strong></p><p>DC 15, 16/17/18/19/20 (Enchantment spells’ DC 17, 18/19/20/21/22)</p><p>0th – Arcane Mark, Daze, Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost, Read Magic, Resistance</p><p>1st – Charm Person, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield</p><p>2nd – Blur, Daze Monster, Mirror Image, Touch of Idiocy</p><p>3rd – Dispel Magic, Hold Person, Suggestion</p><p>4th – Confusion, Crushing Despair</p><p>5th – Dominate Person</p><p></p><p><strong>Possessions:</strong></p><p>+2 Charisma Amulet, Wand of Magic Missile (CL: 10; 17 charges), Ring of Protection +1, Cloak of Resistance +1</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1305676, member: 945"] From the first module I ran (Tomb of the lizardman king) (no, it's not a purchased module). King Siluth, and his Queen (Sinyee) [b]King Siluth, male lizardfolk Bbn12[/b]: CR 13; Size M (6 ft., 3 in. tall); HD 2d8+6 + 12d12+36; hp 143; Init +2 (+2 Dex); Spd 40 ft.; AC 25 (+2 Dex, +5 Natural, +1 two-weapon defense, +3 breastplate); Attack +20/+20/+15/+10 melee (+23/+23/+18/+13 raging); SV Fort +11 (+13 while Raging), Ref +7, Will +8 (+2 Iron Will; +11 while raging); AL LE; Str 22, Dex 15, Con 17, Int 13, Wis 14, Cha 11. Skills: Balance +2 (+2 Dex, -4 Armor, +4 ranks) Climb +5 (+5 Str, -4 Armor, +4 ranks) Diplomacy +10 (+0 Cha, +10 ranks) Handle Animal +10 (+0 Cha, +10 ranks) Intimidate +15 (+5 Str, +10 ranks) Jump +17 (+5 Str, -4 Armor, +10 Boots, +6 ranks) Knowledge (Local) +11 (+1 Int, +10 ranks) Listen +16 (+2 Wis, +14 ranks) Sense Motive +7 (+2 Wis, +5 ranks) Speak Language (Draconic) +11 (+1 Int, 10 ranks) Survival +12 (+2 Wis, +10 ranks) Spot +16 (+2 Wis, +14 ranks) Swim +9 (+5 Str, +4 ranks) [b]Feats: [/b] Iron Will, Combat Expertise, Two-weapon defense, Power Attack, Weapon Focus, Two-weapon fighting [b]Special Abilities:[/b] Rage 4/day (+6 Str, +6 Con (+36 hit points), +3 Will Saves, -2 AC) Damage reduction 2/- (physical damage is reduced by 2) Improved Uncanny dodge (can not be flanked) Trap Sense +4 (+4 to Reflex saves to avoid traps) [b]Possessions:[/b] +3 Bronze Breastplate (+8 armor), +2 bronze short sword, +2 bronze short sword, Boots (+10 to Jump Skill) Siluth’s Helm Detects as: Moderate Conjuration Item History: King Siluth, a legendary lizardfolk king, commissioned this helm to be created for him to provide a means of quick escape and superiority in combat against his enemies. He alone has worn it since its creation. Description: This bronze helmet is mostly plain aside from some artistry on the nosepiece. Powers: The helm is command-word activated, and allows the wearer to cast dimension door two times per day. The command word “Nor” is an ancient Draconic word, which means, “move hastily”. SS: 9 4th level slots (4 command-word use-per item +5 two uses per day) (caster level 7, spell level 4); Market Price 16,200gp, Creation Cost: 8,100gp. [b]Queen Sinyee, female lizardfolk Sor10[/b]: CR 11; Size M (6 ft., 8 in. tall); HD 2d8+10 + 10d4+50; hp 91; Init +5 (+1 Dex, +4 Improved Initiative); Spd 30 ft.; AC 17 (+1 Dex, +1 Rin, +5 Natural); Attack +7/+2 melee, or +7/+2 ranged; SV Fort +9, Ref +6, Will +8; AL LE; Str 13, Dex 12, Con 20, Int 12, Wis 10, Cha 21 (+2 amulet). [b]Skills: [/b] Alchemy +11 (+1 Int, +10 ranks) Concentration +15 (+5 Con, +10 ranks) Knowledge (Arcana) +6 (+1 Int, 5 ranks) Knowledge (Religion) +5 (+1 Int, 4 ranks) Listen +10 (+0 Wis, +10 ranks) Speak Language (Draconic) +11 (+1 Int, 10 ranks) Spellcraft +11 (+1 Int, +10 ranks) Spot +10 (+0 Wis, +10 ranks) Swim +3 (+1 Str, +2 ranks) [b]Feats: [/b] Combat casting, Extend Spell, Spell Focus (Enchantment), Improved Initiative, Silent Spell. [b]Sorcerer Spells Known (9/5/4/3/2/1); Spells Per Day (6, 8/7/7/6/4):[/b] DC 15, 16/17/18/19/20 (Enchantment spells’ DC 17, 18/19/20/21/22) 0th – Arcane Mark, Daze, Detect Magic, Ghost Sound, Light, Mage Hand, Ray of Frost, Read Magic, Resistance 1st – Charm Person, Mage Armor, Magic Missile, Ray of Enfeeblement, Shield 2nd – Blur, Daze Monster, Mirror Image, Touch of Idiocy 3rd – Dispel Magic, Hold Person, Suggestion 4th – Confusion, Crushing Despair 5th – Dominate Person [b]Possessions:[/b] +2 Charisma Amulet, Wand of Magic Missile (CL: 10; 17 charges), Ring of Protection +1, Cloak of Resistance +1 [/QUOTE]
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